b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
80dca0a06d
style cleanup: consistent names for header guards.
2012-03-09 19:17:19 +00:00
89a963fb7f
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
4f7bdc59d3
style cleanup: spelling.
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also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
640d766370
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
9d49fa0e63
style cleanup - spelling corrections & update some incorrect comments.
2012-03-03 11:45:08 +00:00
7bbf4b7831
style cleanup
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
7cc206ddca
Code Cleanup: remove non existing function declarations.
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
47c373c7a9
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
3fc2fbc333
style cleanup, use { on newline after function definition.
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spelling 'impliment' -> 'implement'
2012-02-25 16:49:59 +00:00
b8e019d839
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
190f5d1787
code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places.
2012-02-23 02:36:30 +00:00
fb4ad50cee
use defines for property name lenghths in the BGE, were using 31,32,64,100.
2012-01-16 05:27:11 +00:00
424e09a2ce
use PyUnicode_From_STR_String in the game engine in more places.
2011-12-30 12:44:16 +00:00
6d965f4493
style edits for function declarations
2011-12-30 07:55:15 +00:00
3b9b6051d9
rename mathutils constructors to match other parts of the bpy/api (no functional changes)
2011-11-24 04:45:36 +00:00
e84c0980a3
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
4c17f8e5de
PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
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Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00
62f2218554
macro formatting & remve some unused code.
2011-11-05 05:44:52 +00:00
2d09bf85af
cleanup some BLF macros and dont over-alloc BGE's PyObjectPlus when setting strings (better change then the one I made recently).
2011-11-04 09:14:49 +00:00
665f602f15
python string conversion
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- use _PyUnicode_AsStringAndSize where possible
- use %R for PyErr_Format(...) rather then running repr on the object explicitly
- use const char
2011-11-03 14:09:18 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
61389bba41
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
2011-10-17 06:39:13 +00:00
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
357febc168
fix for building with collada and some other warnings
2011-09-10 09:38:38 +00:00
9161d3ce4b
use Py_ssize_t rather than int when dealing with list sizes (original patch from Fedora but applied changes elsewhere too), also replace PyList_Size with PyList_GET_SIZE where typechecking is already done.
2011-09-06 23:46:20 +00:00
2365c64014
whitespace bge edits
2011-09-01 02:12:53 +00:00
682cc63161
Merging with trunk up to r38631.
2011-07-23 16:34:30 +00:00
382050501d
remove duplicate function for printing the current file:line of a python script in the BGE.
2011-07-22 11:21:01 +00:00
4532bd731d
Merge with trunk up to r38584.
2011-07-21 21:11:58 +00:00
5792bd7cc7
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
3a6158a8bf
move mathutils into its own lib.
2011-07-15 04:01:47 +00:00
d9cf985730
Merging trunk up to r38329.
2011-07-12 13:09:22 +00:00
7370ba1839
fix for NULL pointer usages
2011-07-09 19:59:32 +00:00
cd04cff180
Merge with trunk revision 37149.
2011-06-03 23:24:01 +00:00
09da9d4393
cmake maintenance
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
11014aa34b
access pythons code object directly rather than attribute access.
2011-05-29 11:05:52 +00:00
9cfd093a93
Merge with trunk r36987.
2011-05-29 00:48:03 +00:00
9b5800bcd7
fixed "rather then" -> "rather than" typos all over the place
2011-05-28 13:11:24 +00:00
017fa2c19f
BGE Animations:
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* Adding a BL_Action and a BL_ActionManager
* Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
* Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
* Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
cb12337363
Code cleanup: remove source/kernel module, this wasn't really the kernel of
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anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
bb1f20a534
includes for building with gcc 4.6 on fedora.
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patch from Richard Shaw
2011-03-30 16:14:54 +00:00
b74a84a470
add stddef.h include for offsetof macro for gcc 4.6 compat.
2011-03-09 02:06:21 +00:00
53139432dd
image.depth, 96/128 for float color images, was 24/32 for byte images.
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also use <> for system includes
2011-03-09 01:25:59 +00:00
965c46b1d3
follow up on patch [ #26215 ], not all weakref references were ifdef'd
2011-02-25 15:07:25 +00:00
2cf20fde1b
patch [ #26215 ] Python weak reference (weakref) support for game objects
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by Alex Fraser (z0r)
2011-02-25 14:32:35 +00:00