Commit Graph

202 Commits

Author SHA1 Message Date
3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
5304c6ed7d DataTransfer: Fix vertices being wrongly added to vgroup.
Previously, a vertex from destination mesh would always be added to all
transferred vgroup (with a 0.0 weight), even if none of its matching
sources in source mesh belonged to the matching source vgroups.

Now a destination vertex is only added to a given destination vgroup if
at least one of its source vertices belong to the matching source
vgroup.

Issue found and initial investigation by @pls in D11524, thanks!
2021-06-10 11:33:53 +02:00
58dae919e5 Weight Paint: avoid creating very small values with locked weights.
When painting using Auto-Normalize or Lock Relative with some
groups locked, the locked weights may not add up precisely to
1 because of precision limitations, which results in creating
nonzero weights close to FLT_EPSILON. With Lock Relative display
mode this is very obvious and annoying (random red points amid
black or blue), so add an epsilon check to consider less than
1e-6 unlocked weight to be the same as 0.

In addition, in cases when no weight can be painted due to locks,
don't create vertex group entries at all if they don't exist yet.
Also, don't run Auto Normalize when not painting a deform group.

Differential Revision: https://developer.blender.org/D10000
2021-01-12 14:32:05 +03:00
f8aad78830 Cleanup: reduce variable scopes 2020-09-09 16:36:57 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
bfa78aceed Cleanup: remove paranoid 'MDeformVert.totweight < 0' check
This was added in 1cb7267a9f, however the behavior before this
would have failed on negative values already.

Also negative values here would fail in many other places.
2020-08-29 10:48:33 +10:00
91bbf96c1d Revert "tmp"
This reverts commit b78a439e90.

This was committed by mistake, and including BLI_winstuff.h on non-windows
platforms results in an error.
2020-08-28 15:29:10 -05:00
b78a439e90 tmp 2020-08-28 17:09:19 -03:00
1cb7267a9f Cleanup: Fix build error with msvc
`ssize_t` is not a standardized type (it's a posix type)
given the line in question here is calculating the size
of a memory allocation there's no logical way this
should ever be negative.

I do not know this code too well and was unsure if
`mdverts->totweight` could ever be < 0, so I protected
it with a clamp, just in case.
2020-08-28 09:47:52 -06:00
3dc222ea7b Refactor: move defvert .blend IO to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
1b272a649b Cleanup: Blenkernel, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.

No functional changes.
2020-08-07 13:38:06 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
39b525e0f0 Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.

Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.

During profiling it was detected that adding new items to the head was faster than adding to the tail.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8127
2020-07-10 12:09:40 +02:00
827959ff98 Cleanup: use const arguments to deform functions
This changes curve deform code not to set the objects inverse matrix,
this shouldn't cause problems as it's not used elsewhere afterwards.
2020-06-13 16:20:09 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
014e569258 Cleanup: use '\' for doxygen commands 2020-03-19 12:09:07 +11:00
084bf7daee Weight Paint: Implement a new Lock-Relative mode.
This check box alters how weights are displayed and painted,
similar to Multi Paint, but in a different way. Specifically,
weights are presented as if all locked vertex groups were
deleted, and the remaining deform groups normalized.

The new feature is intended for use when balancing weights within
a group of bones while all others are locked. Enabling the option
presents weight as if the locked bones didn't exist, and their
weight was proportionally redistributed to the editable bones.

Conversely, the Multi-Paint feature allows balancing a group of
bones as a whole against all unselected bones, while ignoring
weight distribution within the selected group.

This mode also allows temporarily viewing non-normalized weights
as if they were normalized, without actually changing the values.

Differential Revision: https://developer.blender.org/D3837
2020-03-18 11:55:44 +03:00
54ab8c6abd Cleanup: rename 'verify' to 'ensure' for argument name 2020-03-06 13:00:01 +11:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
ad2a8400e9 Fix T56108: Crash editing corrupted vertex groups
While the file in this report had corrupted values,
this is avoidable without adding any extra overhead.

Use unsigned vertex group indices since we don't need negative values,
this is an alternative to checking they aren't negative in many places.

Vertex group values over INT_MAX is still considered invalid,
so any accidental unsigned wrapping won't be silently ignored.
2020-02-11 13:20:49 +11:00
9ad0b7f8c7 Fix T68480: Normalize All weights with lock Active bug
The original code had 0 as a magic number in the test whether the weight
belongs to a locked group, instead of comparing it to the actual group
number.

Thanks @mano-wii for providing the diff.
2020-01-14 15:13:39 +01:00
b8226a3ae1 Cleanup: warnings
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-03 12:43:02 +10:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
ffd0fee97c Cleanup: comment indentation & spelling 2019-02-11 10:51:25 +11:00
0e3475b00d Fix T61255: Mesh Data Transfer: Do not abort when destination has not all source data layers.
Originally, when transferring all source data layers to destination
meshes, code would abort in case destination did not have all needed
layers, and creating them was not allowed.

Now, it will instead transfer data to layers that exists, merely
skipping source ones for which it cannot find a matching destination.
2019-02-08 10:16:00 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
f20dbc293f Cleanup: blank lines over doxy headers 2019-01-26 21:43:24 +11:00
22e6ae11b4 VGroup search: do not try to search for empty string.
Vgroups always have a non-empty name, this is just loss of time...
2018-11-27 21:17:06 +01:00
Dalai Felinto
f1974bb340 Fix unreported: Crash when adding lattice vertex group 2018-10-26 13:48:14 -03:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00
3b7f630a54 Merge branch 'master' into blender2.8 2018-06-16 18:02:50 +02:00
ace8ad861d Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in crash.
Only fixing crash, proper handling (a.k.a remapping) of all
possible cases here, for all possible data layers, is rather involved...
2018-06-16 16:22:00 +02:00
2b56faebe5 Merge branch 'master' into blender2.8 2018-01-10 19:58:05 +11:00
18f53d8822 Cleanup: comment block alignment 2018-01-10 19:57:02 +11:00
2f19559258 Cleanup: naming for mesh dirty flags
- NOCHECK -> ALL
- ALL -> MAYBE_ALL

Where 'MAYBE_ALL' checks to see if the mesh has changed.
This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and
going to be updated without any guess-work.
2017-08-22 22:07:25 +10:00
11e95fcdd2 Merge branch 'master' into blender2.8 2017-07-27 07:35:44 +10:00
66e28a2827 Fix T52176: Bevel doesn't correctly work with default empty Vgroup.
`defvert_array_find_weight_safe()` was confusing 'invalid vgroup' and
'valid but totally empty vgroup' cases.

Note that this also affected at least ShrinkWrap and SimpleDeform
modifiers.
2017-07-26 16:23:24 +02:00
bafb904807 Fix T51559: Update draw cache when changing flat/smooth shading
This also renames some flags/variables to be more generic for updating
purposes. The call used here was previously only used for updating
paint data, but as it was reused here, flags and variables were renamed
to accomodate more clearly to the new usages.
2017-06-26 14:52:59 +02:00
7439919ac0 Merge branch 'master' into blender2.8 2017-06-14 22:39:33 +02:00
eeb9e5316a Make whole ID copying code use const source pointer.
Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
2017-06-14 22:38:11 +02:00
3103b819aa Vertex paint with draw manager
Reviewers: fclem

Subscribers: campbellbarton, dfelinto

Differential Revision: https://developer.blender.org/D2658
2017-05-04 20:05:59 +02:00