Commit Graph

35 Commits

Author SHA1 Message Date
04bbb6a0c7 2.5: Layout Python Files:
* Code cleanup.
* Made some files match the code guidelines, should be all now.
Please everybody use them: http://wiki.blender.org/index.php/Dev:Py/Blender2.5/Layouts/Guidelines
* Made polls and header_draw functions as small as possible. 

* Small fixes here and there.
2009-09-01 00:33:39 +00:00
e6f2f4db28 default length for shape key list, so it looks good when empty 2009-08-29 17:13:06 +00:00
580d383364 Moved mesh display options to the 3D view n-key area, next to other display options.
The DNA/RNA for these options should be changed to reflect this.
2009-08-22 11:51:26 +00:00
fe0dfc2315 use '' for enums rather then "" 2009-08-22 08:48:01 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
990dcd0f7f 2.5:
* Split Info and User preferences into two separate spaces.
* Renamed Buttons Window to Properties also in RNA identifiers.
2009-08-18 12:58:51 +00:00
44ca632ce7 Added game soft body settings, and cleaned up layout there slightly.
Also converted some other percentage properties to use sliders, and a few other small layout tweaks.
2009-08-12 22:16:47 +00:00
0ac90cabe1 2.5 Mesh Draw Options: [WIP]
* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.

* Fixed a typo in DNA.
2009-08-06 23:34:14 +00:00
2c642d1373 Further improved shape keys UI.
Made value slider stretch to the entire width of the panel, useful for added precision. 

Also used greying out when shapes are locked.
2009-08-01 17:50:51 +00:00
78bbe5c479 2.5 - Giving shapekeys UI a bit of attention
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.

* Tweaked ranges for the sliders so that they will work sanely.
2009-08-01 06:03:08 +00:00
09fd0a5e48 2.5 Part 1 of Layout Code Cleanup:
* Again, some layout code cleaning. 
* Made assignments more consistent. 

I started to write code guidelines in the wiki:
http://wiki.blender.org/index.php/LayoutFiles-Code_Guidelines

Matt/William: You are welcome to change them or add new infos, I will continue on improving them as well in the next few days.
2009-07-27 20:39:10 +00:00
b666f55e0e 2.5 Layout files:
* Removed __idname__ from all panels. 
Note: Operator classes still need that id. Don't remove it there.
2009-07-26 16:31:48 +00:00
117fdd8072 * projection paint options in the toolbar
* renamed  __no_header__ -> __show_header__
2009-07-26 03:54:17 +00:00
bd628d9c0c UI
Added cursor location to the view panel in 3D view. 

Removed the Shade Smooth/Flat buttons from mesh data for two reasons:  

These kinds of tools are more appropriate in the tools area, and the context would not always match the selected datablock, if you have multiple objects selected, or if you're viewing the mesh data tab in 'pinned' mode.
The shade smooth/flat buttons are in the edit mode tools area now.
2009-07-24 11:48:45 +00:00
0b49dc77de 2.5: Bump Mapping
Patch by Alfredo de Greef. Considerably improves the quality of bump
mapping, and texture filtering for displacement and warp too. Mainly
this is achieved by getting the texture derivatives just right in
various cases, many thanks to Alfredo for figuring this one out, works
great.


This is enabled by default now, but disabled still for existing
textures to preserve backwards compatibility. Can be enabled with
the "New Bump" option in the material texture slot in the outliner.

Also, I made the range for the normal factor a bit smaller since this
gives stronger effects, but note that you can still type in larger
values than the slider allows.
2009-07-21 13:46:49 +00:00
5cd5e85143 Cleaned up logic buttons in logic space slightly.
Moved Shade Smooth/Flat from Mesh obdata panel to tools area. These kinds of operator tools aren't really allowed in the buttons window anymore - whole point of new tools area :)
The only operators that are allowed in buttons window are things that act on the RNA fields, like add/remove buttons for adding vertex groups etc.
2009-07-21 09:35:39 +00:00
1f4fa869e4 2.5: RNA & UI
* Revert lamp sampling/buffers change. The right enum items should
  be defined in RNA, not the layout, so that it works in outliner,
  python api too.
* Also changed type popup to radio buttons again, and removed the
  icons. This is more consistent, and I don't think it's a good idea
  to start using icons for these things, too much clutter.

* Replace Mesh with Normals panel in the mesh buttons.
* Remove Material panel from mesh buttons.
* Added name fields for shape/vgroup/vcol/uv.
* Spacing tweak to Object and Bone names.

* Fix some naming conflicts in RNA, with "name" and "type" properties
  being defined twice in the same struct.

* context.scene.tool_settings -> context.tool_settings.
2009-07-21 00:55:20 +00:00
a705f64245 python access to operators now hides the _OT_ syntax, eg. SOME_OT_operator -> some.operator
this works for the calling operators from python and using the RNA api.

bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec()

eg.
split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit")

For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup.

bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__

personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
2009-07-17 12:26:40 +00:00
d091856486 2.5: Buttons Window
* Fix poll() callback changes in recent commit, note that these have
  to work with pinned context too.
* Hide header for context panels in py layout.
* Don't jump back when collapsing a panel, allow the view to be
  over some empty space until you scroll back.
* Fix follow context icon, order had to be reversed in icon file.
* ID template now has icon as part of browse button instead of
  outside the buttons.
2009-07-09 19:45:27 +00:00
403dc0f25a 2.5 Buttons:
* Fixed some Bugs from Commit 21458. 

* Show Preview Render only when there is an active id block. 

* Some Code Cleanup (especially in polls). Please try to keep it clean ;-)
2009-07-09 16:09:44 +00:00
4a3f56a29d patch from William, panel names need to be unique 2009-07-09 09:42:34 +00:00
9f592e4f62 Patch from William
"moving the ID browser into its own panel. Eventually these panels should loose their headers to distinguish them from other, normal panels. Also a few other fixes for bones and armature panels."
2009-07-09 09:07:25 +00:00
9f33496088 2.5
* Lattices: properties editable, editmode operators, menus working
  again. As a bonus you can now edit u/v/w in editmode.
* Shape Keys: some code cleanup, and added more buttons. The
  value/min/max buttons don't work correct yet though.
* Fix issue with uv textures, vertex colors not being visible outside
  editmode, and a few other issue. Mesh.edit_mesh is now NULL when
  not in editmode.
2009-07-03 15:23:33 +00:00
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
169fdf9e97 2.5: bug fixes for some erratice materials buttons drawing. 2009-06-24 18:39:00 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
272fac8fd6 UI: some API functions don't require explicit context passing anymore. 2009-06-23 00:19:10 +00:00
5ea992df98 UI:
* Fix context.cloth, was not being set correct.
* Fix errors with context pinning, scripts should
  not assume context.object to be there.
* Always show preview even if e.g. the material is not
  set, to keep ID buttons from jumping while you're
  using them.
2009-06-18 14:20:25 +00:00
c3c38155ad 2.5 Buttons:
* Added more material buttons by William. Thanks.
I made some minor adjustments and added Specular Shader Model RNA. 

* Code cleanup and some consistency tweaks of button files.
Notes: Preview render now only shows up when there is an active world, material, texture or lamp.
* Made sure initial panels with ID Datablocks are shown, even when no block is active.
2009-06-13 21:22:21 +00:00
eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00
dc7d0ef474 UI:
* Add Lamp Fallof Curve and Texture Color Ramp panels.
* Use button space context data.
* A few other minor python layout script updates.
2009-06-03 00:17:35 +00:00
a01fa8b581 2.5 Buttons
* More greying out tweaks by William Reynish and myself.
2009-05-29 09:53:46 +00:00
ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00
c671469bbb 2.5 Buttons Modifier:
* Converted all modifier to python layout engine. Needs a layout cleanup still.
* Removed corresponding C code (brecht: please check)
* 2 RNA Modifier fixes

* Added initial Mesh panel by William Reynish.
2009-05-21 21:23:36 +00:00