Commit Graph

14960 Commits

Author SHA1 Message Date
92395bb93c 2.5 - A few bugfixes...
* Autoside renaming tools in EditMode for armatures now works again. (Wrong property name)
* Action used by NLA Strips can now be chosen/changed to another action
2009-09-03 12:20:59 +00:00
78425fb657 2.5
*****
first commit in a long time, and its great to be back!

commited Select Mirror operator for objects
eg. L.sword->R.sword

added to 3dview select menu aswel

the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03 10:42:53 +00:00
40c89b5c6e Missing header include for non-linux OS "BLI_exist()" 2009-09-03 10:34:54 +00:00
8d407b7b28 Grease Pencil: Datablock bugfixes
* Grease Pencil datablocks can now be properly browsed/added/unlinked from the UI panels

* Made Grease Pencil use the brush icon for now. A proper icon for this would be nice ;)
2009-09-03 05:12:34 +00:00
ac3f0695a2 remove Py_CmpToRich (copy of py3.0 function), instead only support == and != for PyRNA and KX_PySequence types.
mesh1 > mesh2 # will raise an error.
2009-09-03 01:52:10 +00:00
9004dc665c Fix thread hanging problem (mostly seen with material preview, but that sneaky f*er could strike any time).
Story time: Once upon a time, in the green valley of fileselect, BLI_end_threads would get called on an empty threadbase, depending on the result of a previous call to readdir(). The function would then gladly decrement thread_level to -1 which would cause all kinds of fun havoc. THE END.

Made sure thread_level is only incremented and decremented when needed. The caller should never have to make sure of that, especially since it already lets you call with a null threadbase.

Please report any further hang (and how to reproduce, if possible).
2009-09-02 20:57:18 +00:00
e80b37cd75 * KX_PythonSeq - comparisons work again. eg. act1.sensors == act2.sensors, had to copy Py_CmpToRich inline grr!, mailed python-dev about this.
* Shift-Click on states in the logic UI works again.
* New Logic Space has all the view options pressed.
2009-09-02 20:46:28 +00:00
21af438ef8 Blender 2.5
* recent files now just write content of G.recent_files, was adding untitled.blend!
* removed unused and now superfluous code reading the .Bfs file (is done in fsmenu now)
2009-09-02 17:13:47 +00:00
0415e3be05 2.5 - UI Bugfixes
* Modifiers for Lattices now get shown again
* Auto IK and X-Axis Mirror options are now visible again in Armatures UI. Their placement isn't ideal yet, and they also need some proper poll-based visibility adjustments
* F-Modifiers now correctly update the keyframes view after their settings are modified
2009-09-02 12:16:00 +00:00
01b4caa701 2.5 - Rotation order is now taken into account for constraints
* Added a 'rotOrder' parameter for constraint evaluation objects and constraint targets, which describes the rotation mode used for the matrices there. 

Todos:
* Constraint targets default to using XYZ only for now. This will need be be addressed eventually.
* Copy Rotation constraint currently cannot use the new rotation order code for the target matrix. What's surprising is that even though it's just using XYZ as the old code did, it doesn't work, and yet everything else works nicely. Silly constraint! (it is almost impossible to improve this constraint further without breaking a rig out there)
2009-09-02 10:45:11 +00:00
Nathan Letwory
0763627e39 * quick fix from Moguri to get things compiling again. 2009-09-02 04:55:33 +00:00
32b2b1f544 Game options like enable physics visualisation, nomipmap, displaylists, ignore_deprecation_warnings etc work again.
space_set_commmandline_options from space.c as game_set_commmandline_options
2009-09-02 01:39:46 +00:00
bd7d26993f 2.5 - Rotation Order Tweaks for Armature Bones
* All tools where rotation order matters for armature bones have now been adjusted to use the new code

* Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
2009-09-02 00:42:12 +00:00
3bc5d87e50 2.5
Bugfix: new ALT+LMB pan in 2d windows hanged eternally; the modal keymaps
didnt support this yet. Is on todo; but fix is easy for now.

Also don't know if this is the right way to do it... systems with MMB can
also get it as macro (like action mouse, select mouse).
2009-09-01 17:31:33 +00:00
83e9144ff0 2.5
Background picture used bad scissor/viewport code, causing bad drawing
on tool region.
2009-09-01 17:10:56 +00:00
6d5f824518 - enum for convex hull and triangle mesh were swapped
- python pedantry
2009-09-01 16:37:23 +00:00
9965e8915d Added the old Edge settings to scene properties. This old feature is really quite terrible as it isn't even resolution independent - the edge width should be relative to the image dimensions.
Adjusted layout for sound in sequencer and a few other minor tweaks.
2009-09-01 12:41:06 +00:00
a44b948260 2.5 - Rotation Orders for Bones [Durian Rigging Request]
This commit is the start of an implementation of (euler) rotation orders for Bones (later to be extended to Objects too). 

Technical details and references can be found at:
http://wiki.blender.org/index.php/User:Aligorith/EulerRotationOrder

In short, I've added a new set of Euler conversion functions (EulO... and ...EulO), coexisting with the old functions for now, which can handle different rotation orders.

Changes have only been made to the basic evaluation code. However, the following places will still need modifications:
* Transform code - needs to be made to use functions which take rotation order into account instead of using XYZ only
* Rotation constraints - same story
* Other rotation editing tools for armatures also need a check up, since there might have been some missing code when I ported eulers earlier
2009-09-01 12:18:17 +00:00
d7a5cccb5b 2.5 - Code shuffling in arithb.c
* Moved all the euler-rotation functions so that they were near each other in the file.

* Tagged all functions relevant to axis-angle rotations
2009-09-01 06:48:40 +00:00
47beb68a0f Open recent list was arseabout, only adding files on save, rather then open.
This is problematic for a few reasons...
* I'd often save a blendfile only so it would appier in the open recent menu.
* Saving files (when you dont need to) makes access times less useful.
* binary diff's in SVN dont give any useful info. Sometimes I wasnt sure if I actually edited or saves for fast re-opening.
* Testing 2.4x files with animation data in 2.5 can loose info.
* Its not logical and other apps dont work this way.

Also made the recent file list in the file browser display the most recent item first (like the open recent menu).
2009-09-01 00:52:03 +00:00
121f310fab Add missing define to rna for sound system. 2009-08-31 22:50:08 +00:00
87929332c7 Changed sync difference time of sound strips to 0.5 seconds instead of 1 frame. Maybe this should be a user preference setting? 2009-08-31 18:18:10 +00:00
8b18843b98 remove "_amount" from rna names, its not helpful. 2009-08-31 16:36:02 +00:00
07abbaa9d7 2.5 - Datatype defines for MotionPaths and Visualisation Settings 2009-08-31 04:39:08 +00:00
7ad4386653 Grease Pencil: Cleanup Work + Bugfixes
* Disabled temporary debugging prints, since event handling now seems stable

* Modified the initgrabz() code so that when the cursor is behind the viewplane, the z-factor is calculated as if the cursor was on the other side of the view plane. This seems to work well, and doesn't seem to have any negative side-effects (yet).
2009-08-31 04:24:28 +00:00
3fa51df744 Grease Pencil: Restored some editing operators (convert and delete active frame)
* Convert operator - can currently be used to convert active Grease Pencil layer to curves. I had a look at making this part of a special "curve sketching" macro, though it seems that we cannot have modal operators coming first in a macro (and also cannot specify operator calling modes)

* Delete Active Frame operator - does what its name say it does. It deletes the active frame for the active layer of Grease Pencil sketches.
2009-08-31 01:58:11 +00:00
1a968f64dc Fix crash reported by DingTo with camera transform in camera view. 2009-08-30 21:57:10 +00:00
9abfb508de 2.5 Mist/Camera:
Changing Mist values didn't update the mist camera drawing in 3D View, when enabled. 
Bug reported by Julian|H. Thanks!
2009-08-30 19:26:18 +00:00
557cf2906b 2.5 Sound:
* Updated UserDef RNA so that only compiled in audio drivers are displayed. (Missing definitions in Makefiles, someone fix please!)
* Fixed libsndfile and ffmpeg building with CMake with msvc.
2009-08-30 16:18:05 +00:00
7df39b5ea2 Grease Pencil: Basic Support for Image Editor Again
* Grease Pencil works again from Image Editor now. For now, the GPencil datablock is linked to the Image Editor space, but this can be changed if need be.

* Made Grease Pencil hotkeys into a separate Grease Pencil keymap, which can get included automagically like for frames/ui/v2d/etc. by supplying ED_KEYMAP_GPENCIL as part of st->keymapflag

* Temporarily restored the nasty hack to make View2D-aligned sketches in Image Editor to use OpenGL lines only. I still dunno why this doesn't work normally. 
(Probably related is that strokes are not visible when there's no image visible atm).
2009-08-30 13:32:08 +00:00
d4d520c9a2 Grease Pencil: Various Drawing Fixes
* Restored option to have strokes aligned to screen space. By default, this is not enabled (the setting for view-space is the default instead). 

* Fixed bugs related to drawing/erasing in screen space.
2009-08-30 11:37:29 +00:00
970c9214b5 * Fixes for shading objects inside volumes 2009-08-30 07:07:02 +00:00
466d59461d * Limit available texture coordinate types when using volume materials 2009-08-30 06:42:53 +00:00
46ba8b6edb Grease Pencil: Hacky fix for "broken strokes" bug (pun intended) ;)
For the strokes drawn using OpenGL lines, moderately-sized changes in the pressure between two points could result in the stroke being disjointed, since a new GL_LINE_STRIP would need to be created with the new line thickness due to the new pressure value. 

(In reference to the summary of this commit, this bug was noticed by Matt Ebb (broken). This bug is also in 2.4x, but was suprisingly not really noticed.)
2009-08-30 06:10:38 +00:00
05ebac71ca Grease Pencil: Bugfix (Dots) + RNA Wrapping
* Making single dots should be possible again.

* Wrapped the debug option, 'Show Points', for layers, which makes all the points on the layer get drawn with dots indicating positions of stroke points.
2009-08-30 05:54:27 +00:00
e104b42929 Grease Pencil: Drawing Improvements
* Smooth strokes can now be drawn again, with normal (i.e. reasonably speedy feedback again). 
Previously slow drawing was caused by a bad notifier being used - the full screen was redrawn each time instead of just the relevant region. Now, only the relevant region is redrawn while drawing, and a proper flush is done for the rest of the screen at the end.

* Made drawing straight lines a proper drawing 'mode' for Grease Pencil now. Use the Ctrl-D-LMB hotkey to draw straight lines in this way. The (buffer) line drawn now will accurately represent the final straight line instead of drawing the freehand path taken as before.
2009-08-30 04:48:34 +00:00
4b206c675c just some comment fixes 2009-08-30 03:10:03 +00:00
2cb6078900 was crashing when joining in-link to in-link for the logic buttons. 2009-08-30 02:09:57 +00:00
75697c40a0 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22717:22875 2009-08-29 23:41:09 +00:00
c2696ae631 quiet warnings 2009-08-29 23:35:13 +00:00
371c3bcf7a 2.5 Sound: Bugfixes. 2009-08-29 23:13:27 +00:00
530deb73a9 Workarounds for 2 rna bugs.
- mesh face properties that have no data are tested for length.
- the rawtype of MFace.verts is not set, defaulting to CHAR, meaning only verts with 256 verts could be added from python. temp workaround by making PROP_RAW_INT the first in the enum. For some reason makesrna.c doesn't set the raw type MFace.verts at all.
2009-08-29 23:05:46 +00:00
c6ccf5fd2e Cloth didn't update properly in particle mode. Don't understand why the particle mode check was there to begin with, but if removing it causes trouble later on some other solution can be figured out. 2009-08-29 21:52:57 +00:00
7a56228343 2.5 Paint:
* Don't do shared vertex colors for every vpaint dot. Profiling on a large mesh showed vpaint spent about 65% of the time in this function, but most of the time no difference will be apparent in the result. (Could make an operator so the user can force this operation after doing some painting.)

TODO:
Profiling now shows most time spent in drawing the mesh. (This is done twice for vpaint, the first time for finding backbuf sampling.)
2009-08-29 21:51:58 +00:00
5ab556e066 bugfix: on windows, it wouldn't correctly recognize directories and import python modules on load.
BLI_exist vs BLI_exists (fun times were had by all)
2009-08-29 20:29:29 +00:00
a261330d5c 2.5:
Bugfix: Preview-Render didn't update when changing material/texture id block/slot.
2009-08-29 18:02:37 +00:00
47190b2009 Missing null check in particle edit code caused a crash when using search boxes. 2009-08-29 17:25:26 +00:00
c9041b61c5 fix for problem building 2009-08-29 15:46:38 +00:00
874d38eeb4 Point cache editing:
- Baked point caches for particles, cloth and softbody can now be edited in particle mode.
	* This overwrites the old cloth/sb cache editmode editing.
	* The type of editable system is chosen from a menu.
	* For particles the current particle system and it's current cache are used.
- Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later.
- All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair.
- Code is not yet optimized for speed, so editing might be slow sometimes.

Known issues:
- Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this?
- As "particle mode" is not only for particles any more some other name would be in place?
- Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading.
- Direct editing of point velocities is not yet implemented, but will be in the future.

Other changes:
- Hair editing doesn't require a "make editable" button press any more.
- Multiple caches in single particle system disables changing emission properties.
- Unified ui code for all point cache panels.
	* Defined in buttons_particle.py and imported for cloth, smoke & softbody.
- Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.)
- Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality.

Bug fixes:
- Unlinking particle settings crashed.
- Deleting the active object with particles in the scene crashed.
- Softbody didn't write point caches correctly on save.
2009-08-29 15:20:36 +00:00
c03004f93e 2.5: Added some sound actuator UI to reveal its real power, check it out! :) 2009-08-29 14:53:00 +00:00