92f1d59b44
Test commit...
2007-05-29 07:46:07 +00:00
557360224f
Klockwork ( http://www.klocwork.com ) report; game engine fixes, related to 'Use Blender Materials'
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/source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1;
2007-01-21 04:45:44 +00:00
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
8dbe14b70b
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
36f498aae0
made some gfx debug code win32 specific
2006-04-03 01:28:43 +00:00
d537ce9b25
commented out some asserts that don't work multiplatform
2006-04-02 22:36:15 +00:00
6839ec6640
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
8bc0060835
added proper casts to get things compiling with gcc 4.0 Os X
2006-02-14 23:52:47 +00:00
e4790aef46
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
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http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-13 05:45:32 +00:00
24446906bc
Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x.
2006-01-29 21:29:14 +00:00
e3512ab335
assert caused compile problems too :(
2006-01-18 06:48:28 +00:00
5b8b745cba
fixed an ordering issue caused by previous commit
2006-01-18 06:46:56 +00:00
85c58bfa8a
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
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also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
2006-01-18 06:04:11 +00:00
77c4eef90b
after much suffering, got GE build and work almost cleanly on Os X
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(with make, need to confirm with scons)
after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.
Game engine coders, there is also quite a number of warnings that
need to be fixed.
current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
6f3e593105
more graphics patches from Snailrose,
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remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
fbc977e48c
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
2006-01-11 13:31:45 +00:00
b7be6620d6
applied patch from snailrose, related to multi-platform OpenGL extensions.
2006-01-10 06:34:42 +00:00
c94455c14d
more linux game engine work. hopefully works now!
2006-01-08 09:37:15 +00:00