Commit Graph

1095 Commits

Author SHA1 Message Date
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
36ae6e66c1 Fix T84367: Fix crash when showing invalid/legacy constraints
Exposed by rBeaa44afe703e.

Definition for CONSTRAINT_TYPE_NULL is not totally clear (it is set for
constraints without data, see an old comment from Ton), but for these, a
TypeInfo cannot be fetched.

Avoid processing those constraints in UI code, just do nothing instead.

Maniphest Tasks: T84367

Differential Revision: https://developer.blender.org/D9987
2021-01-05 15:31:40 +01:00
dcdc0f177a Cleanup: use const variables 2021-01-04 17:40:05 +11:00
27fcaa6173 Cleanup: Move functions to new ED (editor) operators file & general cleanup
With the new `ed_util_ops.c` introduced in 2250b5cefe, existing code can be
cleaned up to use it.

* Move new ID preview operators to `ed_util_ops.c`
* Move ED operator registration to `ed_util_ops.c`
* Use doxygen sections in `ed_util_ops.c`
* Rename ID related ED operators to use `ED_OT_lib_id_` prefix.
* Remove unused `#include`s
2020-12-23 14:34:24 +01:00
ac82904c49 UI: keep image open button always visible in image editor datablock selector
Does not need to be hidden in the menu.
2020-12-22 18:18:22 +01:00
6942dd9f49 Fix T83868: Button animation states no longer visible without emboss
This bug was caused by making it so that non-embossed modifier icon
buttons could become an operator button and retain their red highlight
for disabled modifiers. The icon button needs emboss turned off, but
in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden
by animation or red alert states.

Instead of abusing "NONE" to mean "none unless there is animation or
red alert", this commit adds a new emboss flag for that situation,
`UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an
animation state, or another status. There are only a few situations
where this is necessary, so the change isn't too big.

Differential Revision: https://developer.blender.org/D9902
2020-12-18 17:13:15 -06:00
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
612598acd7 Cleanup: doxy comments (use colon after parameter name)
Also remove colon after `\note`.
2020-12-15 12:34:25 +11:00
001f2c5d50 Cleanup: spelling 2020-12-15 12:34:25 +11:00
0c1d476923 UI: Allow UI to pass focused data-block to operators via context
This is similar to c4a2067130130d, but applies to the general UI and is only
about single data-blocks. Here there was a similar problem: How can buttons
pass the data they represent to operators? We currently resort to ugly ad-hoc
solutions like `UI_context_active_but_get_tab_ID()`. So the operator would need
to know that it is executed on a tab button that represents a data-block.

A single button can now hand operators a data-block to operate on. The operator
can request it via the "id" context member (`CTX_data_pointer_get_type(C, "id",
&RNA_ID)` in C, `bpy.context.id` in .py).
In this commit, it is already set in the following places:
* Generic RNA button code sets it to the pointed to data-block, if the button
  represents a data-block RNA pointer property. (I.e for general data-block
  search buttons.)
* Data-block selectors (`templateID`) set it to the currently active data-block.
* The material slot UI-List sets it for each slot to the material it represents.
The button context menu code is modified so its operators use the context set
for the layout of its parent button (i.e. `layout.context_pointer_set()`).

No user visible changes. This new design isn't actually used yet. It will be
soon for asset operators.

Reviewed as part of https://developer.blender.org/D9717.
Reviewed by: Brecht Van Lommel
2020-12-11 23:08:29 +01:00
9d28353b52 Cleanup: Make panel type flag names more clear
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
2020-11-13 13:57:20 -05:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
e29206f86a Cleanup: Remove broken/deprecated setting of color-ramp button step size
Setting the button's step size like this wouldn't work anymore after
e6f0b60c2e, which is reported in T81794. Instead, the step size should be set
for the RNA property, as proposed in D9277. That will be committed separately
as bug fix.
2020-11-03 22:31:46 +01:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
459618d860 UI: Change Invert Filter icon for UIList
This makes the icon equals to the invert icon used in all modifiers.

{F8986444}

Reviewed By: #user_interface, Severin, Blendify

Differential Revision: https://developer.blender.org/D9194
3bb3b2
2020-10-14 15:24:52 +02:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
b8638b6491 UI: Fix Incorrect Workspace Tab Sizing
Changes Workspace tabs so that the text size and tab width are both set by style.widget.points.

Differential Revision: https://developer.blender.org/D9108

Reviewed by Julian Eisel
2020-10-07 08:59:13 -07:00
6d630219ce Cleanup: Declare variables where initialized
Declaring variables where they are initialized and used makes their
scope much more explicit and it aids readility since types are visible.
This commit doesn't touch the ID template code since there is an
active patch in that area.
2020-10-04 22:44:19 -05:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
e5aa9decb2 Cleanup: Make function private
The "UI_panel_set_expand_from_list_data" doesn't need to be in the
public API since it's just called every time an instanced panel is added.
This commit just sets the expansion automatically and adjusts some
naming to account for the moved function.
2020-09-29 17:41:00 -05:00
51c7a854fe Fix T81057: PoseBone Constraints are displayed in Object Constraints tab
Own mistake in rB9dcae4eb17d7b.

We cannot use ED_object_constraint_active_list in uiTemplateConstraints
since it is dependent on mode (pose vs. object). Now get object
constraints directly when use_bone_constraints is false.

Note: unfortunately a derivate of this bug has made its way into 2.90.1

Maniphest Tasks: T81057

Differential Revision: https://developer.blender.org/D8989
2020-09-23 16:08:14 +02:00
0e78dacb4d Cleanup: change enum usage so types are explicitly listed
Structure switch statements so new missing items cause warnings.
2020-09-18 11:15:12 +10:00
1dda60792c Cleanup: use 'UI_icon_*' prefix for icons API
- UI_collection_color_icon_get -> UI_icon_color_from_collection
- UI_idcode_icon_get           -> UI_icon_from_idcode
- UI_library_icon_get          -> UI_icon_from_library
- UI_mode_icon_get             -> UI_icon_from_object_mode
- UI_rnaptr_icon_get           -> UI_icon_from_rnaptr
- UI_alert_image               -> UI_icon_alert_imbuf_get
- UI_preview_render_size       -> UI_icon_preview_to_render_size
- UI_id_icon_render            -> UI_icon_render_id
2020-09-18 10:24:14 +10:00
66d7f9c8f0 Cleanup: remove unneeded check in uiTemplateConstraintHeader
Following rB7a0a60dde8b4, checking for temporary IK constraints in
uiTemplateConstraintHeader is not needed anymore (since the whole panel
will now be skipped earlier for those).

Differential Revision: https://developer.blender.org/D8902
2020-09-17 19:30:46 +02:00
8aab26b3b3 UI: Refactor some list panel expansion code
This commit moves the "get panel expansion from list data" function to
UI_panels_end, which is an improvement because it's more centralized.
2020-09-15 15:34:27 -05:00
7a0a60dde8 Dont show temporary IK constraints in the constraint stack
Those constraints are added when using AutoIK (or targetless IK as
well).
While not strictly incorrect, these kinds of constraints were not
showing in the UI prior to rBeaa44afe703e (and I think they should not).

ref T80437

Maniphest Tasks: T80437

Differential Revision: https://developer.blender.org/D8895
2020-09-15 17:57:37 +02:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
9dcae4eb17 Refactor getting constraints
This is the refactoring part of D8805 (should be no functional changes).

- exposes pose-related part of former 'get_constraints()' from
interface_templates.c to new ED_object_pose_constraint_list
- rename ED_object_constraint_list_from_context -->
ED_object_constraint_active_list

Also clarify comments on both of these.

ref T80464
ref https://developer.blender.org/D8805
2020-09-09 14:12:55 +02:00
98eb89be5d UI: improve search results by using fuzzy and prefix matching
Blender does string based searching in many different places.
This patch updates four of these places to use the new string
search api in `BLI_string_search.h`.

In the future we probably want to update the other searches as well.

Reviewers: Severin, pablovazquez

Differential Revision: https://developer.blender.org/D8825
2020-09-09 13:44:45 +02:00
e6f0b60c2e UI Code Quality: Use derived struct for number buttons
For the man rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1/uiBut.a2, which is a very ugly design
choice (hard to reason about).

Note that I had to do rather ugly, specific exceptions for the number
buttons in `ui_def_but_rna()`. But once all users of a1/a2 are removed,
this special handling shouldn't be needed anymore.
I also had to move a sanity check out of the button definition. It's now
moved into a new debug only sanity checking function executed when
finishing the layout definition (block end).
2020-09-04 21:26:31 +02:00
47881791be UI Code Quality: Store curve-button gradient type in derived struct
We want to move away from using `uiBut.a1`/`a2`, which is a hard to
reason about design.

Part of T74432.

Also correct comment.
2020-09-04 21:26:30 +02:00
2a24b3aaf4 Fix T78084: Search does not accept text fragments everywhere
This was reported for the "Add Node" search functionality, but is
relevant in other searches as well.

So e.g. when searching for "Separate XYZ", typing "sep", then " " (with
the intention to type "X" next) would clear the search field. Now use
the same method (matching against all search words) as in F3 searching
('menu_search_update_fn') in other searches as well [searching IDs,
property objects, finding nodes,...]

This should give a much nicer search experience in general.

Note: this does not touch other searches in the Dopesheet, Outliner,
Filebrowser or User Preferences that have other search implementations.

Maniphest Tasks: T78084

Differential Revision: https://developer.blender.org/D8232
2020-09-04 10:11:45 +02:00
953a031f15 UI: Fix use after free for instanced panel expansion
The "set_expand_from_list_data" function has to be called after updating
the panels' custom data pointers. Otherwise the wrong information is
retrieved in the best base and it will cause a crash in the worst case.
2020-09-03 14:33:44 -05:00
ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00
add48c0074 Cleanup: use const variables in interface code 2020-08-26 10:31:44 +10:00
a1f54be042 Cleanup: Remove unused variables 2020-08-21 15:33:40 -04:00
5549ee2e08 Fix incorrect number of recent items displayed in splash
After recent code cleanup in rB349eebd7.
2020-08-19 12:26:49 +02:00
349eebd7d1 UI Code Quality: Use LISTBASE_FOREACH in interface directory
I only skipped a few loops in the monstrous ui_handle_menu_event
function. Also, I only changed variable names where necessary to
prevent redeclarations.

Differential Revision: https://developer.blender.org/D8586
2020-08-18 21:47:00 -04:00
eee88f7cec Merge branch 'blender-v2.90-release' into master 2020-08-12 19:03:32 +02:00
b3165fb8b5 Fix (unreported) glitch when making liboverride of object from IDtemplate.
We need to ensure new override is instantiated in the scene...

Reported by @Severin, thanks.
2020-08-12 19:03:03 +02:00
dcff28e1e7 UI Code Quality: Use derived struct for HSV Cube buttons
For the main rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1, which is a very ugly design
choice (hard to reason about).

Part of T74432.
2020-08-07 17:46:58 +02:00
076a93b855 UI Code Quality: Use derived struct for progessbar buttons
For the main rationale behind this design, see 03b122e2a18df. Further,
this removes users of `uiBut.a1`, which is a very ugly design
choice (hard to reason about).

Part of T74432.
2020-08-07 15:17:52 +02:00
68c00e6f8f UI Code Quality: Use derived struct for color buttons
For the main rationale behind this design, see 03b122e2a18df. Further,
this removes users of `uiBut.a1`/`uiBut.a2`, which is a very ugly design
choice (hard to reason about).

Part of Part of T74432.
2020-08-07 15:17:52 +02:00
49f088e2d0 UI Code Quality: Use derived structs for search buttons and decorators
The current on-size-fits-all `uiBut` creates quite a mess, where it's
hard to reason about which members are free for use, under which
conditions they are used and how.
`uiBut` also has members that aren't used at times, violating the "don't
pay for what you don't use" principle.

To address this, we want to move to typed buttons, where `uiBut` is just
a base struct and each type extends it as needed. That structures data
better and type specific data is only available if it's actually used by
a button type.

Two trade-offs:
* Many casts to the derived type have to be done.
* Sometimes we change the button type after it's created. So I had to
  add logic to reallocate the button for use with the new, possibly
  derived struct. Ideally that wouldn't be needed, but for now that's
  what we have.

Part of T74432.

Differential Revision: https://developer.blender.org/D7610

Reviewed by: Brecht Van Lommel, Campbell Barton
2020-08-07 15:17:52 +02:00
b5dcf74636 Cycles: add support for rendering deformation motion blur from Alembic caches.
This patch adds the ability to render motion blur from Alembic caches.
The motion blur data is derived from a velocity attribute whose name has
to be defined by the user through the MeshSequenceCache modifier, with a
default value of ".velocities", which is the standard name in Alembic
for the velocity property, although other software may ignore it and
write velocity with their own naming convention (e.g. "v" in Houdini).

Furthermore, a property was added to define how the velocity vectors
are interpreted with regard to time : frame or second. "Frame"
means that the velocity is already scaled by the time step and we do not
need to modify it for it to look proper. "Second" means that the unit
the velocity was measured in is in seconds and so has to be scaled by
some time step computed here as being the time between two frames (1 /
FPS, which would be typical for a simulation). This appears to be
common, and is the default behavior.

Another property was added to control the scale of the velocity to
further modify the look of the motion blur.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D2388
2020-08-03 03:44:40 +02:00
67002402bd Fix T79162: 'prop_search' includes ID prefix in string properties
Regression from d6cefef98f

This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
2020-07-23 17:24:17 +10:00
608d9b5aa1 UI: Add shortcuts for constraint panels
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.

Differential Revision: https://developer.blender.org/D8238
2020-07-16 14:07:47 -04:00
0b24930541 UI: Add missing row in curve profile template 2020-07-13 17:16:01 -04:00
8dd2386a68 IDTemplate: Minor tweak to 'make local/override' code.
Only update pointer of the template if we actually changed it...
2020-07-13 17:43:22 +02:00