c8ebfe1d12
code cleanup:
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- use bmesh iterator macros in more places
- rename scanfill variables (were using same names as mesh faces/verts which was confusing)
2012-05-13 14:47:53 +00:00
305d341ec2
code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits.
2012-05-13 11:05:52 +00:00
b224cbe6b6
fix for own bad logic with polygon normal calculation, was reading one past the loop array (reported as bug #31431 ).
2012-05-12 21:01:26 +00:00
c8cbe63947
Cycles: fix issues with texture coordinates and object scale. Auto texture
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space size and location were outdated often, and already computed on demand
by blender internal, now do that through RNA as well.
2012-05-08 23:39:31 +00:00
6f20ef6d87
optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
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also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08 14:58:38 +00:00
c93d7a193a
style cleanup: BKE_*.c files which deal with library functions
2012-05-06 15:15:33 +00:00
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
4c5502bfd6
code cleanup: function naming for BLI functions.
2012-05-05 00:23:55 +00:00
8b1c1e9f61
code cleanup: use much simpler (and likely faster) polygon normal calculation in object mode.
2012-05-04 13:13:45 +00:00
5da2135eef
code cleanup: double promotion & some style cleanup
2012-05-03 21:35:04 +00:00
959a717d91
Fix #31250 , #31248 : wrong vertex normals after transform apply, collada import,
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sculpt shape key switch. All cases that called this function needed parameter
only_face_normals set to false, so changed it now.
Also fixed wrong user count for imported mesh from collada and simplified
previous fix for tesselated faces to polygons conversion.
2012-05-02 23:36:34 +00:00
f88cfd9168
Code and style cleanup in own modules in BKE and also mball module
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
2012-04-28 16:49:00 +00:00
ef054e165c
style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros.
2012-04-28 15:14:16 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
ef0a4c0ba9
fix for bevel modifier creating invalid geometry - simply tell BM_face_split() to check for doubles.
2012-04-26 15:38:16 +00:00
6d2cd24010
fix memory leak in validating mesh and remove unneeded knife operator settings store.
2012-04-26 15:20:26 +00:00
ee6aaafd31
code cleanup: typos and set gcc attributes for string formatting.
2012-04-25 06:06:40 +00:00
e26ef899c3
clear the FGON edge flag when updating old meshes to polygons. (we may wan't to reuse the flag later)
2012-04-23 00:58:17 +00:00
5c89138684
style cleanup: comments
2012-04-22 11:54:53 +00:00
e57d258169
- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import.
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- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need.
2012-04-22 00:27:38 +00:00
7e7d28e3ad
fix [ #31048 ] converting curve object to mesh makes object disapper from 3D view
2012-04-21 13:08:26 +00:00
0635f8101c
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe.
2012-04-16 06:48:57 +00:00
79693e4543
code cleanup: avoid confusion with incorrectly named argument to BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup'
2012-04-16 05:03:04 +00:00
60d3b8f27b
Fix loading external MDisps, BMesh merge bug.
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* When converting mfaces to mpolys, load external MDisp data in, add
CustomDataExternal struct to loopdata if needed.
* Fix multires modifier's filepath RNA functions to use ldata rather
than fdata.
2012-04-13 05:39:27 +00:00
d17efa64a6
improve mesh error prints and quiet a print in mesh_ensure_tessellation_customdata() which happened too often.
2012-04-12 14:36:57 +00:00
f3792b0f2b
code cleanup: use uppercase for defines and dont end macro's with ;
2012-03-31 03:36:15 +00:00
42076f0a1f
skip using bmesh operators for converting to/from undo meshes (gives some speedup)
2012-03-29 01:41:56 +00:00
09f29c0b70
style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions
2012-03-27 04:46:52 +00:00
f83a93e454
bmesh todo, unlikly but possible - entering editmode with faces and no polys.
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rather then printing a warning and failing - convert them to polys.
2012-03-27 01:28:25 +00:00
69e6894b15
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:18:31 +00:00
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
9751653410
Renaming CD_WEIGHT_MCOL/MLOOPCOL and their masks from WEIGHT to PREVIEW, as this layer is now also used for various preview tasks in Object mode.
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“Cleanup” commit, no functional changes.
2012-03-22 08:41:50 +00:00
6628318fdb
Port mball_to_mesh to use polys.
2012-03-20 14:23:22 +00:00
65a71a1bbf
fix [ #30583 ] very old blend files are loading post-bmesh with no face/uv information, just wires
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versioning code called a customdata update function which ended up clearing tessfaces - before converting polygons to tessfaces.
Added check so tessfaces aren't cleared when there are no polygons.
2012-03-20 05:04:51 +00:00
fe4ba0a462
Remove debug print in create_vert_poly_map
2012-03-19 20:28:22 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
3633858fdb
code cleanup:
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* replace 2D vector copy with copy_v2_v2().
* use puts rather then printf for single strings.
* style cleanup for drawobject.c indentation.
2012-03-18 06:01:33 +00:00
91580c0929
swap BMLoopCol r/b color, requires subversion bump.
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old mesh MCol 'r' was blue, 'b' was red, but theres no reason to keep this for bmesh with MLoopCol.
Loading old files works, saving legacy format works too.
What wont work is loading a file after this revision and loading it in an older revision since the bmesh merge.
(it wont crash but the blue and red will be swapped on vertex color layers).
2012-03-17 20:39:28 +00:00
3d87c23f4f
Reduce poly map memory usage (used by sculpt smooth brush.)
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Changed the create_vert_poly_map function to return a more compact
structure. Memory saved will vary depending on the mesh, but typically
it should be about one third of the old size.
2012-03-17 04:41:36 +00:00
c9d0de49b9
mesh_validate code for bmesh (i.e. polys/loops).
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Everything seems to work well (many tests making random changes over various meshes went good), but the code is a bit complex and hard to follow, due to the various possibilities of invalid poly/loop combinations… Code also makes more operations than previous tri/quad faces version (hence is a bit slower), but I don’t think we can do otherwise, it’s just the price for bmesh flexibility. ;)
Note: added the py script I used to make the tests, under source/tests/...
2012-03-15 20:10:07 +00:00
7f2acc173e
Add BKE mesh function to update edge/poly hidden flags from verts.
2012-03-14 06:31:14 +00:00
99f72dfbfc
Add 'level' field to struct MDisps, companion to 'totdisp'.
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Gets initialized when loading old files and updated at the same places
totdisp is updated. Saves having to do log+sqrt to extract level from
totdisp.
2012-03-14 03:10:18 +00:00
b330abc290
remove Object member from BMesh struct - was only used for undo and BMEditMesh already stores an object pointer.
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also fix for own mistake with mesh conversion refactor, shape key index was off by 1 when switching editmode.
2012-03-11 19:58:56 +00:00
4dc35836ad
code cleanup: remove unused variable assignents and added bmesh submodule links, doc correction reported by dfelinto.
2012-03-09 21:23:15 +00:00
dfdfa3d51b
code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
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added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
4f7bdc59d3
style cleanup: spelling.
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also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
e61339a76f
code cleanup: duplicate checks and double assignments.
2012-03-08 04:38:35 +00:00
db4a85162d
edits to rna/tessface UV layer needed to get OBJ import/export functional.
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add the function to create new UV layers, this only works when there are no polygon layers already created (to prevent confusion since scripts with polygon layers should be adding MTexPoly and MLoopUV layers)
2012-03-07 21:58:58 +00:00