Commit Graph

3264 Commits

Author SHA1 Message Date
384220eeab Partial fix T41749
2d & 3d cached text now draws pixel aligned now.
2014-09-10 15:01:39 +10:00
ad0790f14e Partial fix for T41749
Tool-tips and header-text used a different pixel alignment from the rest of the UI.
This causes blurry text with multi-sample with NVidia.

Other text still needs the issue resolved (View3d info for eg)
2014-09-10 13:38:09 +10:00
1b94b3d49c WM: Add utility wmOrtho2_*** funcs
Currently there are inconsistencies with pixel alignment.
but this commit has no functional changes.

- wmOrtho2_region_ui for UI/Text.
- wmOrtho2_region_pixelspace for 2D drawing.
- wmOrtho2_pixelspace - when the region isn't used.
2014-09-10 13:37:53 +10:00
b1490e39dd Fix T41744: Hidden keymap properties uneditable
For UI & operator toolbar this makes sense,
but for keymaps - hidden props can make an important difference.
2014-09-08 21:25:03 +10:00
1fb50c5ca7 Attempt to solve T41708,
Refresh always when clicking on a palette color (state here may be same
as state of button, not causing a refresh as it should)
2014-09-04 17:21:01 +02:00
bf54ed0c7c Fix T41704: 2.71.6 no longer reading user ui panel arrangement from earlier saved blend files.
This reverts rB52c06440d8e51c8661a679bcb33742666ce8dbf9 and rBe40d8258bb46926a1aecf51236822532397993f3
(tabname is old 2.4x tabed panels system, *not* new 2.7x tool tabs!).

Also disabled (#idef'ed) everything regarding tabname/tabed panels for now, we may even remove it completely,
would make things clearer imho.

Note files saved with 2.71.6 up till now would have two versions of some panels in store (with two different
values for their tabname), can give some order oddities in those cases, which have to be fixed by hand...
2014-09-04 15:06:24 +02:00
16791fbecf Fix T41642: Zoom View hotkey: Zoom Position Y doesn't working
Hide zoom settings that have no use in UI/shortcuts definitions.
2014-08-30 16:38:41 +02:00
ec76d47a48 Use UI_BUT_ prefix as other flags do 2014-08-30 17:11:07 +10:00
1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
e40d8258bb Tabname should be fixed here as well. 2014-08-27 10:36:04 +02:00
52c06440d8 Fix for uiPanelFindByType comparing wrong member 2014-08-27 12:05:46 +10:00
c0d9ef65e9 UI: Warn when using fallback category
Scripts should be updated.
2014-08-27 10:55:15 +10:00
e71f2fc3ba Cleanup 2014-08-27 09:52:24 +10:00
b198500c02 Move bUnit_getScaleUnit -> BKE_scene_unit_scale
unit.c intentionally doesn't include DNA or BKE headers (except its own)
2014-08-26 20:53:41 +10:00
0e3fa0b761 Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters.
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).

Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-26 12:31:08 +02:00
b7c13da8cc Move theme updates for new handles colors & co into last versioned block.
Also, tweaked versionning for lnors color - we can add immediately versionning code,
using future next subversion, even without actually switching to this subversion now.

Avoids 'empty' versionning blocks floating around, and often forgotten when actually
raising version numbers!
2014-08-25 12:54:35 +02:00
ba35761d33 SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon. 2014-08-25 12:54:35 +02:00
93d40aef05 Fix Color DnD setting alpha to an undefined value 2014-08-25 14:34:42 +10:00
7a026971dc Fix T41548: Menu pulldown button behaves incorrectly on click if menu shadow width is set to 0 in theme prefs.
This is more like a workaround actually, we use a fixed 'margin' for height in case of search menus,
instead of using shadow width (which gave the bug with low values, and insane margins with big ones).

Note root of the issue is that if 'top' margin is too small, the first entry of the search menu
gets activated before the 'opening' click is released. This means that button will get the
KM_RELEASE event, and immediately quit (see interface_handlers.c:7945, ui_handle_menu_button()).
2014-08-24 10:22:03 +02:00
e44cd30abb Fix T41507: Empty prevents image deletion
Also allow assigning `Object.data = None` from Python
2014-08-21 17:05:47 +10:00
49b894bcc1 Cleanup: some const and bool cleanup. 2014-08-20 20:41:30 +02:00
968389d7b6 Restore red name for disabled modifiers.
Don't know when this was lost, 2.70a already did not have it... :/
2014-08-20 20:25:58 +02:00
de12cd706f Fix T41426: floating menus - scroll issues.
Do not reset active but if cursor is not over it when getting mousewheel events.
2014-08-18 14:13:55 +02:00
e85bcfab04 Fix T41467: Modifier view buttons changing positions.
Commits early in this year (to save some space) broke this. Hopefully this time
it works in all cases - lastCageIndex is no more influenced by realtime/edit active states.
Also, inactivate buttons instead of hiding them, can be useful to set those data
even though it does not have any immediate effect.

Took the opportunity to switch cage buttons to RNA, btw.
2014-08-17 09:50:45 +02:00
1ad9987af1 Fix filenames in splashscreen.
For some reason, labels of buttons in popups/menus were clipped left.

Removed that function (was the only place were it was used), clipping text
by its left is really bad for its understanding!

Instead, extended clip_middle code so that it optionnally preserves a right piece of
the given string (like the shortcut part of a menu label). Think that's what makes
more sense here (note that most menus adapt themselves to their longest item,
we do not have much fixed-width ones, anyway).

Also tweaked a bit clip_middle logic, so that left part always have at least ten chars
(in addition to already existing 'min width' checks).
2014-08-16 22:36:23 +02:00
2b796ed03d ColorRamp HSV, HSL Blend Modes
D297 by charlie with own edits
2014-08-15 15:31:13 +10:00
b42b0554ea Pie menus:
If user drags away from initial position, menu changes to drag style and
returning to that position won't remake the menu click-style. Allows to
use the threshold indicator to cancel the pie.
2014-08-14 14:17:39 +02:00
8e30db0f67 Aaaarh! aaargh! 2014-08-14 14:06:48 +02:00
2e386d3350 Last fix wasn't complete, sorry for that.. 2014-08-14 14:04:29 +02:00
9bf603a307 Deactivate last active button for pie menu popups. 2014-08-14 13:18:07 +02:00
630f343b30 UI: Don't print user passwords in info-space 2014-08-14 16:18:26 +10:00
b70acd30c3 Correct own regression in password button editing
Fix T41416: by iri Hnidek
2014-08-14 16:12:24 +10:00
5df2a98984 Fix T41425: UI wobbles using scrollbar 2014-08-14 13:44:04 +10:00
eca7c96a28 Maybe slightly controversial pie commit:
Make pie menu item placement touch the radius from the internal side of
the buttons rather than placing on the center on the cirtcle. This
allows us to get rid of the separate visual angle property, also allows
for tighter placement of pies with a smaller radius without easily
overlapping.

Also pie menu title now always appears above the threshold indicator.
2014-08-13 15:11:19 +02:00
12154d791e Correct missing new line in the debug print 2014-08-13 18:08:58 +06:00
48b39898bf Align pie menu title on center. 2014-08-13 14:08:26 +02:00
8d801c3afd Correct menu items active behavior applying to dialogs 2014-08-13 18:21:23 +10:00
7df4fc5eaf Spelling 2014-08-13 09:34:37 +10:00
dfd9bfd3a8 Spelling 2014-08-13 08:38:16 +10:00
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
64c7b2a122 UI: show ttips even if disabled, when holding alt key.
Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055).
Reviewed feature-side by @carter2422 (Jonathan Williamson).
2014-08-09 22:04:55 +02:00
9a8e889dfc Fix T41173: CM view selection is difficult with multiple views
Use drop-down menu instead of expanded enum for the view select.
There are usually more views than displays and using drop-down
for display device and expanded enum for view is kindof strange.
2014-08-08 01:30:22 +06:00
ab8bcd4038 Fix T41333: Selected mask points don't stand out visually.
Looks like mask points coloring was recently changed, and IMAGE space colors were left uninitialized...
Factorized a bit the code about vertex_handle & co too, was quite duplicated.
2014-08-07 14:37:40 +02:00
9ece95de48 Fix for out of bounds write while dragging 2014-08-06 12:13:11 +10:00
5336e68e11 Fix T41062: "copy to selected" doens't work for all attributes.
The issue was that some properties are no direct children of the struct we support in 'copy to selected'
(RNA_Sequence in this case). Since we can't use the ID of sequences here (it's the scene, while we need
a sequence level of control), we had to add a new API helper to RNA path, which takes a RNA type
and return a path relative to the closest ancester of that type.

This way, we get a path from the RNA_Sequence, and can easily apply it to all other valid sequences
to copy the property.

Review, suggestions and edits by Campbell Barton, thanks!
2014-08-05 19:21:14 +02:00
371fb516cc UI: remove tip when dragging a popup 2014-08-06 00:41:20 +10:00
4c3b25ec9e Correct another issue in recent menu handling
mouse clicks to exit a menu were ignored for non-floating popups
2014-08-06 00:06:38 +10:00
6b6ea0485f Macros: replace UNPACK#OP -> UNPACK#_EX, allow suffix 2014-08-05 08:06:19 +10:00
784c99f53c Correct glitch in recent menu commit, click-drag locked menus 2014-08-04 06:03:56 +10:00
47e7ce696c Fix for glitch with menus not reliably setting an active item (D674)
When menus are clamped to the window bounds,
its was possible not to have an active menu-item under the mouse,
Making Ctrl+S,Enter not completely reliable.

Changes needed to support this are:

- menu item is activated on popup menus
  (to avoid relying on mouse-over)
- moving mouse away from menu items only de-activates when over a new menu-item.
- Mouse clicks are ignored if they are not directly over the menu item.
2014-08-03 20:35:28 +10:00