Commit Graph

60 Commits

Author SHA1 Message Date
bf7d7bc323 Add new operator, ED_OT_undo_redo, to allow py tools to trigger that action.
Patch D2430 by @raa, thanks.
2016-12-29 12:38:20 +01:00
Dalai Felinto
69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00
fe1342ab9b Use temp .blend file copybuffer for pose copy-paste
Uses similar way of storing temp data as object copy paste, just
uses different read entrypoint which does not modify current bmain.

This gives ability to easily copy-paste poses from one blender to
another one.

Hopefully doesn't introduce user-measurable differences.

Request from Peer here in the studio.

Reviewers: mont29

Reviewed By: mont29

Subscribers: hjalti, fsiddi

Differential Revision: https://developer.blender.org/D2229
2016-09-15 09:51:15 +02:00
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
e1f624ecef Cleanup: add missing struct qualifier 2016-02-18 19:35:48 +11:00
981f544f5f Expose flush edits as an operator (for Py access) 2015-12-03 20:19:44 +11:00
77e6a001a9 Fix T44376: Buttons context, invalid data access
Removing a scene from the buttons window would crash from a Python operator.
2015-05-04 16:01:20 +10:00
1044dfd965 Fix and simplify vertical positioning and calculation of metadata
display more.
2015-04-22 13:19:58 +02:00
50bfc4bfa0 Metadata display support - patch by Julian and me.
Basically, blender adds a few metadata fields to images when
we render an image. Those metadata can now be viewed in the
image editor.

Also, made sure metadata are available when we write imbufs
to disc with "Save As". There may be more cases here that need
fixing, but this means that loading an image with metadata
will now properly preserve them in blender.
2015-04-21 18:37:06 +02:00
252b0cf5d2 Cleanup: API naming use BKE_undo_ prefix 2015-04-18 18:25:07 +02:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
585d2f31a9 Fix T32209 quitting not saving latest data if you are in edit or sculpt mode on
quit.blend.

This will use a slower file write if an object is in edit or sculpt
mode.

Autosaving will explicitly not be supported to keep it fast.
Added a tooltip warning.
2014-10-10 12:04:44 +02:00
20f7aaf6be Fix issue discovered while investigating T39950:
Sculpt mode drawing fails after deleting a subsurf modifier
in sculpt mode and undoing.

This was quite difficult to spot. Main cause was that mesh data was not
synchronized properly between undo and sculpt code because we generated
a pbvh on derivedmesh invalidation without really refreshing the rest of
the data. This could result in undo and drawing operating on different
data.

To solve this and avoid bad level calls I had to move quite some code
around. Crazyspace is now moved to blenkernel, as did some sculpt calls
that make sure sculpt data are properly refreshed.
2014-05-06 23:44:06 +03:00
771b0e354c Fix Crazyspace with proportional editing 2014-02-28 21:26:19 +11:00
fbf821c50b Fix T37967: autosave does not save dynamic topology edits while in sculpt mode. 2014-01-20 14:26:48 +01:00
018fe81779 Fix T38269: scene full copy in mesh edit or sculpt mode did not copy mesh edits. 2014-01-20 14:16:22 +01:00
8f3552953a modify crazyspace_get_mapped_editverts to work like crazyspace_set_quats_mesh
- array of quats is now aligned with the vertices (over alloc, it simplifies things and removes need to set invalid index values).
- remove visit-bitmap from crazyspace_get_mapped_editverts(). setting coords multiple times isnt bad.
2013-09-15 11:38:48 +00:00
891dfa12f3 use mpolys rather then tessfaces for crazy-space calculation. (was a todo since merging bmesh) 2013-09-15 08:05:27 +00:00
03b07a719f code cleanup: unused functions 2013-04-03 15:04:24 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
89a166d0de remove some duplicate declarations 2011-05-10 14:48:06 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
36618a0996 operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming next). 2011-02-22 02:42:19 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00
d909e61d99 Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
	 if it's really needed or maybe it could be done in better way.
2011-02-12 17:51:02 +00:00
2761799c64 Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
2011-01-26 14:18:16 +00:00
604d029ddf Bugfix #25570
The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.

Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
2011-01-12 18:00:23 +00:00
acd7b81c2d bugfix [#25230] Quick extrude Ctrl-LMB : wrong behaviour of 'RotateSource' option.
Problem is is with operator redo which click-extrude exposed.

Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo.
This is clunky but IMHO better then failing silently and leaving the user confused.

- Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places.
- added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work.

Unrelated changes
- GHOST_SystemWin32.cpp set to utf8 encoding.
- cmake_consistency_check.py now checks source files are utf8.
2010-12-15 04:06:19 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
45ce1c003d Modes are now toggled on using operators on load if the file was saved in
that mode. This ensures proper initialization happens like creating the
cursor or building an acceleration structure. It also means edit and
particle mode are now saveable.

Not sure yet if this is a good feature, though personally I like being able
to load my exact state again after saving, but maybe entering edit mode is
too slow in some cases? It's easy to make it work only for the sculpt/paint
modes again if wanted.

This fixes bug #21004 about a missing sculpt cursor on load.
2010-04-07 08:27:13 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
bacd2a0f26 a bug fix and a compile fix 2009-11-03 05:06:04 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
09015aa8ab 2.5
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region.
  It's going to be part of tools UI I know, but this will give good
  tests of what goes on with operators. I had to add small fixes in 
  Transform for it already. :)
  One important issue to note is that it lists every operator, also from
  non-3D-window ops. Needs checked or classified somehow.

- Fix: removed bad 2.4x hack from how pulldown menus were defined. Made
  widget code cleaner, and will show menus like SHIFT+A correct now.
2009-04-15 17:53:12 +00:00
df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00
e9a3b4f85d 2.5
- Edit mode Mesh undo/redo back
  (undo for editmodes needed recode, todo for curve/lattice/etc)
- Added border select for edit mesh
- Added Akey (de)select all for edit mesh
- Added notifiers for mode changes.

This is also the first trial to dynamically add/remove
keymap handlers, based on modes. For that reason the Object
keymap was split in 2, modal and non-modal. On TABkey, the
view3d listener removes and adds maps.

The view3d keymap still handles generic mouse/border selection.
Internally it will verify modes.

The modes are not  re-implemented still... have to move this
to scene context.
2009-01-01 13:15:35 +00:00