Commit Graph

10551 Commits

Author SHA1 Message Date
e0fa282340 Add some convenience operators to sequencer proxy panel:
Enable proxies for all selected movie strips (won't do recursive
enabling for metastrips yet)
Generate proxies operator here, as well as in strip menu
2015-01-29 12:37:57 +01:00
eb150ef337 Node UI: add support to show text-blocks in frames
Some node setups benefit from being documented like this.
2015-01-29 22:04:32 +11:00
072d80a9de Fix T42858: Non uniform gamelogic names on copy
Use generic function for consistent behavior

D949 by @lordloki
2015-01-29 16:43:20 +11:00
773d85ab32 Based on Sergey's suggestion, use spinlocks for threaded loading of
waveforms.
2015-01-28 19:45:29 +01:00
5d04470851 Texture painting, support cycles UV Map nodes:
Support UV Map nodes for determining active UV layer. Now when an image
node is enocuntered, the system will recursively search the node's input
sockets for any UV Map nodes. Obviously this won't fetch any coordinate
transforms into painting, and it will only choose the first UV Map node
encountered if more than one UV Map nodes are combined.

However it should allow custom UV setups per materials and tweaking of
the UV Map node's UV layer from the Slots panel.
2015-01-28 14:43:07 +01:00
7c72ba60d7 Sequencer: Option to skip strip proxy generation if they already exists
This is a per-strip option next to the build proxy size which tells blender
whether to skip building proxy size if the file for it already exists or not.
The option is called "Overwrite" for simplicity.

This option is enabled by default to avoid changes in the file behavior.

TODO: Would be nice to do something like that for movie clips as well.
2015-01-28 17:32:33 +05:00
1678cb9af2 Fix dreaded black screen for missing proxies - if requested proxy size
is not found, use the original footage instead
2015-01-28 11:48:22 +01:00
9aefe08711 Fix T43398: Viewport "Renderend" ist not updated when a material is assigned to a face
The issues goes back to eb016eb and now it becomes clear object could be tagged for
update from the edit mode as well.
2015-01-27 22:41:56 +05:00
58f7deca58 Fix T43429: bpy.ops.render.render() not working with scene in VSE
Was a mistake in threading conflict prevention condition.
2015-01-27 17:14:14 +05:00
d9c77a490c Fix T43427: Particle system children sometimes not generated on reload
The issue was caused by the conflict between preview render which would set
R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of
the render pipeline trying to use this flag.

Now the sampler functions accepts extra argument so render pipeline can
still skip image load, but calls outside of the pipeline will nicely load
all the images.

Not cleanest change in the world but good enough to unlock gooseberry team,
and assuming we already had pool passed all over the place it should be all
fine.

Will need to reshuffle arguments into SamplerOptions structure later.
2015-01-27 16:14:53 +05:00
7bc6fbf158 Cleanup: current/parent paths: add helpers in BLI_path_utils.
Also, avoid calling ugly strcmp with '.' or '..', making direct char checks is
much cheaper here!
2015-01-26 16:59:24 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
4013ae6382 Fix T43409: Particle instancing on hair sometimes doesn't have a path
cache available.
2015-01-26 14:58:15 +01:00
e0ee74a171 Fix T38619: Confusing logic for Keying Set keyframing Settings
The logic used for determining whether certain keyframing settings (i.e. visual,
only needed, xyz -> rgb) got applied was wonky. The original intention here was
that the Keying Set settings would override the global settings, and the path
settings would override what was used for the Keying Set. However, that was not
happening in all cases previously, as it was only possible to add flags and not
to turn them off.

This commit fixes that by introducing separate toggles to control whether the
Keying Set/Path's settings override the settings inherited from its parent
(i.e. the Keying Set for the Path, and the User Prefs for the Keying Set).
The icons used for these toggles could get revised a bit (we need something
which communicates "override this"; the current one is the closest I could find)

WARNING: If you have old keying sets, this may cause some breakage!
2015-01-27 02:10:26 +13:00
027361c898 Fix T41834: Ctrl+LMB, Extrude Curves 2+ splines
Extrude and Ctrl+LMB now support multiple selected vertices.
Also maintain active vertices.

D964 by Tyler Sliwkanich with own modifications
2015-01-26 21:08:43 +11:00
5d61cbf008 Curves: BKE_nurb_copy left duplicate arrays
While callers accounted for this, its quite error prone. Just NULL instead.
2015-01-26 18:22:54 +11:00
ce6ba965dc cleanup: warnings, spelling 2015-01-25 21:15:27 +11:00
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
fcda27cdae Cleanup: style 2015-01-24 17:09:24 +11:00
6d78936c43 cleanup: style 2015-01-24 01:59:09 +11:00
e40387b1e2 Keep proper bone active group after removing first one
Previously active bone group would be set to NONE after removing the first
one even if there are more groups in the armature.
2015-01-23 17:00:18 +05:00
a730cda72f Fix: Joining armatures fixes up the drivers accordingly
Finally! At long last, I've gotten this working! This ended up being far trickier
to get right than anticipated; the normal remapping API's cannot be used as-is
as they will just clobber over subtleties whenever datablock changes are involved.
So, for now, we have to duplicate the logic a bit.
2015-01-23 02:33:32 +13:00
3df93d063e Fix: Joining armatures loses drivers
Currently, when joining two armatures, the drivers of the armatures being merged
in are lost. This commit introduces a new AnimData API function for merging
animation data into another AnimData block.

NOTE:
* For now, this only copies the drivers over. As a result, manual effort will
  still be needed to go through and fix the drivers.

  I am working on automating that process, but it's more important that the
  drivers don't have to be created from scratch for now (since this is needed
  for the Goosberry rigging work).
2015-01-22 02:09:16 +13:00
f087e9930d Added new debug flag which can be used to lazy-init the SimDebug drawing.
A development addon can be used now to enable the debug drawing, without
the need to add UI code for this in the release files.

The SimDebug feature should also get an overall build flag and use
function stubs unless enabled. That way any possibility of overhead in
releases is eliminated.
2015-01-21 14:00:59 +01:00
12bf84cbe4 BKE_screen: add BKE_screen_find_area_xy
Use from eyedropper & screen operators
also define SPACE_TYPE_ANY for readability.
2015-01-21 13:43:46 +11:00
6b655ca62c Cleanup: style 2015-01-21 11:57:11 +11:00
9d9dc06014 Made SimDebugData into a single global instance.
This way it doesn't have to be stored as DNA runtime pointers or passed
down as a function argument. Currently there is now no property or
button to enable debugging, this will be added again later.
2015-01-20 18:32:06 +01:00
8604ec9053 De-duplicate large block of shared code for GL vert attribs
Code in ccgdm_draw_attrib_vertex() was entirely the same as the top
portion of the code in cddm_draw_attrib_vertex(). Moved this code to a
new function, DM_draw_attrib_vertex().

ccgdm_draw_attrib_vertex() was removed in favor of calling
DM_draw_attrib_vertex(). cddm_draw_attrib_vertex() still does a couple
extra things, so it still exists but calls DM_draw_attrib_vertex().

In the interest of easy code review, no changes made to the code in
DM_draw_attrib_vertex() other than the new name and an added comment.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1010
2015-01-20 14:17:08 +01:00
4a132abd9d Fix for crash when using virtual parent hairs and clumping.
The paths for parents and children are generated using the same function
with a rather obscure test to distinguish them. Modifiers (clump, kink,
roughness) should not be applied to parents though.
2015-01-20 11:42:33 +01:00
8ac20d1dee Use separate flags to enable/disable clump and roughness curves for
child hairs.

This allows disabling the curves temporarily without losing the setup.

Conflicts:
	source/blender/blenkernel/BKE_blender.h
2015-01-20 09:30:32 +01:00
1a918cb66e Fix for slow deformation-motionblur in Cycles using the new spiral kink
mode.

This was caused by variation of the number of keys on child hairs due
to shortening of hair curves based on euclidian distances. The other
kink modes also shorten hairs, but use the parametric distance instead,
which does not vary with deformation of hairs.
2015-01-20 09:30:12 +01:00
6d65107656 Make removal of existing particle systems on copying optional.
This will be most useful when copying individual particle systems
one-by-one (to be implemented).
2015-01-20 09:30:11 +01:00
0666de06f3 Fix for particle system copy: This has to make sure the ORIGSPACE data
layer is available.

Otherwise particle mapping to the new mesh cannot work with subdivided
and constructively-modified meshes.
2015-01-20 09:30:11 +01:00
91b70d3c56 New operator for copying (hair) particle systems from one object to
another, including edit data (grooming).

This uses basically the same method as the existing connect/disconnect
feature. The main difference is that it allows working with multiple
objects and transferring the //particle/hair data// instead of the
//mesh// data (which is what connect/disconnect expects). This is a much
more realistic workflow when rigging, topology etc. changes and
groomed hair has to be transferred to the changed model.
2015-01-20 09:30:11 +01:00
2fe96f3f88 New texture influence option for particle kink amplitude (as opposed to
frequency).
2015-01-20 09:30:11 +01:00
9698182227 Renaming "Kink" texture influence to "Kink Frequency" to be more
specific.
2015-01-20 09:30:11 +01:00
68608c5428 Spiral rotation axis was not always fully normalized, avoid an assert. 2015-01-20 09:30:11 +01:00
dcfa75bc89 Make random child length work again with the spiral kink mode. 2015-01-20 09:30:11 +01:00
6c908790e7 Allow clumping and roughness in Spiral kink mode as well.
This requires interpolating the parent key properties, because no single
parent key can be mapped to each key on the children any more.
2015-01-20 09:30:10 +01:00
90e46ae6c0 Optional randomization factors for the spiral radius and axis orientation. 2015-01-20 09:30:10 +01:00
6edeb43c16 Nicer calculation of the kink axis and result of the spiraling for
negative radius.
2015-01-20 09:30:10 +01:00
9f3a840df2 Removed unused old code. 2015-01-20 09:30:10 +01:00
374188cdfe Disable the path length check for spiral kink mode.
This test is terribly expensive for some reason and not necessary for
for the spiral mode anyway.
2015-01-20 09:30:10 +01:00
14af65b3ef Fix for calculation of the key velocity on the last child hair segment. 2015-01-20 09:30:10 +01:00
307c4a4df9 Another crappy approach to spirals on hairs, crazy expensive though.
Conflicts:
	source/blender/blenkernel/intern/particle.c
2015-01-20 09:30:10 +01:00
9bf7633936 Spiral kink mode for particles.
This is BAD code, but the particle kinking does not make it easy to
write a non-local modifier that requires neighboring positions,
curvature, etc. The feature is needed for Gooseberry.
2015-01-20 09:30:10 +01:00
c2306919b7 Optional clumping noise feature for simulating twisted hair strands.
This adds another level of clumping on child hairs. When enabled, child
hairs chose a secondary clumping target using a Voronoi pattern. This
adds visual detail on a smaller scale, which is useful particularly when
the number of parents is relatively small.

Natural fibres behave in a similar way when they become sticky and
intertwined. Hairs close to each other form a first twisted strand, then
combine into larger strands. Similar features can be found in ropes:
http://en.wikipedia.org/wiki/Hair_twists
http://en.wikipedia.org/wiki/Rope

Conflicts:
	source/blender/blenloader/intern/versioning_270.c
2015-01-20 09:30:10 +01:00
d1246969ed Curve-based control for "roughness" (noise displacement) of child hair. 2015-01-20 09:30:09 +01:00
c86d55d5e7 Curve-based control for child path tapering.
This is an alternative method to the current fixed function with a
clump factor and "shape" parameter. This function is quite limited and
does not give the desired result in many cases (e.g. long, parallel
rasta strands are problematic). So rather than trying to add more
parameters there is now a fully user-defined optional curve for setting
the tapering shape.
2015-01-20 09:30:09 +01:00
4c82367fd8 Moved kink, clump and roughness functions into the dedicated source file. 2015-01-20 09:30:09 +01:00