31219415d6
Fix BGE compilation after recent renames in BKE_image (tsst...).
2015-01-24 14:57:57 +01:00
8d084e8c8f
Ghost Context Refactor
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https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
2e840e56cf
CMake: correct include dirs
2014-07-01 09:36:28 +10:00
3b71cab420
Fix T38110: GameEngine keyboard sensor ignores unicode characters
2014-01-23 14:58:04 +11:00
1808dd0828
Scons: Fix BGE compile after cleanup
2013-11-05 10:56:52 +00:00
cf9fe8f329
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
23440884fe
fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cpp but not to GPC_RenderTools.cpp.
2013-10-07 12:14:59 +00:00
11087d4a82
remove minor differences between these 2 files which are almost exact duplicates (tsk tsk!)
2013-10-07 12:12:59 +00:00
4f8fd8c68b
BGE Fix [ #18804 ] Shadow type faces cast onto invisible faces (non-GLSL)
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Changing the RayHit method to ignore invisible faces
2013-07-25 23:42:20 +00:00
efad3eb928
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
81769b4f58
More build fixes for r58428.
2013-07-20 01:15:36 +00:00
f84563d213
SCons fix for r58428.
2013-07-20 01:09:16 +00:00
5645d9f720
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.
2013-07-20 00:51:05 +00:00
eb21bdd249
Merging changes from trunk r58091-58323.
2013-07-17 01:40:26 +00:00
02ba328ca8
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
b73793f636
BGE cleanup: removing some unused code from GPC_Canvas.
2013-07-09 01:34:23 +00:00
a6d26cb665
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
2013-07-09 01:18:48 +00:00
7b8453b164
BGE cleanup: removing various unused code and files from GamePlayer/common.
2013-07-09 01:14:52 +00:00
5b3106b89d
BGE cleanup: removing unused banner code from GPC_Canvas.
2013-07-09 01:04:49 +00:00
c3d70a9baf
BGE: Fix for [ #34185 ] "billboard scale problem in groups" reported by Tobias Lijsen (blenderhilfe).
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Use world scaling instead of local scaling when billboarding so we get all inherited scaling.
2013-06-24 08:26:05 +00:00
92aca19eda
BGE: Fix for [ #35815 ] "makeScreenshot() relative path not working in Blenderplayer" reported by HG1.
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Someone forgot to add relative path expansion (BLI_path_abs) to the Blenderplayer...
2013-06-22 05:27:28 +00:00
d3fc2bd95b
BGE: Fix for [ #33163 ] "Text Font Bug" reported and fixed by HG1.
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The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer.
2013-06-20 22:37:55 +00:00
9cf6e305a9
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
d579ea2901
Fix #34863 : bge.render.makeScreenshot from Blender was only saving PNG files,
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while the docs said it followed the settings in the Output panel, other file
formats work now.
Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
2013-04-04 14:00:31 +00:00
64d161de87
style cleanup:
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
09c41019a8
use const pointers for file loading and booleans for animation system return values passed as pointers.
2013-03-17 19:13:04 +00:00
2921d48239
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
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also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
69993c5d40
style cleanup: spaces -> tabs
2013-02-04 00:18:09 +00:00
Dalai Felinto
3a1ee13278
BGE Profile : visual feedback bars and improvements
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You can see a screenshot of the funcionality here:
http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile
This patch creates a bar-like graph to quickly allow the game dev to see the performance changes.
Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to
match the blenderplayer one.
Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
2013-01-28 01:26:36 +00:00
62b6303735
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
2012-12-25 06:20:50 +00:00
ab2c273b12
Added GPL header to sconscripts!
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
2f97f929a5
fix for bug in console indent, was not copying the null terminator.
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also add assert to catch this case more quickly.
2012-12-01 06:29:04 +00:00
050f09aa6c
buildsystem cleanup: remove duplicate source & includes for scons,
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add a check for duplicates in BlenderLib()m, if 0'd now.
2012-11-14 01:41:24 +00:00
ddc2dbc2a4
style cleanup
2012-10-22 08:15:51 +00:00
4d4664d98f
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
64b187a928
Blenderplayer: Fixing a crash on startup when the graphics driver tried to use uninitialized memory. I had fixed this previously in Swiss, but it looks like I missed grabbing the fix when bringing the GetViewPort() changes into trunk.
2012-10-14 04:22:38 +00:00
97d4fb4161
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
244ce92dbd
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
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viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.
There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08 03:28:11 +00:00
99dd59f08c
BGE: Disable depth testing when drawing the overhead profile information in the Blenderplayer. This keeps the text from being blocked by geometry in the scene.
2012-10-08 01:25:21 +00:00
aa49ca25d5
incorrect spelling in comments
2012-09-26 20:05:38 +00:00
2fb8292005
style cleanup
2012-09-16 04:58:18 +00:00
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
8b865c01cd
style cleanup: comments
2012-06-30 22:49:33 +00:00
885c4a6e78
Fix #31273 : videotexture ImageRender not working in blenderplayer.
2012-05-03 14:59:42 +00:00
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
07065b27b8
style cleanup
2012-03-28 05:03:24 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
89a963fb7f
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
7bbf4b7831
style cleanup
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00