Commit Graph

33553 Commits

Author SHA1 Message Date
94a3945cf9 code cleanup: compositor - define size for executePixel function output float array 2012-08-10 14:07:24 +00:00
e877247789 use define for bokeh blur size, also define size of determineResolution args. 2012-08-10 13:23:31 +00:00
fea0e60227 Fix building with audaspace disabled 2012-08-10 12:56:09 +00:00
4f1b0e473b add asserts in MemoryBuffer.readNoCheck() so it raises an error when used incorrectly in debug mode. 2012-08-10 12:38:53 +00:00
bec90b40c3 fix [#32289] Border Zoom, Zoom Border or Zoom to Border?
pedantic report but may as well name them the same.
2012-08-10 11:43:53 +00:00
c8cdad1748 fix [#32300] Convex Hull Poll Shouldn't Require 3D View 2012-08-10 11:38:52 +00:00
6a1a5ad08b split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
3c35f560db minor compositor change: use the max dimension for bokeh blur size, rather then width. 2012-08-10 10:20:28 +00:00
414b9865e4 zero rotation values for quat_apply_track() which were in fact just float in precision.
also minor code cleanup - tabs -> spaces in scons file.
2012-08-10 08:19:45 +00:00
Lukas Toenne
1eb611ea55 Added a poll function for the node_tree pointer node groups. This ensure that only node trees of the same type as the group node's tree can be selected for the pointer, other trees would be invalid for the node group (e.g. a Shader node group using a Compositor node tree). 2012-08-10 07:22:33 +00:00
32a8d7cbdf Bugfix: Cloth did not work with Dynamic Paint.
Fix 1: Pinned vertices were never released when "unpinned" by Dynamic Paint. 

Fix 2: When pinning vertices during simulation, they would get "warped" to their original starting position of frame 1.

Thanks to MiikaH for pointing this out and also for providing the regression blend file: http://wiki.blender.org/uploads/a/ab/Cloth_dynamic_paint.blend
2012-08-10 00:04:15 +00:00
e922b72a68 Separate uv selection operator: Y key, behaves much the same way as the mesh separate tool works. 2012-08-09 22:43:10 +00:00
7a760b4804 generate COM_OpenCLKernels.cl.h automatically at build time, this allows editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
updates made to cmake and scons.
2012-08-09 19:59:36 +00:00
9f30c7147c Frame matching methods for follow track constraint
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
2012-08-09 16:57:02 +00:00
9a32fd05db Fixed typo in clip's display aspect usage 2012-08-09 16:56:42 +00:00
2f2560eb49 use sensor size when calculating dof rather then hard coded values. 2012-08-09 15:59:32 +00:00
863aee6caf Bugfix/Enhancement: Cloth didn't support animated vertex groups like the "Vertex Weight" modifier.
Regression blend file: http://wiki.blender.org/uploads/b/b8/Cloth_anim_vertex.blend

Thanks to Kologe for reporting this problem and also providing the regression blend file.
2012-08-09 13:33:27 +00:00
Lukas Toenne
9a36b51cc7 Fix for the default internal connect function for nodes (used in muting, detaching, etc.). This is supposed to look for the first input/output of every socket type, but was actually taking the first matching link from the link list, regardless of the linked socket's position. 2012-08-09 11:45:54 +00:00
f05257f969 Remove redundant referenced to bf_intern_bop 2012-08-09 09:36:53 +00:00
0107385f7f code cleanup: ensure macros require ';' endings 2012-08-08 21:20:10 +00:00
5e0f254afa utility functions for getting/setting rectangles for operators. 2012-08-08 20:38:55 +00:00
6cfb7f50d2 support for border zooming out by using the middle mouse button, works in 2D views already 2012-08-08 19:54:31 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
5019cd179f add threshold blending to opencl too. 2012-08-08 18:10:13 +00:00
a401971cf8 sync changes between opencl and C++ VariableSizeBokehBlurOperation, also remove absf() check on pixel radius, this is ensured to be unsigned. 2012-08-08 18:04:40 +00:00
Lukas Toenne
543cee14ca Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.
Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
2012-08-08 17:37:02 +00:00
c21bf16c46 dof node; change how threshold is applied, rather then clip out pixels at the threshold, fade instead.
note: need to apply this change to opencl still.
2012-08-08 16:49:12 +00:00
748228d223 Sequencer: corrections to sequence cache invalidation 2012-08-08 16:46:47 +00:00
7483429e62 Sequencer: initial implementation of multithreaded effects
Added a framework to run effects in several threads. Port most
of effects to this new framework.

Still some work to be done here (some effects are not so easy to port)
2012-08-08 16:46:45 +00:00
ac2b6e23eb Code cleanup: use defines instead of magic constants 2012-08-08 16:46:44 +00:00
e4b494ac3b Sequencer: do not invalidate sequences which are not blending with bottom machines 2012-08-08 16:46:43 +00:00
af81d7a4f1 Style cleanup: whitespace 2012-08-08 16:46:42 +00:00
a0a67d2984 Sequencer: initial support of refreshing only changed sequences
Before this the the whole sequencer cache would be invalidated
when hanging sequence settings.

This was completely annoying because changing color balance
settings would re-load image file for which color balance
is happening on every change,

In fact it's still an issue if color balance is changing for
image strip itself, but if this strip has got effect and
color balance is changing for it file wouldn't be reloaded.
2012-08-08 16:46:40 +00:00
2a78c2d304 improvement to the DOF node, after blurring the radius buffer (derived from the depth), overlay with the original so pixels in focus are not mixed with out of focus pixels. 2012-08-08 16:46:12 +00:00
Lukas Toenne
bd3ec60651 Search option for adding nodes.
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name.

The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well:

* The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space.

* The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far.

* The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
2012-08-08 16:44:16 +00:00
a1693168f2 DOF node: clamp blurring the zdepth radius buffer by the blur max. This could doo easily blur very high depths and cause artifacts. 2012-08-08 16:14:56 +00:00
a35420eee5 Code cleanup - whitespace 2012-08-08 14:02:44 +00:00
40a1c8b4ed Disable saving property defaults for many of the properties for animation-editor
click activated operators to prevent any further errors
2012-08-08 14:02:18 +00:00
73c191b534 Bugfix [#32250] Dubious selection mode in Dopesheet and Action Editor makes it
impossible to delete ungrouped channels

* Active flag wouldn't get cleared off selected Groups and FCurves when clicking
on them again to deselect them

* Disabled property defaults saving for click-handling operator for channels.
While testing the fix for this bug, I noticed that the property-defaults stuff
was leading to selections always defaulting to "extend" once this had been used
once.
2012-08-08 13:55:30 +00:00
69095a65d9 Movie cache: add function to iterate through cache and remove items
using custom check function for this.

Currently unused, but would be helpful for sequencer cache.
2012-08-08 12:16:46 +00:00
6292fed832 Fix logic error in mipmap filter and refactor scaling routine to lower self cost by ~30% 2012-08-08 12:15:26 +00:00
572c82e74e Code cleanup: make some more functions more meaningful name 2012-08-08 11:56:58 +00:00
2fe1f37d3a Style cleanup 2012-08-08 11:52:14 +00:00
1bf893e9c8 Code cleanup: BKE_ prefix for public sequencer functions 2012-08-08 11:15:40 +00:00
03a3e4f165 Code cleanup: remove redundant struct and some space cleanup 2012-08-08 11:15:38 +00:00
2457e89481 Code cleanup: remove unused functions
The code would be in SVN anyway and having bunch of unused code
doesn't seems to be logical.
2012-08-08 11:15:36 +00:00
0b31218c85 Style cleanup: white space 2012-08-08 11:15:36 +00:00
1cdc39f49b Code cleanup: mark functions as static, ifdef 0 some unused functions 2012-08-08 11:15:32 +00:00
098cbdac62 fix for minor regression in own recent edits: sample line was drawing in newly created curve nodes (Hue correct). 2012-08-08 08:41:10 +00:00