Commit Graph

11 Commits

Author SHA1 Message Date
dc9a21f25b Patch #6121 by Diego Borghetti
Create/delete vertex groups now is possible in Object mode too (using the
buttons in editbuttons).
2007-03-16 11:29:40 +00:00
4603f452c2 Animation department feature request: support for vertex groups in Lattices
In a quick glance: (temp image)
http://www.blender.org/bf/rt.png

Main reason is that Lattices are useful a lot for Armature deformation.
Lattices just provide much more precise and interesting control. However,
with only bone envelopes it's very hard to use.

Working with Lattice vertex groups is nearly identical to Mesh:
- on CTRL+P 'make parent' you can choose the deform option now
- In editmode, the buttons to control vertex groups are available
- In outliner you can select vertexgroups too
- Deforming Lattices with Armatures has all options as for Mesh now.

Note:
- No WeightPaint has been added yet. To compensate, the editmode
  drawing for a Lattice with vertex group shows weight values for the active
  vertex group.
- Lattice editmode doesn't undo/redo weight editing yet.
- Softbody for Lattice still uses own vertex weights

Implementation notes:
- derivedmesh weight_to_rgb() is now exported to drawobject.c
- been doing cleanups in code (order of includes, var declarations, etc)
- weightpaint button handling now is generic

I've checked on Brecht's proposal for Custom Element data;
http://mediawiki.blender.org/index.php/BlenderDev/CustomElementData
It could have been used, but that would mean the existing code for
vertexgroup handling and armature deform couldn't be re-used. I guess this
is really a later todo.
2006-09-03 12:16:14 +00:00
7bec4dba41 Recoded version of patch #4273, submitted by Daniel Genrich
This provides a weight-paint option that only paints on vertices that have
already the weight-group assigned before. The default adds weights on all
vertices painted on.

Fixes in patch include:
- much less code
- also support for 'filter' mode
- proper code styling
2006-08-29 10:27:48 +00:00
6bc3f4746b A nice character modeling time-saver:
In WeightPaint mode, pose-mode armatures now allow selecting Bones, but
without making the Armature object active.
Selecting a Bone then results in selecting the associated vertexgroup. :)

Little quirk; all armatures with posemode then draw selectable...
2005-08-15 16:12:50 +00:00
5161998bbe Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...
2005-01-12 23:57:33 +00:00
5ac0d4fd26 Cleaned the apply deform code in Blender. Now also using the modifier code.
Right now, it works for Meshes (all deformers including Curve) and for
Curve/Surfaces (only hooks).

More follows.
2004-09-28 16:18:22 +00:00
6d9b6ccbbf - code cleanup: blender/src now compiles -Wall without warnings again.
- first code for panel in NLA window, tomorrow I continue with it.
2004-04-20 22:00:33 +00:00
Chris Want
c95692df7c Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
2003-04-24 00:48:43 +00:00
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00