No behavior change intended.
Many file drag & drop handlers used the icon assigned for dragging to
determine what type of data is dragged. This is fragile, for example
changing an icon would break drag & drop (!). This happened a few times,
e.g. see 3788003cda. It's also causing problems with #104830, which
changes how file browser drag data is handled.
Instead use the file extension to determine the file type.
Alternatively this could use `ASSET_LIBRARY_ALL` like
`add_node_search.cc`, but then it would need a different
method for skipping duplicate local assets.
Add a per node type callback for creating node add search operations,
similar to the way link drag search is implemented (11be151d58).
Currently the searchable strings have to be separate items in the list.
In a separate step, we can look into adding invisible searchable text
to search items if that's still necessary.
Resolves#102118
Pull Request #104794
This reverts commit 19222627c6.
Something went wrong here, seems like this commit merged the main branch
into the release branch, which should never be done.
This reverts commit 68181c2560.
I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
then changed it in the last minute to be against 3.5 via the
web-interface unaware that I shouldn't do it without updating the
patch.
Original Pull Request: #104889
Note that the node group has its sockets names
translated, while the built-in nodes don't.
So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.
Pull Request #104889
When the users click the "Mark as Asset" with the mouse hover the fake
user button, the button was not refreshed. In fact, the areas are not
listening to the "NC_ID NA_EDITED", which is the signal emitted after
an asset is marked/unmarked. Because of this, the areas aren't redrawn
(especially the ID buttons).
This little patch adds the event listening for the areas where this
problem is happening node editor and properties editor.
Pull Request #104694
When building a node group that's meant to be used directly in the
node editor as well as in the modifier, it's useful to be able to have
some inputs that are only meant for the node editor, like inputs that
only make sense when combined with other nodes.
In the future we might have the ability to only display certain assets
in the modifier and the node editor, but until then this simple solution
allows a bit more customization.
Pull Request #104517
Add `contains_group` method in python api for `NodeTree` type, cleanup
`ntreeHasTree` function, reuse `ntreeHasTree` in more place in code.
The algorithm has been changed to not recheck trees by using set.
Performance gains from avoiding already checked node trees:
Based on tests, can say that for large files with a huge number
of trees, the response speed of opening the search menu in the
node editor increased by ~200 times (for really large projects
with 16 individual groups in 6 levels of nesting). Group insert
operations are also accelerated, but this is different in some cases.
Pull Request #104465
Sockets after the geometry socket were ignored when cycling through
the node's output sockets. If there are multiple geometry sockets, the
behavior could still be refined probably, but this should at least make
basic non-geometry socket cycling work.
This will add a proper modal keymap for the node link drag operator.
It allows the user to customize the keys used to start drag and so on.
Also it gets rid of the custom status bar message.
Differential Revision: https://developer.blender.org/D17190
Allow to explicitly swap node links by pressing the alt-key while
reconnecting node links. This replaces the old auto-swapping based on
matching prefixes in socket names.
The new behavior works as follows:
* By default plugging links into already occupied (single input)
sockets will connect the dragged link and remove the existing one.
* Pressing the alt-key while dragging an existing node link from one
socket to another socket that is already connected will swap the
links' destinations.
* Pressing the alt-key while dragging a new node link into an already
linked socket will try to reconnect the existing links into another
socket of the same type and remove the links, if no matching socket
is found on the node. This is similar to the old auto-swapping.
Swapping links from or to multi input sockets is not supported.
This commit also makes the link drag tooltip better visible, when using
light themes by using the text theme color.
Reviewed By: Hans Goudey, Simon Thommes
Differential Revision: https://developer.blender.org/D16244
This was not done originally, because one had to iterate over all curves
to get the number of points which had some overhead. Now the number
of points is stored all the time anyway.
The reverse iteration added in e091291b5b didn't handle
the case where there are no nodes properly. Thanks to Iliya Katueshenock
for investigating this.
Socket declarations exist all the time and it would be useful to use
them for tooltips at all times, not just when there is a computed log.
Differential Revision: https://developer.blender.org/D16846
Since a year and a half ago we've been switching to a new way to
represent what sockets a node should have called "declarations"
that's easier to use, clearer, and more flexible for upcoming
features like dynamic socket counts or generic type sockets.
All builtin nodes with a static set of sockets have switched, but one
missing area has been group nodes and group input/output nodes. These
nodes have **dynamic** declarations which change based on their
properties or the group they're inside of. This patch addresses that,
in preparation for using the same dynamic declaration feature for
simulation nodes.
Generally there shouldn't be user-visible differences, but one benefit
is that user-created socket descriptions are now visible directly in
the node editor for group nodes and group input/output nodes.
The commit contains a few changes:
- Add a node type callback for building dynamic declarations with
different arguments
- Add an `Extend` socket declaration for the "virtual" sockets used
for connecting new links
- A similar `Custom` socket declaration is used for addon-defined socket
- Simplify the node update loop to use the declaration to build update
sockets
- Replace the "group update" functions with the declaration building
- Move the node group input/output link creation to link drag operator
- Make the field status part of group node declarations
(not for group input/output nodes though)
- Some fixes for declarations to make them update and build properly
Differential Revision: https://developer.blender.org/D16850
Updates the add and search menu of the node editor to use the new "All"
asset library introduced in the previous commit. This simplifies code by
removing redundant logic to merge contents of multiple asset libraries.
Since internal links are only runtime data, we have the flexibility to
allocating every link individually. Instead we can store links directly
in the node runtime vector. This allows avoiding many small allocations
when copying and changing node trees.
In the future we could use a smaller type like a pair of sockets
instead of `bNodeLink` to save memory.
Differential Revision: https://developer.blender.org/D16960
- Avoid calling node interface items "sockets"
- Use "active" instead of "current" to be more correct
- Avoid using the same word in description and name
- A couple grammar fixes
Socket locations are set while drawing the node tree in the editor.
They can always be recalculated this way based on the node position and
other factors. Storing them in the socket is misleading. Plus, ideally
sockets would be quite small to store, this helps us move in that
direction.
Now the socket locations are stored as runtime data of the node editor,
making use of the new node topology cache's `index_in_tree` function
to make a SoA layout possible.
Differential Revision: https://developer.blender.org/D15874
This patch moves the realtime compositor out of experimental. See
T99210.
The first milestone is finished with regards to implementing most
essential nodes for single pass compositing. It is also now documented
in the manual and no major issues are known.
Differential Revision: https://developer.blender.org/D16891
Reviewed By: Clement Foucault
Use NodeTree.bl_label instead of "NodeTree" for more descriptive name.
Implemented by Iliya Katueshenock.
Differential Revision: https://developer.blender.org/D16856
For some reason I don't understand, the dragged link is sorted across
all the node's multi-input sockets. This leads to problems when there
are multiple sockets to sort. With this patch, I'm making the feature
work more directional.
Differential Revision: https://developer.blender.org/D16892