Commit Graph

113 Commits

Author SHA1 Message Date
ffcf39e3b5 BMesh: reduce memory usage existing edit-mode
- Don't duplicate the original vertices.
- Free old geometry before allocating the new geometry.
2019-11-28 18:14:08 +11:00
716c089032 Fix separating mesh parts breaking vertex parents & hooks
Follow up on T71865 which only reported the issue for shape keys.
2019-11-28 17:33:53 +11:00
7711231838 Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb63 made this fail reliably.

Update shape key indices when they may be used again later.
2019-11-28 06:17:14 +11:00
e7502ee0aa Cleanup: bmesh conversion comments 2019-11-28 06:15:54 +11:00
34902f2008 Fix crash exiting edit-mode with an active basis shape key
Exposed by T71865, while the bug remains this resolves the crash.
2019-11-28 04:22:13 +11:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
72a563cdee Fix bmesh_to_mesh freeing possibly referenced vertices
Fixes Godot exporter issue reported in T65285.
2019-05-31 15:07:15 +02:00
ee192a35e8 Cleanup: comments (long lines) in bmesh 2019-04-29 22:06:26 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
8d7005d715 Cleanup: style, use braces for bmesh 2019-03-27 17:14:36 +11:00
a749d7d8fa Fix T59304: boolean modifier does not preserve UV textures.
In the old derivedmesh function it was merging customdata layers, added
that back for mesh conversion too.
2019-03-08 14:19:45 +01:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
720368e2d0 Cleanup: use const mesh arg to BM_mesh_bm_from_me
Needed for D3966
2018-11-20 13:30:25 +11:00
3756f920f4 BMesh: backport minor changes from 2.8 2018-11-10 19:56:02 +11:00
4b2b8a0c3f Fix T57351: Deform modifiers skipped in editmode 2018-10-24 14:48:17 +11:00
756ac74f81 Cleanup: rename 'dm' -> 'me' for 'Mesh' types 2018-10-23 15:00:40 +11:00
dbdf653f8e Fix bad origindex layers for editmode modifiers
Reverts workaround from last commit.
2018-10-23 13:53:42 +11:00
633e2cddd7 BMesh: simple bmesh -> mesh for evaluation
Copied from CDDM_from_bmesh, the modifier stack doesn't
need to handle shape keys, vertex parents or selection history
(needed for mode switching).
2018-10-10 13:14:15 +11:00
5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00
4943739b89 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/mesh/editmesh_utils.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
5503e2565b Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh. 2018-05-11 15:48:14 -03:00
264691e563 Merge branch 'master' into blender2.8 2018-02-19 17:46:42 +11:00
860939ccc2 Cleanup: remove BMeshToMeshParams.calc_tessface
This wasn't used, tessface is being phased out.
Caller can run explicitly if needed.
2018-02-19 17:41:37 +11:00
05f3e245a8 Fix T54098: Crash existing /w dyntopo sculpt
Optionally don't remap indices for objects.

Checking all objects parent's would reference a freed pointer
while freeing all objects.

In the case of dynamic topology there is no use in keeping track
of hook/vertex-parent indices.

Also disable this when creating meshes for undo storage
since adding an undo step shouldn't be modifying other objects.
2018-02-19 17:34:30 +11:00
ca9801bd42 Merge branch 'master' into blender2.8 2017-08-27 16:35:51 +10:00
b07dcb8fb0 Missed last commit 2017-08-27 03:51:25 +10:00
b6b27b0671 Fix T52515: Crash on BMesh.to_mesh() 2017-08-27 02:44:15 +10:00
79111f9246 Merge branch 'master' into blender2.8 2017-08-27 00:51:54 +10:00
fa365d5f2f Fix minor Mesh -> BMesh conversion issues
- Vertex only meshes never restored their selection history.
- Select history was cleared on the source instead of the target.

Simple Optimizations:
- Avoid O(n^2) linked list looping that checked the entire list before
  adding elements (NULL values in the source array to prevent dupes).
- Re-use vert & edge lookup tables instead of allocating new ones.
2017-08-26 23:14:18 +10:00
bdbf4471a6 TexFace removal part 3
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
9e2dca933e Fix T50524: Basis shapekey editing while rendering bug.
Root of the issue was BM_mesh_bm_to_me() breaking application of basis
offset to 'child' shapekeys, when called more than once from same BMesh.
2017-02-02 17:05:48 +01:00
fe766d9c7a BMesh: don't alloc zero sized select elem array 2016-05-26 15:56:12 +10:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
b5ce2bbef7 BMesh: when multiple vertices have the same key-index, use the first
Simple error case where many vertices share an original index,
now use the first match instead of the last.
2016-04-29 21:52:09 +10:00
d3344ca7b1 Minor optimization to bmesh shape key conversion
Avoid linked linked loop and custom-data lookups per vertex,
use a table of shape-keys with array offsets instead.
2016-04-29 15:02:04 +10:00
daa90de3fd Cleanup: shadowing (bmesh) 2015-11-23 17:40:10 +11:00
89f5a09ab4 Cleanup: use 8 space indent for multi-line args 2015-04-25 20:15:20 +10:00
b7f5ab0cd3 ShapeKeys: Add BKE_keyblock_is_basis to check whether a given keyblock is used a basis by others.
Also fix stupid debug-only error in previous commit.
2014-11-17 11:19:54 +01:00
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
b82e84f179 BMesh: we actually can set loop indices too while converting from Mesh to BMesh... 2014-06-23 16:21:53 +02:00