Commit Graph

349 Commits

Author SHA1 Message Date
8e3356793a 2.5
* Broke compiling on previous fix...
* Starting fix for nestled structs...
2009-05-11 02:26:18 +00:00
5c96cd0319 RNA Bugfix: (Brecht, please check over these fixes...)
Fixed one of the causes of keyframes not being able to be inserted. For ID-types where inheritence of the basic wrapping of the struct (i.e. for Lamp blocks, shadow and other lamp-type specific settings were only defined in subclasses of the Lamp struct), the RNA_id_pointer_create() function now performs additional refinement of the PointerRNA so that the pointer will be resolved correctly to allow access to these settings.

The other case which is unresolved for now is nestled structs. The RNA_path_from_ID_to_property() needs modification for this, but dunno how yet.
2009-05-11 02:07:40 +00:00
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
f47ab4f0ae 2.5:
* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.

* Driver target variables now get unique names by default.
2009-04-16 13:10:08 +00:00
2dbf73f6a0 2.5 PoseLib - First steps to get PoseLib to work in 2.5
* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. 
* Added new Animato evaluation functions specifically for use by PoseLib. 
* Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code!

Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
2009-04-15 01:10:36 +00:00
b27436af7c 2.5 - Separated Keying Sets code out into its own file 2009-04-13 02:40:56 +00:00
6593bbaca2 2.5 - Groundwork for Adding/Removing Drivers
Drivers can now be Added/Removed from buttons using the D/Alt-D hotkeys, and also through the menu. Driver settings (i.e. the target) are not set by default. To set those, go to the Graph Editor (see notes).

Notes:
* Buildsystem maintainers - I've added a new file "editors/animation/drivers.c"
* Widget colours for the driven-setting indications are needed 
* To see the new drivers, go into Graph Editor -> "Drivers" mode. Currently, there's a little bug there which prevents editing of the new drivers.
2009-04-10 13:08:12 +00:00
487561882d Animation Editors - Part 1 of Code Cleanups
* Fixed a few typos in the code
* Switched the meaning of the Ctrl and Alt modifiers when selecting keyframes. 
- Ctrl is now select all keyframes on one side of time cursor
- Alt is now select all keyframes at same time as a particular keyframe. 

TODO:
While testing these changes, I've found that this column-select is not working yet as the tolerances are too low. This will be rectified soon.
2009-04-10 03:34:20 +00:00
84f3e7d94d 2.5 Bugfix: Trying to insert/delete keyframes on old-style buttons would crash
Fixed the problems with using uninitialised vars in the calls for inserting keyframes from buttons. Oldstyle buttons (i.e. those without any RNA links, such as the 3D-View header buttons) would crash otherwise.
2009-04-09 11:36:12 +00:00
0f4a07afb9 Builtin KeyingSets Bugfix:
* Builtin KeyingSet for Scale works now. Was using the wrong RNA-paths
* Added LocRotScale builtin KeyingSet
2009-04-08 12:01:23 +00:00
c99b9d7922 Animato - RNA Wrapping:
RNA-Paths + Array Indices for Keying Sets, F-Curves, and Drivers are now editable. We could disable these later if need be, it is useful to be able to edit these (especially for debugging purposes now).
2009-04-05 11:26:33 +00:00
3906a62cc1 2.5: Added basic insert/remove keyframes from UI buttons.
- I key over a button inserts a keyframe.
- Alt+I removes a keyframe.
- With right mouse button a menu with these options pops up.
- Buttons are colored green if the property is animated, yellow
  if it is on a keyframe. I followed the colors from the UI
  mockups, but the flicker on keyframes seems too distracting in
  practice?

- This only works for properties on the ID itself at the moment,
  path callbacks need to be filled in for all structs but mesh
  still.
- It doesn't work when you're over a related label, that needs to
  be made to work.
- I made it insert keyframes outside of any keyingset. Not sure
  how this is supposed to integrate?
2009-04-03 23:30:32 +00:00
3a28a74505 Animato - Support for 'BuiltIn' and 'Relative' Keying Sets
When inserting keyframes in the 3D-View (support will be extended to other editors in due course) using the IKEY hotkey, the menu which appears will now consist of 3 parts: 
* 'Active Keying Set' - this option allows you to use the user-defined KeyingSet which is active for the current scene (i.e. the one seen in the TimeLine/Outliner headers)
* User defined Keying Sets - a list of all such available KeyingSets is included, and entries can be chosen from there
* Built-In Keying Sets - see later...

To achieve this, several changes needed to be made first:
* Added support for 'relative' in addition to 'absolute' Keying Sets. Relative Keying Sets are Keying Sets which operate on data from the current context (i.e. a 'location' KeyingSet will add location keyframes for selected objects/bones/nodes as opposed to location keyframes for some particular object). The is a tentative 'templates' requirement system here, which still needs to be fully fleshed out.
* Added support for builtin Keying Sets (i.e. 'Location', 'Rotation', 'Scaling', and 'LocRot' as a few initial demonstrations), which replaces the temporary Insert Keyframe operator for the 3D-View (IKEY). These are effectively relative Keying Set definitions which are included in Blender by default and stored in a list separate from user-defined ones. Volunteer help in defining a few more of these for other editors will be welcome soon.
* Removed/replaced much of the crappy temporary Keyframing operator code, though a few tweaks could still be done.
2009-03-31 22:36:13 +00:00
e42070d20f - made epydoc generator write a list of words used in descriptions
- fix spelling mistakes in rna docs (and some comments)
2009-03-28 11:44:07 +00:00
b68aceda2f 2.5: Remove OOPS code from the outliner space, as discussed
this can be brought back as a new space if someone decides to
work on it.

This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
2009-03-26 14:05:33 +00:00
b68f5d7e96 F-Curve Modifier - Generator: Buttons for builtin-function mode (i.e. sin, cos, etc.) 2009-03-17 00:31:10 +00:00
7f8b81c5d4 2.5 - Animation related tweaks
* Scrollers for zoomable views are now always shown again. The previous method was quite bad for these, as there would be flickering as the view was zoomed + panned. Also, the old method was not suggestive of the drag-zoom features on the scrollers, which was provided by the shaded bars. (Non-zoomable views will still only show scrollers where appropriate).

* Insert-Key in 3d-view (i.e. the 'temp' operator which still needs to be ported to use builtin relative keyingsets) had a bug where the wrong keyframe were being inserted (rotation in instead of location, scaling instead of rotation) for bones.
2009-03-01 05:45:44 +00:00
6f7a43217b 2.5 - Various animation bugfixes
* When inserting keyframes, newly created groups are no longer created with expanded + active flags set. The former should work better and keep the views less crowded by default when there are many F-Curves.
* Fixed crash when trying to select action groups. This only seemed to happen in one of the BBB files...
* Settings that have been tagged in RNA as being un-animateable are now ignored when creating Keying Sets.
* Removed some un-needed old code from keyframing code. I've still left in the old-style builtin KeyingSets from about 2.48, since those will be useful reference when setting up the new builtin KeyingSets.
* Removed obsolete correction factor for Visual Keying -> object rotations.
2009-02-28 09:58:58 +00:00
e6b05abd00 Outliner/Datablocks view: IKEY/Alt-IKEY Hotkeys work for Inserting/Deleting keyframes via KeyingSets 2009-02-25 10:55:03 +00:00
c666a790df Aha! I've finally found those elusive RNA API functions that prevented the ANIM_OT_keyingset_add_destination() operator from being able to be used. 2009-02-20 05:59:15 +00:00
72e99d9182 KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions
These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys. 
They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example.

Whether we will be building many of the utilities for the PyAPI like this remains to be seen. 

Note: the second one doesn't work yet, as there are problems with accessing certain operator props.
2009-02-20 05:42:09 +00:00
f377be3783 2.5
Assorted smaller fixes:

- Fix: modal keymaps for editmode in view3d were not set again
  when you copy areas or go fullscreen.

- Improved "redo last op" (F6) to search back in history for
  a redoable operator. Operator also used wrong pupmenu type.

- On creating new FCurve editor, the channel rainbow colors are
  set correct.

- EditMesh: fixed code for Spin/Screw, correct props, init and
  error reporting. (Spin hotkey ALT+R temporary)

- recompiled all to check for uninitialized variable warnings.
  (compile flag should be -O for this). Fixed some proto's.
2009-02-19 16:22:07 +00:00
ba3cacc33f Visual Keyframing - Restored code to make this work, but it may still be flaky
NOTE: upon further testing, quick-record-animation feature does not work with auto-ik yet. Although it would be desireable to have, it is not a priority at this point, since adding that would require a bit of reworking of that code for something it wasn't intended for.
2009-02-17 10:58:40 +00:00
11d96459cf Bugfix: 'Legacy' Insert Keyframe operator works again... It's future is still uncertain though. 2009-02-13 21:40:07 +00:00
09547c508e 2.5: Keyingsets now can construct rna paths including pointers
and collections, which means keying for example object game
settings or constraint properties should work.
2009-02-13 14:48:38 +00:00
8817fb93c4 Keying Sets: Insert/Delete Keyframe Operator Buttons
* Insert/Delete keyframe buttons in the TimeLine work again. These now use two new operators which only insert keyframes for the active Keying Set. 
* Renamed the old insert/delete keyframe operators. These now have the "*_old" postfix on their names. What happens with these temp operators is yet to be seen.
* Added insert/delete keyframe buttons beside the operator buttons for Keying Sets in the Outliner->Datablocks view
2009-02-13 09:46:08 +00:00
c8f04eba48 Animato: Various improvements
* Scene and World AnimDatas are now included in animation editors
 
* Keyframes for integer-value settings now get the FCURVE_INT_VALUES flag set for their F-Curves, which restricts those curves to only having integer-values. F-Curve displays have been altered accordingly, but some editing tools may still need tweaks to work with this.

* Fixed notifiers for Insert Keyframe -> Active Keying Set.
2009-02-13 06:33:07 +00:00
cec4a29977 Keying Sets: Wrapped KeyingSets in RNA
* The settings of KeyingSets can now be viewed/modified through RNA. 
* Shuffled RNA wrapping for AnimData over to its own file 
* Moved insert-key flags to DNA_anim_types.h, as they're now used for KeyingSets.
2009-02-13 01:51:33 +00:00
4075c60133 KeyingSets: First working prototype
To use KeyingSets, simply Outliner-select items in the Datablocks view and press K to add to the active KeyingSet. Then keyframes can be inserted by choosing the 'Active Keying Set' option when inserting keyframes.

Important notes on the current implementation:
* Only properties directly inside some ID-block that is close to the root (i.e. main -> objects -> "someobj" -> location, or main -> materials -> "somemat" -> colour) can be accessed for now, as I haven't got the code for building the inner-parts of the paths working yet. Help on getting this working is welcome (hint to Brecht).  
* Properties that can be safely included include simple properties "object -> Dupli Verts", entire arrays "object -> Location" or individual array elements "object -> Location -> y"

---

Also added typo fix for KeyingSet freeing. It was freeing the KeyingSet instead of it's paths.
2009-02-12 10:41:57 +00:00
9733eebd60 KeyingSets: More work on preparing the UI
KeyingSets can now be added/removed. Next up, the code for the operators to add items to Keying Sets.
2009-02-12 01:11:29 +00:00
7d3c88772b Keying Sets: Initial commit of skeleton code
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.

Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).

Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
2009-02-11 12:19:42 +00:00
c58d336a33 Keyframe-related bugfixes:
* Deleting keyframes should be safer now
* Graph Editor no longer crashes on F-Curves with no keyframes/samples
* Silenced console prints that occurred when an F-Curve had now keyframes.
2009-02-09 11:05:34 +00:00
59736af8fc Animato: Added 'experimental' grouping schemes for F-Curves
When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible.

Old files are currently not patched to use do this, as it's still not clear whether this will be ideal.
2009-02-09 10:04:11 +00:00
284db61572 RNA: C API
* RNA_blender.h is now generated along with the other files. It is not
  used anywhere yet, and still located quite hidden next to the other
  rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
  iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
  index. This is needed for some layers for example so python can set
  the array as a whole, otherwise the check that one layer has to be
  enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
  rid of the type() callback and instead let get() return PointerRNA
  with the type included.

The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
2009-02-02 19:57:57 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
3701fe8f36 Silencing MSVC warnings in code that I maintain 2009-01-29 10:19:43 +00:00
4e232753c0 2.5
Some drawing tweaks for animsys:

- added notifier ND_KEYS type, to send proper notes around.
  now insert-key redraws fcurve/action view
- made slider-draggers disappear when view is total or bigger.

Also experimented with making sliders go away entirely, but
this conflicts too much with current code for channel lists.

Ali: I think you have to make call that calculates the 'tot'
for channels, and run this in region listener, including the
totRect update for view2d.

The 'minsize' for channels also fails when there's a slider,
it always doesn't fit then :)
2009-01-28 18:26:47 +00:00
e71d531238 Animato - Shapekeys work again
The RNA-wrapping for the 'value' (internally kb->curval) was set to be not editable, thus preventing Animato from writing to it. Removing the flag makes shapekeys more functional again (there are still a few non-functional cases).
2009-01-24 11:35:14 +00:00
e42ed36b3b Animato - Insert Keyframe for PoseChannels
Added temporary entries to the quick-hack insert-keyframe operator menu. Action Editor doesn't get refreshed properly yet though.

Proper keyingsets will be coming/remimplemented tomorrow or later this week.
2009-01-24 10:58:34 +00:00
09357a91ce Animato - Quick bugfix
Added missing 'break;' 's skipped during the sprint towards the "first working prototype" stage. The temporary Insert Keyframe operator should now work correctly for rotation/scaling keys now by not adding extra keys.
2009-01-21 06:14:37 +00:00
53ae509cc5 2.5 - AnimSys Data management stuff...
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so.

* Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use...

* Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code).

* File writing code should now only write the new data to files
2009-01-18 10:41:45 +00:00
023765eb48 2.5 - AnimData fixes
* Made AnimData blocks be stored as pointer instead of directly in the ID-datablock, so that fewer files will need to be recompiled everytime some animation settings change.

* Tried to fix some of the compiler errors that pop up in Yafray code. If this commit doesn't fix it, just disable Yafray code for now (WITH_BF_YAFRAY=0 for scons)...
2009-01-17 05:36:58 +00:00
44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
df20a12728 2.5 - Animation Fixes + More Porting work in Action Editor
* Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given.

* Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only.

* Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere.

Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending...


* Also added a few assorted comments in various places
2009-01-05 09:54:39 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
97a82102d4 2.5 - Action Editor / Animation Stuff:
* Brought back clean (OKEY), sample (Shift-OKEY), and delete (XKEY/DELKEY) tools for the Action Editor. 
Currently clean uses a predefined threshold (as a rna-prop, though it's still lacking the popup to set this when it is called)

* Added new file for 'destructive' keyframe operations/tools. 

* Got keyframing.c compiling. Now, some of these tools need to be operatorised. Also, the API there might change when enough of the system is stable for RNA-IPO work to take place (so that it can be tested).
2008-12-29 01:19:25 +00:00
87c05f7836 2.5 Action Editor - Big WIP Commit
* Brought back backend for editing keyframes IPO/IPO-Curves. Did some refactoring work here that will still have to be verified when operators using them are added.

* Animation channel filtering code now returns the number of channels filtered (for Action Editor to set totrect of channels - TODO still!)

* View2D - made function to check if mouse is in View2D scrollers an API function

* Renamed keyframe related files. The old names were too clumsy.

* Started porting click-select operators for Action Editor. These don't work currently, as the events are being stolen by the markers. This needs to be fixed ASAP.
2008-12-23 11:02:39 +00:00