Commit Graph

173 Commits

Author SHA1 Message Date
f4c697cf7f Keying Sets UI:
Added a way to view and edit Keying Sets via the Scene Buttons. These are still some tweaks needed to make this really workable, but should still work well enough for simply viewing and tweaking existing Keying Sets created using other means.

Additional bugfixes:
* Adjusted the size of labels on properties that had a 'label' for their name. Now it uses 1/3 of the total width instead, which looks much better for most cases.
* Added missing entries for adding Force Fields from the Info-header 'Add' menu. At some point we should unify this menu with the popup operator's one, since this is exactly the kind of situation we had hoped in avoid with new UI architectures.
* Moved all the operator defines for keyframing stuff to the 'intern' anim header instead
2009-10-03 04:21:38 +00:00
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
83074d0b37 2.5 - More work on Axis-Angle Rotations
* Added a few new methods for axis-angle conversions, and used these instead of manually performing those steps elsewhere
* Axis-angles to other representations now get their axes normalised to make sure that odd scaling doesn't occur.
* Made a few more tools work with axis-angles properly
2009-09-12 05:06:28 +00:00
51aa207d20 2.5 Anim Bugfixes:
* Rotation order code should be more correct now. Previously was only shuffling axes, and was also doing some evil things to provided that that it shouldn't have been doing, which was causing some flipping issues.

* Built-in keyingsets for 'visual' options should now be more correct. The old code had typos, giving wrong array indices to start from.
2009-09-06 07:22:32 +00:00
1e6efcc965 2.5 - KeyingSet fixes
* Fixed warnings in console about missing (removed) property
* Fixed update problems after creating a new keyingset
2009-09-04 10:41:02 +00:00
15ef88b902 Keying Sets: Added options to add/remove properties from the active Keying Set to the RMB menu (and also via KKEY and ALT-K respectively) 2009-09-04 07:26:32 +00:00
a819ef1bf2 2.5 - Keyframing Bugfixes + Code Cleanups
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module.

* Keyframing (Standard/Auto) - Added proper 'replace' option
Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered.

For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys.

For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-04 04:27:06 +00:00
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
2d38d0d1e1 2.5 - Keying Sets Bugfix
Single-value properties in KeyingSets were not getting keyframed.
2009-08-25 10:32:53 +00:00
e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00
177956a3a7 2.5/Posemode:
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
2009-08-16 03:24:23 +00:00
9a8b01218f 2.5 - Bones with "Euler" rotations can now have their rotation keyframed properly using built-in keyingsets (i.e. the IKEY menu in 3D-View) 2009-08-02 23:31:18 +00:00
062b1b88ad 2.5: Various
* Buttons header: made tab buttons bigger, remove view menu,
  replaced by RMB menu in main region.
* Timeline header: tweak button placement and alignment, added
  a play reverse icon.
* Window type chooser menu: removed audio and scripts windows,
  change console and logic icons.
* Node space: disable the channel region until it is used.
2009-07-23 20:40:51 +00:00
6f0de59c55 NLA SoC: Notifier Fixes for Animation Editors
I've gone through all the Animation Editor operators, making sure they send appropriate notifiers, and that these notifiers are handled. 

* Added a separate category for animation-related notifiers, since the old-style ones attached to specific datatypes only was turning out to be not too feasible.

* For now, the focus has been on making sure that all Animation Editors update when there have been any potentially suitable changes at all. Later on, we can filter these more carefully to only take the ones we really need (for optimisation purposes)
2009-07-10 10:48:25 +00:00
f3c47a66b0 NLA SoC: Separating out F-Modifier API
* F-Modifier API is now in its own file in blenkernel
* Renamed and refactored these so that they're no dependent on F-Curves, since all they really used was the fcu->modifiers list
* Added missing license blocks to a few files
2009-07-02 05:25:14 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
7cb8b3910d 2.5 Animation UI Tweaks:
* Added back backgrounds behind buttons for modifiers and driver targets
* 'Protect' toggle doesn't draw for F-Curves with no keyframes to prevent editing on anymore
* Inserting keyframes on objects using builtin keyingsets now use the right names
2009-04-17 02:13:35 +00:00
f2e40f7234 2.5 PoseLib/KeyingSets bugfixes:
* Replaced a quicky hack needed to get PoseLib working with a proper new group-naming option for KeyingSets. Now, all builtin KeyingSets will use the name of the data (i.e. Object or PoseChannel) as the name of the group new channels are added to

* Fixed a bug with LocRotScale builtin KeyingSet, which meant that scale keyframes were not getting added.

* TAB key (toggle original pose) now works again. Previously, events were flying past too quickly.
2009-04-16 00:33:40 +00:00
4c66f26230 PoseLib: Interactively browsing poses with Ctrl-L now mostly works again
This (most important part) of PoseLib now mostly works again. It even works for PoseLibs saved with the old animation system.

However, there are a few annoying bugs that need to be addressed still:
* When 'confirming' poses, the pose changes to the next one before PoseLib exits. I'm not quite sure where this is coming from yet...
* There are still a few minor bugs in the search-string code that will get ironed out
* AutoKeyframing doesn't work yet for this
2009-04-15 12:04:10 +00:00
2dbf73f6a0 2.5 PoseLib - First steps to get PoseLib to work in 2.5
* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. 
* Added new Animato evaluation functions specifically for use by PoseLib. 
* Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code!

Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
2009-04-15 01:10:36 +00:00
b27e240124 Further simplified code for defining builtin KeyingSets (i.e. made the macros do more!) 2009-04-13 02:57:24 +00:00
b27436af7c 2.5 - Separated Keying Sets code out into its own file 2009-04-13 02:40:56 +00:00