Previously the decimation would take the whole curve into account when
decimating and not just the selected part.
This also contains various smaller bug fixes for the fcurve decimation.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D6286
When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.
* Handles now always move with the key, regardless if they are selected
or not.
* Selecting the key doesn't select the handles anymore, their selection
is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
bundled keymaps.
The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.
Also, this improves/adds comments for related code.
Differential Revision: https://developer.blender.org/D6235
Reviewed by: Sybren Stüvel, William Reynish
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
ked->iterflags actually already had an enum defined, but at the time of the previous
fix, I'd forgotten that it was defined. As a result, "f1 needs NLA remap" got given
the same flag as "include handles when doing keyframe selection checks".
When in TweakMode on NLA strips that had an offset, it was not possible to select
those keyframes in the Summary Channel in the Dope Sheet.
The main gist of it is that the current code is from before the summary track was
introduced, and so could assume that ANIM_nla_mapping_get() would work for all channels
present. Thus, simply converting the clicked frame to nla-mapped time once would be
enough. However, for summary channels, nla-mapping_get() doesn't do anything, since
we can potentially include keyframes from several different objects!
When using the "Current Frame" options for these operators, the Cursor X value
will now be used instead of the current frame. Perhaps the labels could be changed
too, but for now, I guess this will be good enough.
Basically it's a clean keyframes tool, but also removes a channel if the
only remaining keyframe has the default value only and is not used by
drivers or generative modifiers.
It's was used to help with performance of keyframe-heavy scenes in
gooseberry.
Note, as always the curve left after the clean tool is used is not the
same as the original, so this tool is better used before doing custom
editing of fcurves and after initial keyframe insertion, to get rid
of any unwanted keyframes inserted while doing mass keyframe insertion
(by selecting all bones and pressing I for instance)
and graph editor.
This was a tricky commit that was not so straightforward to make work.
The information for bones is not easy to come by in the animation curves,
however we do have some string manipulation tricks to make it happen.
Testing in gooseberry worked for the rigs there, commiting to master now
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.
The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].
Credits:
* Dan Eicher (dna) - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith) - Code review and a few polishing tweaks
Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
This makes a number of operators no longer ask for confirmation, rather it will
show an info message after performing the operation. Ref T37422 for decision. In
particular, these were changed:
* Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers.
* Clear and delete keyframes in the 3D view.
* Align bone to parents.
* Separate bones from armature.
* Group/ungroup metastrips in sequencer.
* Copy/paste objects to/from buffer.
Reviewed By: brecht, dingto
Differential Revision: http://developer.blender.org/D35
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
Channels can now be used as "animation containers" to be filtered
further to obtain a set of subsidiary channels (i.e. F-Curves
associated with some summary channel).
The main use of this is that object and scene summary channels can now
be defined without defining the filtering logic in three different
places - once for channel filtering, once for drawing keyframes in
action editor, and once for editing these keyframes.
An indirect consequence of this, is that the "Only selected channels"
option in Timeline will now result in only the keyframes for a
selected bones getting shown (when enabled), instead of all keyframes
for the active object. This was requested by Lee during Durian, and is
something which has only become possible as a result of this commit.
- Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying.
- Merge method, so the pasted keys can overwrite keys in their range or the entire curve.
Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup.
Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once.
I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet...
Also performed some more renaming work in the code...
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one.
This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.
I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
and other operations the nla mapping would be applied to the curves, but not
restored correctly. The unmap function was not the inverse of the map function,
and it's not clear to me it's even possible to make it so due to repeat, so
now the old coordinates are backed up in a list and then restored afterwards.
* Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips.
* Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools.
* Submenus displaying the options available for certain operators now will now show the hotkey for the operator on the menu entries.
* Added an option for mirroring keyframes in the Graph Editor which makes use of the new cursor
Main Feature:
* It is now possible to choose which AnimData block is the 'active' one for editing, and/or select them too. AnimData blocks are generally the dark blue and lighter-blue expanders (i.e. Scene, Object, Camera, Lamp, Curve, Armature, etc.)
* Objects are no longer selected/deselected when AKEY is used to toggle selection of channels. This was getting a bit annoying.
* Following on from selection of AnimData blocks, it is now possible to select/make active an AnimData block in the animation editors, and change the active action for that block via the 'Animation Data' panel in NLA Editor's properties region.
--> Be aware that user-counts are not totally handled correctly there yet, so some funky behaviour might be seen...
--> It is possible to assign a new action, or to assign an existing one, allowing to switch between actions as in the past with Actions/IPO Editors...
Other tweaks:
* Some code tweaks towards making the 'Euler Filter' feature for Graph Editor working sometime soon
* Added some backend code for snapping the values of keyframes to a single value. Still need to work out some UI for it though.
* Shuffled the code for ACT_OT_new() around, and removed the poll() callback so that it worked in NLA too.
* Fixed some more notifier bugs with deleting bones and a few other editmode operations for Armatures.