Commit Graph

156 Commits

Author SHA1 Message Date
383c4ba3d8 Fix excessive dependency graph evaluation while painting strokes
Particularly noticeable when vertex painting with a subsurf modifier.

In some cases every sculpt or paint stroke step would evaluate the dependency
graph. This should only happen for redraws. Now more selectively choose if the
dependency graph should be evaluated to initialize the view context. Doing it
in the view context evaluation is somewhat hidden, now it's more explicit.

Differential Revision: https://developer.blender.org/D5844
2019-09-18 18:19:27 +02:00
8342a124c4 DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.

This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.

Reviewed By: sergey, brecht

Maniphest Tasks: T55617

Differential Revision: https://developer.blender.org/D4824
2019-05-09 13:27:23 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
5279d118c2 Cleanup: style, use braces for editor/metaball 2019-03-26 21:16:26 +11:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
f06dc36c35 Select Similar: use kdtree de-duplication
Avoids redundant tree traversal when finding nearest.
2019-03-21 02:42:31 +11:00
Dalai Felinto
540f50a4da Unify "Hide Selected / Reveal Hidden" operator names
All edit mode related operators are now "Hide Selected / Reveal Hidden".
Before we had different variatons of them:

Hide Selection:
* MESH_OT_hide
* GPENCIL_OT_selection_opacity_toggle

Hide Selected Bones:
* ARMATURE_OT_hide

Hide:
* MBALL_OT_hide_metaelems

Hide Selected:
* CURVE_OT_hide
* PARTICLE_OT_hide
* POSE_OT_hide
* UV_OT_hide

Reveal Bones:
* ARMATURE_OT_reveal

Reveal:
* MBALL_OT_reveal_metaelems

Operators not renamed:
* Hide Curves (GRAPH_OT_hide)
* Hide (OUTLINER_OT_hide)

Note we can do a step further and mass rename them to match their UI
names. Where Reveal Hidden is Show Hidden. But for now at least they are
all unified.
2019-03-19 17:26:09 -03:00
899fc0331c BLI_kdtree: use 1d tree for select similar 2019-03-20 02:06:07 +11:00
109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00
53b484d081 DNA: rename select_color -> select_id
The term color is misleading, it's an integer id that happens to be
written to a color in some cases, then converted back to an integer.
2019-02-19 09:45:48 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
ffd0fee97c Cleanup: comment indentation & spelling 2019-02-11 10:51:25 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
221d078641 Multi-Objects Metaball: Selection refactor - fix pick and box selection
This is inspired/based on the code we use for armature bone selection.
Both pick selection, and box selection should be working now.
2018-11-09 16:40:43 -02:00
0b837a4986 Cleanup: style, use const args 2018-11-08 08:02:09 +11:00
5f8d369495 Multi-Objects: MBALL_OT_select_similar
Compared to previous implementation, the following has been changed:
* Threshold: is now an absolute value. This allows a comparison with e.g. radii
  that are much larger than selected radius. This is also consistent with
  `CURVE_OT_select_similar`

* Radius in world space is the average of the radius scaled in x, y and z
  directions
* Since MetaBalls are symmetrical, rotation is only considered from 0 to π/2.
  So for example rotations of 90° and -90° are considered equal.
  This is also consistent with the way `CURVE_OT_select_similar` works.

Fix/changes from committer (Dalai Felinto):
* Drawing not updating after changes. (see original patch for details).

Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D3895
2018-11-07 00:15:39 -02:00
Dalai Felinto
0a893c0901 Multi-Objects: MBALL_OT_select_all
Based on D3893 by Habib Gahbiche.
2018-11-06 23:32:49 -02:00
Dalai Felinto
046ec863ff Multi-Objects: MBALL_OT_duplicate_metaelems 2018-11-02 16:15:21 -03:00
Dalai Felinto
6bee49eca4 Multi-Objects: MBALL_OT_delete_metaelems 2018-11-02 16:15:21 -03:00
4fa39d9df8 UI: show confirmation for metaball delete
Matches other modes.
2018-10-10 10:31:48 +11:00
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
750a78be9c 3D View: improve selection locking
Locked selection would still occlude with objects which could not be
selected.
2018-06-19 16:43:01 +02:00
9c65227061 Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:

- If there are no viewports, selection tag was not done. Causing possible
  issues when object becomes visible.

- Required special trickery to detect which data to tag for update.

- Was causing crash when transforming/selecting markers in clip editor.
  This is because selecting marker needed to poke viewport to redraw, since
  selected bundles will be displayed differently in viewport.
2018-06-13 16:07:55 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
f897d95372 EditMBall: multi-object select random
D3356 by @Quetzal
2018-05-12 22:16:09 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
5e81d993af Merge branch 'master' into blender2.8 2018-03-19 18:14:05 +01:00
566f4e06ba Cleanup: move metaball undo into own file 2018-03-19 16:59:34 +01:00
9342f55d12 Merge branch 'master' into blender2.8 2018-03-08 17:54:52 +11:00
ecab7bef69 Cleanup: Rename view3d context set function
Use common prefix so adding related functions share the prefix.
2018-03-08 17:30:24 +11:00
a8777f9058 Merge branch 'master' into blender2.8 2017-11-20 20:45:03 +11:00
0a69e3b307 Option not to select with un-hide
D1518 from @mba105 w/ edits
2017-11-20 02:28:07 +11:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
45b764e95b 3D View: new nethod of opengl selection
Intended to replace legacy GL_SELECT, without the limitations of
sample queries which can't access depth information.

This commit adds VIEW3D_SELECT_PICK_NEAREST and VIEW3D_SELECT_PICK_ALL
which access the depth buffers to detect whats under the pointer,
so initial selection is always the closest item.

The performance of this method depends a lot on the OpenGL
implementations glReadPixels.

Since reading depth can be slow, buffers are cached for object picking
so selecting re-uses depth data, performing 1 draw instead of 3
(for 24, 18, 10 px regions, picking with many items under the pointer).

Occlusion queries draw twice when picking nearest,
so worst case 6x draw calls per selection.

Even with these improvements occlusion queries is faster on AMD hardware.

Depth selection is disabled by default, toggle option under select method.
May enable by default if this works well on different hardware.

Reviewed as D2543
2017-03-09 06:22:02 +11:00
6f3f891c58 Rename BLI_rct*_init_pt_size -> radius 2017-03-08 23:23:39 +11:00
4a4d71414e BLI_rect: add init from point functions
Initialize a rectangle from point+size.
2017-03-05 20:51:23 +11:00
28ca3ebc5f Fix T47969: Select Random always uses same seed
Increment the seed on each use,
otherwise calling again selects the same order, unless you manually adjust the seed.
2016-03-29 01:24:57 +11:00
5c63415afe Fix crash w/ metaball undo & track last-selected
Meta-balls would access freed memory on undo.
This fixes the bug and stores the active-meta in the undo state.
2015-12-03 20:01:38 +11:00
a374ff16b5 Cleanup: editor api naming
- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
2015-11-18 12:22:00 +11:00
05acf3d43a Random Select Seed Option
Add 'Seed' option for all random select operators

D1508 by @mba105, w/ edits
2015-10-10 23:52:11 +11:00