Commit Graph

431 Commits

Author SHA1 Message Date
4a9ee46c14 UI: don't use operators anymore for handling user interface events, but rather
a special UI handler which makes the code clearer. This UI handler is attached
to the region along with other handlers, and also gets a callback when all
handlers for the region are removed to ensure things are properly cleaned up.
This should fix XXX's in the UI code related to events and context switching.

Most of the changes are in interface_handlers.c, which was renamed from
interface_ops.c, to convert operators to the UI handler. UI code notes:
* uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is
  required to properly cancel things like timers or tooltips when the region
  gets removed.
* UI_add_region_handlers will add the region level UI handlers, to be used
  when adding keymap handlers etc. This replaces the UI keymap.
* When the UI code starts a modal interaction (number sliding, text editing,
  opening a menu, ..), it will add an UI handler at the window level which
  will block events.

Windowmanager changes:
* Added an UI handler next to the existing keymap and operator modal handlers.
  It has an event handling and remove callback, and like operator modal handlers
  will remember the area and region if it is registered at the window level.
* Removed the MESSAGE event.
* Operator cancel and UI handler remove callbacks now get the
  window/area/region restored in the context, like the operator modal and UI
  handler event callbacks.
* Regions now receive MOUSEMOVE events for the mouse going outside of the
  region. This was already happening for areas, but UI buttons are at the region
  level so we need it there.

Issues:
* Tooltips and menus stay open when switching to another window, and button
  highlight doesn't work without moving the mouse first when Blender starts up.
  I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to
  arrive..
* Timeline header buttons seem to be moving one pixel or so sometimes when
  interacting with them.
* Seems not due to this commit, but UI and keymap handlers are leaking. It
  seems that handlers are being added to regions in all screens, also in regions
  of areas that are not visible, but these handlers are not removed. Probably
  there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00
5d8cfef713 2.5
Mainwindow had wrong subwindow rect definition.
2008-12-06 16:22:21 +00:00
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00
a1b2c0c0fb Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on. 

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate(). 

- Moved Operator-Property API to new C file.
2008-11-19 16:28:11 +00:00
fd8c94fdb1 2.5: gesture code in WM
- Simplified and cleaned previous border code
  It was a bit too complex, too many data manipulations

Original idea was to have WM API calls to manage border, circle, lines, 
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example. 

Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)

Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
  work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
  gestures in Blender work. These will be configurable per area-region, and WM
  then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
  to which you then can assign operators. Such events will be generated with low 
  priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
13ac9079cc Cleanup of area-rip operator
- moved from WM to Screen code (it uses active area)
- less code :) result of cleaning some calls
- added WM_window_open() to WM API for this
- now opens new window on top of area, and leaves old screen unaffected
  (simple, atomic, the 'do not think for user' convention :)
2008-11-18 13:51:02 +00:00
8c84a43385 2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
  design, which should make a design based on user-less exec() first, then
  wrap invoke() and modal() around it. The exec() should be callable with
  only Context and properties.

- split now works again; and inversed as previously, if you drag from a
  triangle (action zone) inside area it subdivides area as expected.

- dragging from triangle outside area, over an edge, joins areas

- split has been simplified, it had too many options... it could just work
  simpler (now)

- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
  which can be handled by others (so other gestures can be added in action zone
  too)


Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier? 
- files grow to large, will clean


Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
4a4b0732e5 Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
  create one timer per window, this replaces that with a way to let operators
  or other handlers add/remove their own timers as needed. This is currently
  delivered as an event with the timer handle, perhaps this should be a notifier
  instead? Also includes some fixes in ghost for timer events that were not
  delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
  operator. This is used in the UI code to communicate the results of opened
  blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
  operator or handler, so there were exceptions added for this, which is one
  of the reasons they might work better as notifiers, but currently these
  things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
  not.

* Added a free() callback for area regions, and added a free function for
  area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
  and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
  last created region on top. These are useful for tooltips, menus, etc, and
  are not saved to file. It's using the same ARegion struct as areas to avoid
  code duplication, but perhaps that should be renamed then. Note that redraws
  currently go correct, because only full window redraws are used, for partial
  redraws without any frontbuffer drawing, the window manager needs to get
  support for compositing subwindows.

* Minor changes in the subwindow code to retrieve the matrix, and moved
  setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
  with modal_handler.

* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
  created in. This means for example that when a transform operator is invoked
  from a region but registers a handler at the window level (since mouse motion
  across areas should work), it will still get removed when the region is closed
  while the operator is running.
2008-11-11 15:18:21 +00:00
a06f4f3817 == Rip Area into new Window Operator ==
- operator that rips current area into new window
- implemented on the window level.
- sets C->area in current context if necessary
== fix ==
- small bugfix: missing return in WM_event_add_keymap_handler
2008-06-19 19:09:21 +00:00
a019f1d3d6 2.5 Branch
==========

* Changed wmOperatorType, removing init/exit callbacks and adding cancel
  callback, removed default storage in favor of properties. Defined return
  values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
  handlers. Now it frees based on return values from callbacks, and just
  keeps a wmOperator on the heap. Also it now registers after the operator
  is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
  otherwise, gives more readable code in my opinion. Added OP_verify_*
  functions to quickly check if the property is available and set if it's
  not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
  which takes a function pointer instead of a list, avoids macro's and
  duplicating code.
* Fix a crash where the handler would still be used while it was freed by
  the operator.

* Spacetypes now have operatortypes() and keymap() callbacks to abstract
  them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
  SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
  leaving that context, instead of leaving the pointers there.

* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
  cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
  give link errors.

* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
  the frame.
2008-06-11 10:10:31 +00:00
161d60debf == join areas operator ==
- draw arrow in area that will removed and draw area that will be kept lighter (change from trunk: without arrow)
- not using notifications yet, but uses flag in ScrArea to determine draw type for area. (might be worth discussing)
- experimental: swapping of areas extended a bit, which allows user to choose area a bit more freely
2008-01-21 21:36:02 +00:00
a2074a1522 Changes to the "join area" operator.
This is a patch by Michael Fox (mfoxdogg) that make more
easy join two are, just RMB+Alt in the "origin" area,
drag the mouse to the "target" area and release the mouse.

Note that this is not a "final mouse-bind" for the join
operator, just an easy and simple option for test in 
this early stage of 2.5.

Other note: maybe it's a good idea add azones here ?
2008-01-20 04:39:50 +00:00
0db1aed7e1 More change to the gesture manager.
After check this a little more I make some changes to the
API and now work on the following form:
	WM_gesture_init(C, type);

	while() {
		/* handler event, etc */
		/* if something change. */
		if(need_update) {
			/* update the gesture data and notify about it. */
			WM_gesture_update(C, data);
			WM_event_add_notifier (.. WM_NOTE_GESTURE_CHANGE ..);
		}
	}
	WM_gesture_end(C, type);

Another of the change is that now the gesture data is a link list
in the window struct, so we can have multiples "gestures" (but
of different type) at the same time.

Also take care that the "gesture data" is reusable, that mean that
only alloc it 1 time and use in all the place, that is
why don't support multiple gesture of the same type, but of course
that can be change.
2008-01-19 21:54:33 +00:00
b80049a139 New "Gesture Manager" system.
This is a first implementation of the "gesture manager" system,
the idea is put the WM in a automatic draw mode so we can
implement different "Gesture types" to draw different class
of data (lasso, bound box, etc).

The gesture data is passed through the data field of the notifiers,
i think that we can change this to something like:
	WM_gesture_init(C, data); /* put the data in the context. */

	while() {
		/* send WM_NOTE_GESTURE_CHANGED to update screen */
	}

	/* send event and free the data in the context. */
	WM_gesture_end(C);

Also i add a new operator and event to test the gesture manager.
The new operator is the "border select" function, just press BKEY
in the window and LMB or ESCKEY to exit.
In the case of LMB you can see a print in the console about the
BORDERSELECT event.

All this still need a lot of work, comment are welcome.
2008-01-19 17:54:05 +00:00
Nathan Letwory
d7223cb3aa * clean up ^M
* make default size of action zones smaller (still draw them, but that could be also made optional).
2008-01-17 23:03:37 +00:00
2dc143552f Fix uninitited list pointer when duplicate an area. 2008-01-17 16:22:37 +00:00
Nathan Letwory
d72af0a5a9 * First working version of a new split tool for areas.
- LMB+drag from lower left action zone. LMB release confirms
  - RMB or ESC cancel.

TODO:
  - subdiv (drag to center)
2008-01-17 13:50:54 +00:00
Nathan Letwory
0e476af66e * Start ActionZone support for areas. This is bScreen level stuff to be able to do funky stuff.
Right now 2 AZones are defined for each new ScrArea, and mouse over is now detected. Enter ugly triangle.
2008-01-17 05:33:54 +00:00
Nathan Letwory
7e14c5d119 * rearrange screen level drawing code a bit in preparation for tests. 2008-01-16 19:49:34 +00:00
Nathan Letwory
3eca7d1d06 * I gotta remember my mantra for real
"first compile, then commit".

Of course, if compile fails, don't commit.
2008-01-15 23:15:56 +00:00
Nathan Letwory
abc325092f * undutchification of printf's
* remove unnecessary printf's
* clean a bit, some doc strings
2008-01-15 23:08:10 +00:00
da11a3f38e Operators: Join Areas
add split area to screen manager
- RMB+ALT down on area edge activates
- mouse move interactively to area that is to be removed
- LMB to confirm, ESC to cancel
TODO: 
- notifications for interactive drawing to mark area to remove

Some fixes
- uninitialized var warning.
- exit function of operators need to run before modal handler is removed if operator is used there.
- replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator.
- respect return value of wm_handler_operator_call() and break out of operator handling.
2008-01-15 20:42:00 +00:00
Nathan Letwory
9e9ebfc12c * check for NULL. Could crash if passed parameters were NULL. 2008-01-15 19:28:57 +00:00
Nathan Letwory
3469906125 * area split:
- prevent a few more cases of Potential Crash.
- tweak moving stuff.
2008-01-15 14:40:43 +00:00
5ed9571ea5 More "data types" for the Operator property system.
Now you can set/get: float, arrays (int and float) and string.

The only special function is OP_get_string, it is special
because return a pointer to the IDProperty data, so you can't
change/resize/free the string.

It's possible "fix" this with:
 1) Return a "const char"
 2) Return a duplicate string

All this new function are not in use yet, but i make a simple test
with the "move areas" operator (add a property of every type and then
print the result in the other size) and work fine, more test are welcome.

Other thing to check is the new OP_free_property function, because this
properties are only local to the operator, i choice free all this in the
"exit callback" of every operator (only move areas have property now), 
so comment about this are welcome too :)

Also add some notes to the WM_api.h file.
2008-01-15 04:49:09 +00:00
Nathan Letwory
8a7558a4fb * fix for crash when mouse cursor changed areas. Not enough was tested, so sometimes we got invalid edges. 2008-01-14 20:57:43 +00:00
Nathan Letwory
c89b96645e Operators: Split Area
This commit adds split area to the window/screen manager.
 - RMB down on area edge activates
 - mouse move interactively moves areas through new edge.
 - RMB up to confirm action
 - ESCKEY or LMB to cancel.

This still crashes in some situations, but I'm on it!
Also will start using new operator property system by bdiego
2008-01-14 20:46:42 +00:00
2a0055401e New API to access Operator properties.
This is a simple API around IDProperty to store properties
in the Operator, it is really simple and this first commit
just add support for IDP_INT data type.

Take care that this "properties" are not save yet and you get
some "Error totblock" more with this.

I add some notes to the WM_api.h file, please check this,
comment and ideas are welcome.
2008-01-14 19:44:20 +00:00
43cf3af8c0 Blender 2.5 project: added first more complex handler + operator
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
  move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
  method for adding tools and handlers. I think it's close, but
  might need some tweaks.
2008-01-10 17:38:17 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00