The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should
be saved.
Note that tiled images won't be automatically saved if they have never been saved before.
For single images this is handled by packing them, but packing of tiled images isn't
supported yet.
However, in that case the file closing dialog will at least show a warning now instead of
completely ignoring tiled images.
When using the color picker on a image editor it tries to read the color
from the original image. When there is no original image the code
crashes during the determination of the UDIM tile number.
There are 2 approaches to solve this.
1. Modify `BKE_image_get_tile_from_pos` to support NULL pointers.
2. Modify `ED_space_image_color_sample` with an early exit.
This patch modifies `ED_space_image_color_sample` with an early exit.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6629
Previously, non-default alpha or float settings had be set manually.
With this change, the Add Tile and Fill Tile operators initialize
width, height, alpha and float from the currently selected tile
if it has a vaild ImBuf, otherwise from the first tile.
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender.
With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser.
Therefore, code that is not yet aware of tiles will just access the default tile as usual.
The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9.
Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator.
The following features are supported so far:
- Automatic detection and loading of all tiles when opening the first tile (1001)
- Saving all tiles
- Adding and removing tiles
- Filling tiles with generated images
- Drawing all tiles in the Image Editor
- Viewing a tiled grid even if no image is selected
- Rendering tiled images in Eevee
- Rendering tiled images in Cycles (in SVM mode)
- Automatically skipping loading of unused tiles in Cycles
- 2D texture painting (also across tiles)
- 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders)
- Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID)
- Different resolutions between tiles
There still are some missing features that will be added later (see T72390):
- Workbench engine support
- Packing/Unpacking support
- Baking support
- Cycles OSL support
- many other Blender features that rely on images
Thanks to Brecht for the review and to all who tested the intermediate versions!
Differential Revision: https://developer.blender.org/D3509
flipped to bottom
While flipping the header to bottom works in the MCE (because MCE doesnt
allow overlapping UI) we need to take the regions visible rect into
account for the Image Editor.
Also correct clickable scubbing area (poll for frame_change) in the
Image Editor and the MovieClip Editor not taking UI_DPI_FAC into
account.
Maniphest Tasks: T70905
Differential Revision: https://developer.blender.org/D6090
Update image undo to store buffers for each step:
- Undo buffers share tiles to avoid using too much memory.
- Undo support for different sized buffers
allowing operations such as crop or resize.
- Paint tiles have been split into separate API/storage.
- Painting speed wont be impacted significantly
since storing the extra tiles is done after the stroke & only
for the first undo step.
Resolves T61263, see D5939 for details.
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
We would not take into account the user "Zoom Axis" setting in certain
2D space viewports. In addition to this, the "Scale Zoom" didn't work
consistently in these spaces either.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5132
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
The basic idea is that such new images will be packed into the .blend file
when saving all modified images from the quit dialog. To make this workflow
nicer a number of changes were made to how this type of packed image is
handled.
* "Save Modified Images" now packs generated images into the .blend file.
* "Save As" for packed images now automatically unpacks the image, so that
it's easy to save automatically packed images. "Save Copy" keeps it packed.
* "Save" for packed images now re-saves the image into the .blend file, so
that it's effectively the equivalent of "Save" for non-packed images.
* Empty image filepaths are no longer remapped when saving the .blend file.
Previously it would become e.g. "//../../" which makes no sense for generated
images with no filepath yet.
* Hide unpack button and filepath for such packed images with no filepath.
Unpacking does not work in a predictable way without a filepath, better
to just "Save As".
Editing properties like generated X/Y size clears any changes to the image,
and it's not obvious that this is destructive. Now if the image has been
painted on or baked to, buttons to Save or Discard changes will appear and
editing the properties will be disabled until doing one of these.
This adds a new dialog that is shown whenever a file is closed.
So, either when a new file is opened, or when Blender quits.
The dialog allows to save unsaved changes. Furthermore it also
allows saving images that have been modified in Blender, but are
not saved yet.
Known limitations:
* Images that have no file path and have not been packed before,
are not saved.
* On MacOS the old dialog is shown when Blender quits.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4860
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.
Majority of the change is actually related on passing reports around.
On a positive side there are more error prints which can become more
visible to scripters.
There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.
Reviewers: brecht, campbellbarton, mont29
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4884