Commit Graph

713 Commits

Author SHA1 Message Date
fbed29a246 Merge branch 'master' into temp_remove_particles 2016-04-15 17:59:54 +02:00
c97b0b14e3 NLA Copy/Paste Modifiers: Apply similar fixes as those done in Graph Editor 2016-04-15 20:05:08 +12:00
26e8798561 FModifiers: Various tweaks for consistency + improved behaviour
* Use an RNA enum callback for NLA FModifier types too
* Cleaned up tooltips for these operators in Graph and NLA editors
* Fix update notifiers after adding FModifiers in the Graph Editor
2016-04-15 20:05:07 +12:00
35a089d960 FModifiers: "Add Modifiers" in Graph/NLA Editor buttons now uses a dropdown instead of a button
This brings the UI here more in line with the Constraints and Modifiers UI's.

TODO:
* The tooltips/descriptions on the operators now need fixing, as we can no longer
  use custom tooltips when defining these buttons.
* The operators need to be fixed to only operate on the active data
2016-04-15 20:05:06 +12:00
6bddad2c4e Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related copy-paste buffer free callbacks 2016-04-15 20:05:06 +12:00
29a792a75b Removed all direct uses of BKE_particle.h and DNA_particle_types.h from source/blender/editors. 2016-04-12 13:04:31 +02:00
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
c1cfdc59a3 Fix T46958: NLA Editor's 'Add Modifier' button is the wrong size on Retina Display 2015-12-12 23:10:07 +13:00
Julian Eisel
175110ec87 Cleanup: 'area' vs 'region'
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).

Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
2015-11-28 17:22:44 +01:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
a79c519e5d Fix T45755: Bad NLA text alignment 2015-09-11 23:32:15 +10:00
79af9b1260 Action Management Feature Request/Regression T45535
By popular request, restored the ability to shift-click on the X (unlink) button
to unlink the action (from the active action slot), clear the Fake User, and
also remove the NLA-stashed copy (only works for the current object/NLA stack though).
2015-08-26 02:30:09 +12:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
dfc672f8bb SCons: Fix for really nasty bug with polluting configuration environment
The issue was caused by the following construction:

  def = env['SOMETHING']
  defs.append('SOMETHING_MORE')

Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-04 18:06:28 +02:00
Julian Eisel
b05cf040cb Cleanup: Use bool instead of int 2015-07-01 21:48:42 +02:00
a77edab320 Cleanup: use bools 2015-07-01 16:57:18 +10:00
bf69453ae7 BLI_string: add BLI_snprintf_rlen
use when the length of the destination string is needed.
2015-04-22 05:37:22 +10:00
c95f38b92a Fix for another NLA drawing bug uncovered by the previous commit
With multiple strips in tweakmode, only the one tagged as being "active"
would get drawn in the correct colours, while all the others would just
get drawn as a selected strip instead.
2015-04-14 18:39:05 +12:00
097801e701 NLA: Shift-Tab toggles tweakmode AND makes that track solo
To help make it more convenient to edit stashed actions, Shift-Tab
(i.e. holding down the Shift key, which "tabbing" into tweakmode as
usual to edit the action referenced by the active NLA strip) now flags
the NLA Track that the strip occupies as being "solo" too.

This allows you to use the NLA to select a stashed action, then Shift-Tab
to start editing it without any other actions in the NLA stack interfering.
Like the "Next/Previous Layer" tools in the Action Editor, this is designed
to help with checking on stashed actions.
2015-04-14 18:39:02 +12:00
1c96a84320 Cleanup: use BKE_animdata_* prefix 2015-04-04 15:13:56 +11:00
53f4aa7817 WIP: Added dedicated operator for unlinking actions from the Action Editor (NLA buttons support to come)
After looking into this more carefully, I've found that we do in fact need a dedicate
operator to add some custom logic when trying to unlink an action from the editor/datablocks.

Specifically, this new operator does the following:
1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
   or else, everything turns to custard.
2) If the Action doesn't have any other users, the user should at least get
   a warning that it is going to get lost.
3) We need a convenient way to exit Tweak Mode from the Action Editor
4) If none of the above apply, we can just unlink normally

This commit implements this for the Action Editor, with stubs for the NLA Editor too.
Those will be fixed next.
2015-04-04 11:37:06 +13:00
03f2e5d4a6 Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the
text boxes anymore. This used to cause problems if the names were long, or
if text boxes were set to have transparent backgrounds.

Thanks to kopias for reporting on IRC.
2015-04-04 01:40:01 +13:00
4aeb34dc82 Cleanup: use const for typeinfo 2015-03-30 22:15:06 +11:00
268524c025 Cleanup: use const for typeinfo 2015-03-30 21:18:49 +11:00
4ad31d5bab NLA Drawing Tweaks
* Strips in muted tracks are also drawn with dotted borders now to make it clearer
  that they are not contributing.

TODO:
* Perhaps dotted should be used for protected, and opacity for muted instead?
2015-03-01 02:34:54 +13:00
f4a418b031 Crash when deleting NlaTrack
Steps to reproduce:
1) Create an object, animated with shape keys
2) Copy it with Alt-D
3) Push action down to nla track
4) Select that track and delete it

In attached file 1-3 steps are completed.
{F138559}

Alexander (Blend4Web Team)

Reviewers: aligorith

Subscribers: yurikovelenov, Evgeny_Rodygin, valentin_b4w, AlexKowel

Differential Revision: https://developer.blender.org/D1015
2015-01-25 18:55:05 +13:00
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
844909b294 Fix for typo + memory leak 2014-12-05 14:15:46 +13:00
e93990dfc5 Bugfix T42697: Hiding/unhiding NLA strip doesn't update the 3D Viewport
The Toggle Muting operator was missing code to tag the animation to get recalculated.

This was also missing from a few other operators too, including Snap, and
Add/Paste FModifiers .
2014-12-05 14:14:50 +13:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
c31f74de6b Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
5e0e175422 Cleanup: spelling (D831) 2014-11-03 23:28:16 +01:00
8ba33a69c8 Cleanup: rename draw_markers_time -> ED_markers_draw 2014-10-28 19:03:13 +01:00
36da579d12 Markers: show the area that handles marker events 2014-10-28 18:51:28 +01:00
2f0bdcb306 Fix T41041: 'Delete keyframe' removes markers too
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
2014-10-28 17:51:43 +01:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
4bc62b31af Fix for RNA_int/enum mixup 2014-07-07 06:46:57 +10:00
89aee74c81 Bugfix: Selecting object channels in NLA editor didn't make the object active 2014-07-06 20:27:24 +12:00
9ca0c7eea3 Ctrl-F now activates the filter-by-name functionality for Animation Editors 2014-06-24 17:53:13 +12:00
9c9fc626b7 Comments: Note direction in doxy args 2014-05-29 22:05:07 +10:00
6c721a86ff Cleanup: Use doxy for more structured comments 2014-05-29 21:17:48 +10:00
193e77cc67 Fix T40201: Keyframe edits fail to update the viewport 2014-05-19 00:24:45 +10:00
2149886033 More UI messages fixes and tweaks. 2014-05-13 15:07:24 +02:00
1c2e6de969 Usual typo and style fixes in UI messages... 2014-05-12 23:08:31 +02:00
c5a946b2b8 Tweaking tooltip for NLA tweakmode enter to be a bit more descriptive 2014-05-09 16:18:28 +12:00
b2b7b3f796 NLA Editor Bugfix: Select NLA tracks too when selecting strips 2014-05-09 16:17:04 +12:00