Set and clear parents for all elements in the selection in the outliner.
This also removes the popup menu for setting the parent to curves,
armatures, and lattices. It makes more sense to keep the outliner
simple and only do object parenting.
`IFACE_` is for short strings always shown in UI (like labels of buttons,
menu entries...). Every thing else, especially when more than a couple
of words, must use `TIP_`.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
There were at least three copies of those:
- OB_RECALC* family of flags, which are rudiment of an old
dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
as a separate set since the graph itself did not handle
particle systems.
- DEG_TAG_* which was used to tag IDs.
Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.
Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.
Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.
Fixes T58632: Particle don't update rotation settings
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.
Otherwise not being explicit with includes always end up biting in
unexpected ways...
Use drag&drop to parent objects in the outliner by holding down shift.
Previously it was easy to accidently parent objects and there was no way to notice it immediatly.
In some views it is possible to parent objects without using shift; should be obvious from context.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3812
Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.
Currently only outliner drop operators have been updated to use this mechanism.