Commit Graph

195 Commits

Author SHA1 Message Date
acd98599ff Fix T65397: Assigning shortcut to editor properties gives errors 2019-10-18 18:50:18 +11:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
516afd0162 Implement Movieclip filter for action editors
Allows to disable keyframes from movie clips in dopesheet.

Reviewers: brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D5203
2019-07-09 09:59:34 +02:00
1f650c402d Cleanup: style, use braces in RNA 2019-06-04 00:24:38 +10:00
d00c54c855 Cleanup: reorder report argument for pointer assignment
Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
2019-05-20 23:11:57 +10:00
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
c9ed39925a Fix T63649: Action group expand setting for graph editor missing
I did not rename the other property to `show_expanded_dopesheet`
yet (as suggested in the report), because:
* Would break compatibility (haven't found any addon using it though).
* I'm not sure if this really only affects the dopesheet.
2019-04-23 11:24:55 +02:00
024d40b504 Cleanup: comments (long lines) in makesrna 2019-04-22 06:30:08 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
a2a571987c Fix T62960: Expanding/Closing Constraints/Modifiers causes re-render
Mark specific properties as no-dependency-graph tag.

This is needed to avoid a centralized Copy-on-Write tag from RNA
pointer update.
2019-04-01 14:30:42 +02:00
0e9ea707b5 Fix T58721: Keyframing one transform option reset other transforms
Use dedicated flag to tag animation just for copy-on-write synchronization,
which makes it so copies of the original data blocks gets in sync with the
original ID. This will not flush the animation update to all objects which
depend on that animation.

If such flush is required, use ID_RECALC_ANIMATION.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4508
2019-03-13 15:51:44 +01:00
50a8a95ce3 Fix T60086: missing update when removing fcurves from Python API. 2019-03-08 15:41:03 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65340ad73f Fix T60753: Graph Editor showing cache curves regardless of filters
This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.

Furthermore, these channels also respect the "Only Selected" toggle too now.
2019-02-04 00:41:14 +13:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
27619d7271 UI: icon set updates by Andrzej Ambroz. 2018-12-31 13:52:45 +01:00
c75a25e9e1 Fix issues with hide/restrict icons after recent changes.
Set the names to match the original order again, to avoid breaking addons and
various places in the code that relied on them.
2018-11-02 15:21:54 +01:00
1fb9fcb333 Cleanup: indentation 2018-10-31 14:43:25 +11:00
William Reynish
b18ac77df3 UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
  that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
  and descriptive text labels. This makes it clearer which item is the main
  radio button, is more consistent with other popovers, and allows us to use
  more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
  f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
  update correctly when enabled or disabled, by flipping the order in the
  icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
  the last places where they were used.
* Updated many icons to be clearer & more consistent.
2018-10-29 19:04:07 +01:00
0628fe7a6c Followup to previous change, reduce number of relations updates
Only tag relations update when new f-curve was allocated. This solves
possible too slow keyframe insertion when doing character animation,
but still does proper relation update when new ID component became
animated.
2018-10-22 17:13:19 +02:00
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
c0a8a29ae6 AnimEditors: Remove the toggles to enable name/collection-based filtering
Now the name/collection filters run when there's some text,
and don't run when the box is empty, thus reducing an extra
step that was needed before these options could be used.
2018-06-26 21:44:14 +12:00
2ca8230f67 Merge branch 'master' into blender2.8 2018-06-09 14:43:01 +02:00
fb565ddb68 Cleanup: trailing space in RNA 2018-06-09 14:40:09 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
a7f16c17c2 Fix various i18n ambiguous issues reported in T43295. 2017-03-24 20:02:15 +01:00
440d104279 Refactor RNA property: split flags in property flags, parameter flags, and internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.

To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.

This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).

And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).

Reviewers: sergey, Severin

Subscribers: dfelinto, brecht

Differential Revision: https://developer.blender.org/D2400
2016-12-12 15:46:06 +01:00
Julian Eisel
16ed49b26e UI Messages: Consistent spelling of term "data-block"
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2016-09-19 16:50:45 +02:00
c8be112523 RNA: rename sorting -> sort
Shorter and consistent with other RNA.
2016-07-08 00:56:01 +10:00
124bfa4d2d Cleanup: spelling, style 2016-07-08 00:48:45 +10:00
92c9bdbbb9 Animation Editors: Object datablocks are now sorted alphabetically by default
A long requested feature has been to have objects appear in alphabetical order
in the animation editors, so that it is easier to find where they occur. This
commit implements support for this.

The main sticking point has been the performance impact of having this sorting
happening all the time (as the actual list of "bases" cannot be modified, as the
old depsgraph still needs random-looking unsorted order of objects for scheduling
updates). However, it recently occurred to me that perhaps by restricting it to
the one case where the ordering actually matters (i.e. when we're getting the channel
list for drawing all channels, vs operating on them), and adding a toggle to turn the
sorting off in heavy scenes when it might bog down things, that it will probably
be acceptable enough in general.  Furthermore, if things get really bad, we can investigate
putting in place some sort of caching scheme for this too - though hopefully the
new depsgraph will make that unnecessary (i.e. it doesn't sort the bases directly anymore).
2016-07-08 01:49:23 +12:00
6a4967ca6e AnimEditors: Fuzzy/Multi-Word Name Filtering
Thanks to D1080 by @rockets, I've now been able to easily implement the
ability to type multiple word snippets/partial words into the text filter
field (in the Animation Editors), and have it filter the channels which
contain just some of those parts (instead of having to match everything).

For example, the following search strings will now work:
* "loc rot" or "lo ro" will now filter all location and rotation FCurves
* "col loc" will filter all location and color FCurves
* "scale" will also work as before to filter all scale FCurves

But, the following will not work:
* "lc rt" will NOT filter all location and rotation, as the fuzzy search only
  breaks down the search string based on whitespace placement

By default, this is not enabled when using name filtering (i.e. magnifying glass is checked,
and some filtering text is specified). Instead, you need to enable the "AZ" toggle beside
the name field. This fuzzy matching is not enabled by default as it could end up being
quite a bit slower on really heavy scenes. (There are probably some optimisation
opportunities, but that's only a future option if someone really needs it)
2016-03-24 02:45:14 +13:00
a1f87064c4 Grease Pencil: Merge GPencil_Editing_Stage3 branch into master
This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db into master. For more details
about the changes that this brings, see the WIP release notes:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-13 21:03:13 +13:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
d5fb0e517c Cleanup: rename 'datablocks' -> 'data-blocks'
Similar to addons -> add-ons, for reading it fits better to hyphenate.
2015-10-24 02:44:43 +11:00
4d146bdf13 Fix T45689: Pose Libraries cannot be used when using lib-linked actions as poselibs
This commit makes some tweaks that make it at least possible to use lib-linked
actions as Pose Libraries. Specifically:
* The apply poses button is no longer greyed out

* It is possible to select different poses from the list of poses

* All pose library operators which edit the poses stored in the poselib
  now have improved poll callbacks which perform extra checks for lib-linked
  actions (which cannot be edited, as all those changes will be lost)


Caveats:
* Due to the way the UI list template works, it doesn't seem to be possible to
  make it not grey out the items in the list. (While the double-click to rename
  thing shouldn't be allowed, items should at least look like they can be clicked on)

* The difference between clickable vs not-clickable isn't too great, making it hard
  to tell that that while the Add/Remove/Sanitise toggles are not usable,
  the Apply Poses is actually functional. But, this is a more of a  UI-toolbox
  level issue
2015-08-22 18:16:55 +12:00
89e5c75666 Added Action.fcurves.find(data_path, array_index=0)
Finding a specific F-Curve is often needed in Python, and usually
consists of a construct like:

```
 [fcurve
  for fcurve in ob.animation_data.action.fcurves
  if fcurve.data_path == "location"][1]
```

This can now be written as
`ob.animation_data.action.fcurves.find('location', 1)`

This new function `Action.fcurves.find()` is still O(N) in the number
of FCurves in the Action, but at least it allows us to remove
boiler-plate code. It is also faster than the Python equivalent, as
only the found F-Curve is converted to Python.

Reviewers: campbellbarton, aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D1427
2015-07-21 16:01:26 +02:00
78041fa14a Fix: fixed UI description of Action.new() function 2015-07-21 14:44:48 +02:00
34d4ad326c Animation Editors: Name filter now updates as you type, making it a true "live search" 2015-04-14 18:50:15 +12:00
1e488802dc NLA: The "filter by name" functionality now works with NLA strips too 2015-04-14 18:39:09 +12:00
4c74fb24a2 Fix: ActionGroups.new() UI description copy-paste error 2015-01-19 12:58:48 +01:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
5e0e175422 Cleanup: spelling (D831) 2014-11-03 23:28:16 +01:00
6a58557794 Fix -1 passed as bool 2014-07-18 11:55:58 +10:00