Commit Graph

234 Commits

Author SHA1 Message Date
42bde7eaa1 Minor: Other UI strings typos and tweaks. Also updated french po & mo. 2011-10-04 07:48:56 +00:00
add77842d9 Minor: Other UI strings typos and tweaks. Also updated french po & mo.
(grrr... That update created tons of new things... back to ~40% done...)
2011-09-29 14:41:11 +00:00
c0a89e48cc Minor: Other UI strings typos and tweaks. Also updated french po & mo. 2011-09-28 14:08:56 +00:00
1794767171 /blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…
2011-09-19 13:23:58 +00:00
0d355a8a2c replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
7062788017 texture evaluation function (like we had in 2.4x api), requested by Lee.
eg:
 red, green, blue, intensity = texture.evaluate(vec)
2011-09-06 10:49:55 +00:00
a6d9a5a972 Code cleanup: warning fixes. 2011-09-05 19:27:21 +00:00
0e01fa4863 patch [#28355] Better Environment Map scripting
from Tom Edwards (artfunkel), with minor edits.

This patch makes the following improvements to environment map scripting:

* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.

These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
2011-08-28 23:24:34 +00:00
fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
6a374d266d glsl and render support for derivative maps 2011-08-22 19:57:54 +00:00
a6b23a00a4 Bugfix #27537
Using texture properties, the material nodes now re-render previews too.
2011-06-13 12:03:05 +00:00
155d589333 add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. 2011-05-26 13:38:16 +00:00
4023427fe0 set clip_start value minimum to 0.001, since 0.0 makes the viewport go very strange. 2011-05-16 18:04:19 +00:00
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
9736061c07 =trunk=
Made some improvements to the point density texture.  Added support
for tweaking the falloff with a custom curve.  Also coded new
falloff types based on the age or velocity of particles.

Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
2011-05-01 03:57:53 +00:00
26916206f8 fix [#27084] Crash when chosing non-voxel data file in voxel data texture input
also found loading voxel textures wasn't closing files it opened.
2011-04-21 00:28:05 +00:00
831cc31482 fix [#27083] Crash on setting Voxel resolution below -3 in 8bit raw texture settings 2011-04-20 23:21:26 +00:00
bfa332e275 changed image texture filters description from 'Area filter' to
'selected filter'.
2011-04-12 15:55:04 +00:00
dcb26e4e47 fix [#26782] Missing settings in some texture nodes.
also rename noisebasis_2 --> noise_basis_2
2011-04-05 06:05:55 +00:00
c118d644d9 fix [#26760] Crash on voxel data image sequence file datablock unlink 2011-04-03 22:24:05 +00:00
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
fafbd9d71b Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49,
  but not in 2.5 anymore.
* Now particles have their own textures (available in texture panel
  for objects with particle systems), which are totally separate from
  the material textures.
* Currently a basic set of particle properties is available for
  texture control. Some others could still be added, but the whole
  system is not intended as an "change anything with a texture" as
  this kind of functionality will be provided with node particles in
  the future much better.
* Combined with the previously added "particle texture coordinates"
  this new functionality also solves the problem of animating particle
  properties through the particle lifetime nicely.
* Currently the textures only use the intensity of the texture in
  "multiply" blending mode, so in order for the textures to effect
  a particle parameter there has to be a non-zero value defined for
  the parameter in the particle settings. Other blend modes can be
  added later if they're considered useful enough.
2011-02-12 14:38:34 +00:00
3a5e08ad58 Small feature request: using texture buttons (mapping) now updates
GLSL view of texture as well.
2011-01-28 14:51:03 +00:00
932f3dab2a Bugfix [#25623] Intensity for Voxel data partially linked with
brightness

Committing fix on behalf of Matt. VoxelData/PointDensity RNA-structs
had malformed paths
2011-01-13 23:16:10 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
4119132580 Fix #25435: remove code that enabled EWA filter on mipmap toggle, should not
have been there, mistake in removing SAT filter.
2011-01-02 10:52:21 +00:00
56453a4361 Fix for own commit 24156:
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
2010-12-27 12:12:43 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
8b27e83e5c [#24593] Cloud Depth setting above 30 cause texture corruption
disallow cloud depth over 30, it causes a lot of floating point exceptions (and nan value pixels), because of hitting the int limit with 1<<(oct+1) in BLI_gTurbulence
2010-11-07 22:48:51 +00:00
5bf1a6d13b Raised soft limit for cloud texture noise to 24 for easier access. 2010-11-07 16:20:44 +00:00
5ef1cf4b19 Fix for some enum property identifiers, that were not using upper case
with underscore, or were simply not set correctly after code copy/paste.
2010-11-01 21:45:38 +00:00
93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
2e2592127e 2.5 Texture Panels:
* Removed "Plugin" Texture Type from the Interface as it is not implemented in 2.5 atm.
2010-08-17 08:56:47 +00:00
e0f0a425fa rna pointer poll function, not used yet. 2010-08-03 05:14:59 +00:00
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
8bc1e44e33 slight cleaning of texture type changing functionality, done while working on other stuff today 2010-06-22 09:13:30 +00:00
eab7f6d3c2 Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01 06:07:22 +00:00
9d62acea67 some rna numbers were signed when they shouldnt be (simplify could have its subdivisions set negative) 2010-05-20 08:51:03 +00:00
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
d574e8b826 2.5 Preview Render:
* Converted Type Buttons (Flat, Cube, Monkey etc.) in Material Preview to RNA. 
* "Alpha" option in texture Preview Render is back!
2010-04-04 12:09:59 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
e381395522 Fix [#21288] Colour Ramp doesn't update output
Moved color ramp RNA to rna_color.c, was very texture-centric before.
2010-03-15 04:54:31 +00:00
14c2fc3c12 Various warning fixes. 2010-03-14 21:25:01 +00:00