Commit Graph

464 Commits

Author SHA1 Message Date
a019f1d3d6 2.5 Branch
==========

* Changed wmOperatorType, removing init/exit callbacks and adding cancel
  callback, removed default storage in favor of properties. Defined return
  values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
  handlers. Now it frees based on return values from callbacks, and just
  keeps a wmOperator on the heap. Also it now registers after the operator
  is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
  otherwise, gives more readable code in my opinion. Added OP_verify_*
  functions to quickly check if the property is available and set if it's
  not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
  which takes a function pointer instead of a list, avoids macro's and
  duplicating code.
* Fix a crash where the handler would still be used while it was freed by
  the operator.

* Spacetypes now have operatortypes() and keymap() callbacks to abstract
  them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
  SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
  leaving that context, instead of leaving the pointers there.

* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
  cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
  give link errors.

* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
  the frame.
2008-06-11 10:10:31 +00:00
0db1aed7e1 More change to the gesture manager.
After check this a little more I make some changes to the
API and now work on the following form:
	WM_gesture_init(C, type);

	while() {
		/* handler event, etc */
		/* if something change. */
		if(need_update) {
			/* update the gesture data and notify about it. */
			WM_gesture_update(C, data);
			WM_event_add_notifier (.. WM_NOTE_GESTURE_CHANGE ..);
		}
	}
	WM_gesture_end(C, type);

Another of the change is that now the gesture data is a link list
in the window struct, so we can have multiples "gestures" (but
of different type) at the same time.

Also take care that the "gesture data" is reusable, that mean that
only alloc it 1 time and use in all the place, that is
why don't support multiple gesture of the same type, but of course
that can be change.
2008-01-19 21:54:33 +00:00
b80049a139 New "Gesture Manager" system.
This is a first implementation of the "gesture manager" system,
the idea is put the WM in a automatic draw mode so we can
implement different "Gesture types" to draw different class
of data (lasso, bound box, etc).

The gesture data is passed through the data field of the notifiers,
i think that we can change this to something like:
	WM_gesture_init(C, data); /* put the data in the context. */

	while() {
		/* send WM_NOTE_GESTURE_CHANGED to update screen */
	}

	/* send event and free the data in the context. */
	WM_gesture_end(C);

Also i add a new operator and event to test the gesture manager.
The new operator is the "border select" function, just press BKEY
in the window and LMB or ESCKEY to exit.
In the case of LMB you can see a print in the console about the
BORDERSELECT event.

All this still need a lot of work, comment are welcome.
2008-01-19 17:54:05 +00:00
Nathan Letwory
6ce20f2968 * add exit app with CTRLKEY+QKEY. 2008-01-15 18:54:38 +00:00
43cf3af8c0 Blender 2.5 project: added first more complex handler + operator
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
  move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
  method for adding tools and handlers. I think it's close, but
  might need some tweaks.
2008-01-10 17:38:17 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00
2df4ef711a More work on restoring Blender;
- brining back subwindow management
- removing more bad level stuff
2008-01-01 15:53:38 +00:00
Nathan Letwory
bcb14c2a0f * add fullscreen toggle operator (for testing fullscreen states in win32). hotkey is FKEY. Do test on other platforms, too. 2008-01-01 09:07:02 +00:00
Nathan Letwory
0f1e7db0b7 * also distinguish between maximised and fullscreen on GHOST win32.
* clean up some warnings (unused vars).
2007-12-30 23:09:33 +00:00
Nathan Letwory
1fec64a402 * revert my change to windowmanager move/size handling.
* made win32 ghost getClientBounds so that it returns area compatible with osx getClientBounds
  - if a window is non-fullscreen, substract decoration, since that'll be added by GHOST_WindowWin32()
* use SetWindowLongPtr/GetWindowLongPtr (instead of SetWindowLong) as it is compatible with 64bit windows.
2007-12-30 22:52:00 +00:00
f25ce8d0ff Removed silly Global windowstate variable.
Result: windows open default with decoration (or as your default WM
defines). 

Todo: platform maintainers re-implement a cogent way for giving 
commandline options for defaults, and test how this can be stored even
2007-12-30 17:29:13 +00:00
Nathan Letwory
93058ac3b3 * handle WM_MOVE on win32 in GHOST
* change window move/size handling so that getWindowBounds gets x,y for window and getClientBounds gets w,h
2007-12-30 17:13:36 +00:00
1039bc26fb Windowmanager, ghost side:
- Added GHOST_kEventWindowMove event, for sending event that the
  window has moved
- Fixed GHOST_GetClientBounds() for OSX (get window rect)

Todos:
- add same event for X11 and Windows
- solve why ghost doesn't call client event-proc while scaling window
  (at least, not in osx)
2007-12-30 13:30:31 +00:00
a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00