Commit Graph

31592 Commits

Author SHA1 Message Date
69fc654f94 Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style 2012-05-07 09:30:15 +00:00
2b53595ad6 Woops, some unwanted spaces remained in source files. 2012-05-07 08:55:29 +00:00
c79892c5cd Style cleanup of own modules using style checker from Campbell. 2012-05-07 08:53:59 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
d881f9225c Style cleanup in readfile versioning files 2012-05-07 06:32:14 +00:00
a8e8775cb8 Code cleanup: make changes suggested by check_style for sculpt-related files. 2012-05-06 22:12:26 +00:00
32ba51c4a1 fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
  cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00
3d9d26d6bf fix [#31197] Limited dissolve leaves faces/edges/verts behind
bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06 18:04:37 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
1118b3fe3f Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).

Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.

Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
9e3523b556 code cleanup: documentation commit 2012-05-06 16:28:52 +00:00
a058ac9c50 Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode
There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06 15:40:49 +00:00
c93d7a193a style cleanup: BKE_*.c files which deal with library functions 2012-05-06 15:15:33 +00:00
53b221960a Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip.
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).

Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
900c8a9154 fix for same bug as r46346, incorrect code was copied. 2012-05-06 13:00:56 +00:00
71028de93b fix for error in MOD_weightvgmix.c caused by confusion without braces.
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06 12:52:42 +00:00
eae05ff541 Bugfix [#31003] Animation data (e.g. actions, drivers) from the active material
of a material nodetree was not visible in the Animation Editors
2012-05-06 12:37:19 +00:00
e17a708dce add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
1755dc7477 Bugfix [#31330] Shape Key Editor does not switch to assigned Key Action 2012-05-06 09:41:38 +00:00
6f09dffa36 Bugfix:
While testing the other my previous commit (removing deformflag stuff), I
noticed that trying to change set a parent object for the current object (via
the Object Properties) would cause the current object to "blow up", and for
cyclic dependency warnings to be spewed to the console.

Adding a dummy usage of one of the vars here seems to solve it. Perhaps a case
of weirdo compiler optimisations?
2012-05-06 05:03:58 +00:00
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
5d02292d3c Bugfixes for Motion Path drawing/updating in light of the recent changes:
* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.

* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
7c58e6a9f2 Simplifying constraints code - removed relink_data() callbacks in favour of a
more generic system which goes through id_looper(), reducing the maintainance
burden for new constraint authors
2012-05-06 01:27:48 +00:00
2554a67889 Deleting action constraints (and a few others) now adjusts the usercounts of
their referenced data correctly
2012-05-06 01:03:51 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
c53fe94bb4 Fix #31318: cycles preview missing update for other materials using same node
group with certain operations.
2012-05-05 19:44:28 +00:00
fef40eda72 Fix related to [#31157]: Tips (descriptions) of macro operators were not set into underlying RNA struct, hence did not show up in UI. 2012-05-05 19:26:53 +00:00
1c90c495c0 - Fixed issue with printing file version triple times when loading file in debug mode
- Remove commented out headers from versioning module
2012-05-05 17:25:58 +00:00
f3230c7897 Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip.
About 30 undocumented ops remaining...
2012-05-05 17:10:51 +00:00
6292fb4cbd code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a string. 2012-05-05 17:00:11 +00:00
9b37bf21f4 feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05 16:38:23 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
ff4ff9c8a4 Bugfixes for various ID-block references (Constraints, NLA)
* ID-blocks referenced by Constraints but not being used as the target objects
(such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now
get usercounts for being referenced in this way. This should fix ancient bugs
such as [#19205] and [#8593]. More tests still needed to verify that this
does now play nicely with proxies.

* Changing actions used by NLA strips should now update the usercounts
accordingly
2012-05-05 15:54:08 +00:00
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
aa9c9173b1 Fix #31302: UV unwrap no longer remember last conformal/angle based unwrapper
choice with bmesh.
2012-05-05 09:30:57 +00:00
f1e3c31d4f Style Cleanup: Wrapping with parens for safety and whitespace edits 2012-05-05 05:46:45 +00:00
3b4c9f5041 Mango Bugfix - Actions being tweaked in NLA Editor were not being played back if
the track that they belonged to was currently being played back "solo"
2012-05-05 05:23:28 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
0f5e1f2ff0 Fixes for
* [#31285] VSE: audio pitch change delays audio
* [#31260] VSE Trimmed audio plays when overlaped
2012-05-04 23:28:27 +00:00
54d2689a50 Clip editor: fixed crash when opening dopesheet view without having clip opened 2012-05-04 18:00:37 +00:00
ad93736bd4 Windows:
* Fix compile for recent do_versions() splitting.
2012-05-04 17:39:14 +00:00
72fa158724 Added start and end bevel factor for curves, so now it's possible to make
a bevelled curve which isn't fully covered with a bevel.
2012-05-04 17:04:20 +00:00
a9ecc86ec9 fix [#31205] Loop cut don't slide when hidden faces between 2012-05-04 17:02:02 +00:00
Dalai Felinto
d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00
b6edcc4b33 make text move up/down into a single operator with a direction property 2012-05-04 16:17:09 +00:00