Commit Graph

52094 Commits

Author SHA1 Message Date
Joshua Leung 9839aba84f Fix minor typo - Was m[3][4] instead of m[4][4] for a 4x4 matrix 2016-06-24 03:18:38 +12:00
Joshua Leung 9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
Joshua Leung 833e69ff7e DopeSheet: GPencil-Mode supports Circle and Lasso Select
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
2016-06-24 03:18:36 +12:00
Joshua Leung 7e53f9fb1a Dopesheet: Lasso and Circle Select tools work for selecting keyframes
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-24 03:18:35 +12:00
Joshua Leung 58acc184c4 Code Cleanup - Circle/Lasso select in the Graph Editor 2016-06-24 03:18:34 +12:00
Joshua Leung ec7603d6f1 GPencil: Added a new version of the "delete active frame" operator which deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.

The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
2016-06-24 03:18:33 +12:00
Bastien Montagne 37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
Campbell Barton d9a01a1d04 Fix T48707: Edit-mesh intersect crash
In rare cases intersect would attempt to add edges with the same vertex twice
from edge-vert / edge-edge intersections.

Solve by checking for duplicates when creating vertex-array for these types of intersections
(always under 3x comparisons, so not much overhead).
2016-06-23 22:20:40 +10:00
Campbell Barton 57744df38f Correct recent change to edge-net
Need account for cases where vertex connects a single edge.
2016-06-23 22:20:40 +10:00
Bastien Montagne 097611a92a Fix T48710: 'velocity' particle settings were incorrectly using 'speed' in their tooltips.
Not the same thing, velocity is a vector conveying both speed *and* direction...
2016-06-23 13:09:32 +02:00
Campbell Barton 219a8d046a Use hard min/max for view clipping
In rare cases its useful to have far clip below 1.
2016-06-23 18:47:55 +10:00
Campbell Barton a8898d3105 Correct assert 2016-06-23 12:26:26 +10:00
Campbell Barton fad0c336e4 RNA: Expose hook inverse matrix
Needed so scripts don't need to use operators to adjust hook modifiers.
2016-06-23 11:52:44 +10:00
Campbell Barton 475b7f5a2c BLI_array_utils: add BLI_array_rfindindex
Array search from back to front.
2016-06-23 11:36:49 +10:00
Campbell Barton 29448bd99b Fix T48658: Cycles render & render preview corrupts particles
Replaces `G.is_rendering` with `use_render_params` argument.

This is needed for Cycles, which attempts to restore render-preview settings from particles,
after it gets its own particle data, but fails to restore because
`G.is_rendering` was being checked in psys_cache_paths (and other places).
2016-06-23 07:54:35 +10:00
Bastien Montagne 7547c6a250 ID-Remap, step two: add some user-level tools.
This commit adds operators and Outliner menu entries to reload or relocate a library,
and to delete or replace a datablock.

RNA ID API is also extended to allow ID deletion and remapping from python.

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 18:05:55 +02:00
Bastien Montagne fb1f7fad78 Cleanup: use proper RNA struct type for ListBase type
(otherwise all code using RNA has to link DNA_listbase.h, not clean at all!).
2016-06-22 18:04:04 +02:00
Bastien Montagne 897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
Campbell Barton b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
Campbell Barton 493c6b622f Cleanup: style 2016-06-22 14:02:51 +10:00
Campbell Barton 435fa9a015 Cleanup: remove unused Image space curves
Caused leaks reading old files, was read/written but not freed,
remove since its unused.
2016-06-22 09:50:53 +10:00
Campbell Barton e0f314d750 readfile: use BLI_endian_switch
Replace inline endian switching
2016-06-22 09:38:23 +10:00
Campbell Barton 63006c88a1 writefile: use const for old address
Also remove temp preview overwriting.
2016-06-22 08:44:26 +10:00
Campbell Barton 6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
Campbell Barton a5b474e352 Docs: use doxy formatting for readfile 2016-06-22 07:47:30 +10:00
Campbell Barton 8ae74ece9a Fix null-pointer free
Own error in recent decimeter commit
2016-06-22 05:34:04 +10:00
Campbell Barton e783fddc01 Fix T48700: Crash when window creation fails
Check if Python is initialized before calling BPY_python_end.
2016-06-22 04:17:02 +10:00
Bastien Montagne db4a46bc3c Cleanup: hide debug print behind proper debug defines instead of using comments... 2016-06-21 16:19:08 +02:00
Bastien Montagne e34ade4eb3 Fix T48412: Blender 2.77a crashes on Undo in some specific multi-level linked libraries cases.
Good old dead-brain stupid error when iterating over a linked list from which you remove some items...
2016-06-21 16:12:33 +02:00
Lukas Tönne 8dec4a0e79 Fix for string buffer overflow in DepsNode identifiers.
Layer flags can go up to 2^n-1 for n layers, requiring *at least* 9 chars + 1 terminator for 20 layers.
2016-06-21 12:51:18 +02:00
Campbell Barton 1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
Campbell Barton 7cbd1285a5 Fix T48196: Crash enabling modal operator in exec
Not good practice, but better not crash.
2016-06-21 15:02:10 +10:00
Campbell Barton 994dd5c7c1 Cleanup: rename curve align-x flags 2016-06-21 12:45:25 +10:00
Dalai Felinto cb5a77253a Text Object: Vertical Alignment
A new option for Font/Text objects vertical alignment:

* Top Base-Line (current mode)
* Top
* Center
* Bottom

The Top is the equivalent as the Top-Baseline with an empty line at the begin of the
text. It's nice to have this option too though, since if we are driving
the alignment via Python we don't want to add extra lines to the text
only to accomodate to the desired vertical alignment.

The Center and Bottom are as intuitive as their name suggest.

When working with text boxes, the vertical alignment only work for
paragraphs that are not vertically full.

Many thanks to Campbell Barton (ideasman42 / @campbellbarton) for the
code review, code comments, and overall suggestions and changes :)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D2061
2016-06-20 23:21:24 -03:00
Campbell Barton 1c19940198 Fix T48688: Crash loading particle effector weights 2016-06-21 09:44:35 +10:00
Campbell Barton a170607578 Fix T48683: Knife cut creates hole
BM_face_split_edgenet wasn't correctly detecting boundary vertices to walk over,
since vertices may be attached to boundary edges not part of the newly created face.
2016-06-21 08:10:56 +10:00
Campbell Barton ed225d4517 BMesh: avoid verts-of-edge iterator
Since this function is called a lot, loop over data directly.
2016-06-21 08:10:51 +10:00
Dalai Felinto 72273b08cc Fix building for Windows after 57cff46v (booleans unitialized) 2016-06-20 13:02:53 -03:00
Bastien Montagne 61b49de449 Fix once more time particle distribution.
rB046adde64f16 was actually pretty useless (and broken), since issue ends up not being
in binary search code, but in generation of the 'summed weights' array used to distribute
particles over mesh items - looks like very small weights could lead to null accumulated
weights, wich was breaking binary search.

Fixed simply by adding a minimal, non-zero weight for mesh items to be allowed to emit particles.

Hopefully we are done with this distribution mess!
2016-06-20 11:12:33 +02:00
Campbell Barton 2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
Campbell Barton bcde045b32 Fix T48667: Bisect-fill crash
BMO iterator would loop over removed faces.

Recent changes to mempool FREEWORD size exposed this bug.
2016-06-17 21:45:56 +10:00
Sergey Sharybin ca01fe58e1 Fix T48662: Blender crash using node groups connected with displacement output in some situations 2016-06-17 12:14:36 +02:00
Bastien Montagne d747bfbe29 Fix/cleanup BKE libquery's ID looper.
Some area were still not in sync with readfile.c, now should be better.

Note that readfile.c has been used as référence here re us refcounting,
not sure how accurate it is, time will say :|
2016-06-16 21:12:12 +02:00
Bastien Montagne 503315111e readfile.c: fix some wrong usages of newlibadr_us.
There are most likely some more still, but think this should now be inline with
libquery looper...
2016-06-16 20:31:11 +02:00
Bastien Montagne d05014f844 Readfile cleanup: add new newlibadr_real_us helper. 2016-06-16 19:23:09 +02:00
Campbell Barton 42e2398ae3 Vertex paint color operations
D2050 by @metaraptor with edits

Adds levels, brightness/contrast, hsv & invert operations.
2016-06-17 01:56:59 +10:00
Campbell Barton 3f744a16c4 Correct error in recent commit 2016-06-16 22:18:59 +10:00
Bastien Montagne 046adde64f Fix some rare asserts with new simple/random particle distribution code.
Optimization in binary search could lead to equality instead of expected strictly greater than value.
Harmless but noisy, and better be strict here.

reported by sergey on irc (with koro cycles benchmark file), thanks.
2016-06-16 14:08:44 +02:00
Campbell Barton 5ea27bec1f BMesh Decimate: use doubles to calculate optimized position
This allows the error threshold for calculating the optimized location to be much lower.

Resolves visible artifacts w/ 1m-tri happy-buddha example.
2016-06-16 19:25:02 +10:00
Campbell Barton 47a5d7d1bc BLI_math: Add double versions of functions
- mul_v3_m3v3_db
- mul_m3_v3_db
- negate_v3_db
2016-06-16 19:20:08 +10:00