Commit Graph

27136 Commits

Author SHA1 Message Date
9969ebffa6 Fix #28942: Minimize stretch in UV editing has no continues grab 2011-10-20 08:03:29 +00:00
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
f1fe89acf1 Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently... 2011-10-20 07:20:17 +00:00
7aca04ad0a minor changes to test editing
- use BLI_strncpy_utf8 for utf8 buttons when pasting.
- reuse code for ui_textedit_type_ascii / ui_textedit_type_utf8.
- use memmove rather then for() loops in string editing.
- merge jump/all arguments in interface_handlers.c into one enum arg.
2011-10-20 07:12:14 +00:00
Dalai Felinto
415f35d1dc bge bugfix: patch #28893 "Fix for #28753 and some other changes for BGE projection code" by Juha Mäki-Kanto (kanttori) 2011-10-20 06:38:45 +00:00
9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
8e58fceab1 Bugfix [#28976] crash when moving keys in dopesheet editor 2011-10-20 05:18:02 +00:00
445279524a debug build option WITH_PYTHON_UI_INFO, so you can right click and edit the python source for UI layout directly. 2011-10-20 00:48:00 +00:00
4512f10db9 misc edits
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
364fcde86d #fix: Saving OpenEXR images as floats ignores color profile. This was not noticable in renderer because it works in linear color space. Painting on the image editor, saving and reloading was problematic though. 2011-10-19 23:04:48 +00:00
0e66576f02 replace RNA function string lookups with direct assignments, currently the lookup returns the same pointer every time. some of these functions - panel/operator poll for eg, are called many times per redraw so while not a bottleneck its unnecessary. 2011-10-19 22:40:03 +00:00
617d3cb852 pass -noaudio when running blender for various utilities - doc-gen and tests. 2011-10-19 21:55:27 +00:00
f6f9288f35 replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
c661a4b1ab OSX: set at least initial OMP_NUM_THREADS value to avoid warnings in log, remove applescript for now 2011-10-19 19:12:41 +00:00
c97aa671f4 == Sequencer ==
do_versions fix: hd audio tracks within metastrips were not properly
upgraded from 2.49 files, resulting in broken unusable tracks, which were 
rendered as black strips as a bonus.
2011-10-19 18:21:08 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
408a2c62b9 fix for armatures in wire draw mode not displaying in solid mode.
note, this isn't a showstopper bugfix.
2011-10-19 00:41:48 +00:00
d795b55b73 BLENDER_VERSION_CYCLE:
rc > release
2011-10-17 15:09:23 +00:00
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
3335cf41f6 OSX: omp script rework part2 2011-10-17 10:43:32 +00:00
70abd2a304 OSX: omp script rework part1 2011-10-17 10:41:47 +00:00
9a5921883e OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used 2011-10-17 10:30:08 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
b6d0daa9cb utf8 editing for UI text input, this means backspace, delete, arrow keys properly move the cursor with multi-byte chars.
Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16 12:25:42 +00:00
3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps 2011-10-16 09:51:23 +00:00
Dalai Felinto
2bba8ad861 Set the correct char for Persian name (using \ufbfd instead of the arabic yeh one) 2011-10-15 23:50:05 +00:00
1c8a91d4df OSX: add editable applescript to not have the script a blackbox 2011-10-15 14:21:03 +00:00
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
08f8fbbd30 OSX:recommit applescript, added errorhandling 2011-10-15 14:04:33 +00:00
843193e4d1 Delete applescript for recommit 2011-10-15 14:03:23 +00:00
58eb0d7967 keep particle system names unique 2011-10-15 11:55:09 +00:00
f5f8292461 ensure BoneGroup names are kept unique. 2011-10-15 11:07:18 +00:00
9613de6248 make sure render layer names are unique when setting through rna. 2011-10-15 09:59:31 +00:00
f8317ed450 fix UI jump in normal buttons for buttons which didnt start out normalized. 2011-10-15 09:43:42 +00:00
febcb91b82 - add template for defining custom driver functions.
- comment unused assignments.
2011-10-15 07:19:34 +00:00
5da894b1fe misc edits
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
2011-10-15 05:01:47 +00:00
317b649bb2 fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
f9c41eaaf8 Fix for [#28823] Boids use uninitialized memory.
* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
cae655f81f fix for weight paint vertex select, it broke vertex paint when left on. 2011-10-15 01:32:49 +00:00
e7b0ccbb0b OSX:recommit applescript, fixed an issue 2011-10-14 20:12:34 +00:00
c963edeb9e Delete applescript for recommit 2011-10-14 20:11:19 +00:00
e7095450e7 OSX: commit the omp_set_simulation_threads applescript and copy-routines 2011-10-14 17:54:37 +00:00
afcf581fb0 OSX: commit the needed steps for compiling with gcc 4.6.1 and OMP_NUM_THREADS env variable setting 2011-10-14 17:27:55 +00:00
f66cbcb1ad Remove final e from Francaise 2011-10-14 13:13:13 +00:00
fdc0edefce Split language menu into two columns:
- Nearly done for languages with >80% strings translated
- In progress for languages which aren't translated enough still.
2011-10-14 13:10:11 +00:00
22e4f9e3bb Fix #28914: crash loading file saved with cycles builds in trunk.
The cause is an unknown node socket type in node groups. Ideally the node system
should handle this better and remove the unknown sockets from groups, but this
is a bit of a risky fix to do now, so instead the shader socket type has been
added, since this is a simple change and the code has been tested well.
2011-10-14 12:20:58 +00:00
e5e201ccd8 Fix for first part of #28911: driver not working properly since 2.594
Missed id type set for driver target when setting target id.

Patch by me and Campbell.
2011-10-14 11:24:20 +00:00