When 'm_render_target' was NULL, backbuffer_res would be used without
being assigned. While it seems likely this code-path is rarely used
(if at all), resolve the logical error.
Introduced in [0], checking the logic here, there seems to be no reason
a press event should ever run release logic, relocate break statement.
In practice this was unlikely to cause problems as peeking into press
events would need to fail, peeking into release would need to succeed.
Even so, better avoid accidental fall through in switch statements.
[0]: 6f158f834d
Same as other build options, don't make it a hard requirement to have
Wayland libraries installed when it gets enabled by default.
Also fixes wayland-protocols not being found on the buildbot.
Regression in recent fix for T66088 [0]. caused by much older problem
introduced with [1] & [2].
Unlike other platforms, as of [1] GHOST/Win32 was keeping track of the
pressed modifier keys.
Since GHOST/Win32 cleared the modifier state on window activation [2]
and only changes to modifier state would generate key events, activating
the window and releasing the modifier would not send the release event.
Resolve this by removing the stored modifier state from GHOST/Win32,
always passing modifier press/release events through to Blender
(matching other GHOST back-ends).
Instead, use key-repeat detection to prevent repeated modifier keys
from being generated - an alternate solution to T26446.
[0]: 8bc76bf4b9
[1]: d6b43fed31
[2]: 6b987910e4
As mentioned in T89399, "the source of this bug is that cursor wrap
moves the cursor, but when it later checks the mouse position it hasn't
yet been updated, so it re-wraps".
As far as I could see, this happens for two reasons:
1. During the first warp, there are already other mousemove events in the queue with an outdated position.
2. Sometimes Windows occasionally and inexplicably ignores `SetCursorPos()` or `SendInput()` events. (See [1])
The solution consists in checking if the cursor is inside the bounds right after wrapping.
If it's not inside, it indicates that the wrapping either didn't work or the event is out of date.
In these cases do not change the "accum" values.
1. f317d619cc/src/video/windows/SDL_windowsmouse.c (L255))
Maniphest Tasks: T89399
Differential Revision: https://developer.blender.org/D15707
With this patch true headless OpenGL rendering is now possible on Linux.
It changes the logic of the WITH_HEADLESS build flag.
The headless backend is now always available with regular builds and
Blender will try to fall back to it if it fails to initialize other
backends while in background mode.
The headless backend only works on Linux as EGL is not used on Mac or Windows.
libepoxy does support windows and mac, so this can perhaps be remedied in the future.
Reviewed By: Brecht, Jeroen, Campbell
Differential Revision: http://developer.blender.org/D15555
This cleans up the OpenGL build flags and linking.
It additionally also removes some dead code.
One of these dead code paths is WITH_X11_ALPHA which actually never was
active even with the build flag on. The call to use this was never
called because the default initializer for GHOST was set to have it off
per default. Nothing called this function with a boolean value to enable it.
These cleanups are needed to support true headless OpenGL rendering.
Without these cleanups libepoxy will fail to load the correct OpenGL
Libraries as we have already linked them to the blender binary.
Reviewed By: Brecht, Campbell, Jeroen
Differential Revision: http://developer.blender.org/D15554
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.
This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.
libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.
Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.
Ref T76428
Differential Revision: https://developer.blender.org/D15291
Take advantage of Waylands wl_keyboard_listener.enter callback which
takes an array of keys that are pressed when a window is activated.
Resolves T74684 under Wayland.
Paths that contained characters that needed escaping as URL's failed
to import.
Move URL decoding to a new file (GHOST_PathUtils), shared with X11 but
maybe be useful for other platforms too.
Drag & drop worked with GTK3 apps but not QT5 (pcmanfm-qt for eg)
as files are separated by '\n' instead of '\r\n'.
Resolve by supporting both (follow up to T99737).
Add IMB_gpu_get_texture_format and GPU_texture_format_description to
retrieve and 'stringify' an eGPUTextureFormat. These are then used in the
image info panel used in several areas across blender.
New Information:
{F13330937}
Reviewed By: jbakker
Maniphest Tasks: T99998
Differential Revision: https://developer.blender.org/D15575
The value of number sliders (e.g. the "end frame" button) wrap around to
their pre-click value when dragging them for a very long distance (e.g.
by lifting the mouse off the desk and placing it back on to keep
dragging in the same direction).
The problem is X11-specific, and due to XTranslateCoordinates using a
signed int16 behind the curtains, while its signature and the rest of
Blender uses int32. The solution is to only use XTranslateCoordinates on
(0, 0) to get the delta between the screen and client reference systems,
and applying the delta in a second step.
Differential Revision: https://developer.blender.org/D15507
When the cursor grabbing was disabled, Blender's internal location
(wmWindow.eventstate) kept the location before un-hiding.
This caused the paint cursor to show in the wrong location after
adjusting the color wheel for e.g.