Commit Graph

898 Commits

Author SHA1 Message Date
935ca611c3 [#22830] Hex colour number (COLOUR BALANCE) is out the range in video strip
- use FTOCHAR macro which clamps values above 1.0 (rather then wrapping)
- also fixes a problem rounding down where white would display as FEFEFE rather then FFFFFF

the report also mentions how editing colors above 255 is broken but think this isnt worth trying to support.
2010-07-14 08:39:59 +00:00
a586541d74 tweak to color balance after talking with colin and testing other software, lift for values above 1.0 was too intense.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.

Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
2010-07-12 16:20:51 +00:00
0815fd4762 2.5: remove pin floating panels settings, there are no floating panels
at the moment so it shouldn't be there.
2010-07-12 10:55:05 +00:00
8476d5a2b3 Constraint UI:
* Some code cleaning.
* Removed icon and emboss for the "enabled" bool, use default checkbox now.
2010-07-07 14:10:41 +00:00
577cd54c8e use normal mouse speed for the color wheel unless shift is pressed. 2010-07-06 16:40:56 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
d9e9aa1e4d changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
2010-07-05 07:08:10 +00:00
05eb72ff14 Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). 

This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
2010-07-05 04:37:30 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
8f825bd460 Fix #21062 and #22175: crash with node previews being calculated while
editing nodes. Now preview jobs are killed before making any node edits.
2010-07-04 19:58:52 +00:00
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
8e97e561a9 convenience functionality for browse button (requested by Colin for the sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.

obscure but at least theres a tooltip so its not totally hidden.
2010-07-04 10:02:30 +00:00
ce94f52dbc Fix for [#22714] Constraints stack : move up and move down buttons problem
* Constraint template now uses 2 rows as well, when the area width is small. 
* UI Code could use some code/layout cleanup still, will look into that soon.
2010-07-04 09:42:00 +00:00
db4d317f6b 'Copy To Selected' (right click menu item) now works for sequence strips, useful for copying blend modes & opacity 2010-07-04 09:13:00 +00:00
f48556f236 Fix [#22355] Spin Tool crashes Blender on Click'n'Drag Steps
Spin tool steps property had no softmin/softmax (set to INT_MAX), and without continuous grab on, the number field dragging code would jump up to ridiculously high numbers.

Added a reasonable soft max for spin, and also added some protection to the button dragging code to prevent the drag increments from getting too high.

Probably need to doublecheck other op property softmaxes as well.
2010-06-29 12:33:25 +00:00
d404974809 flip button for color ramps (durian request), these should be done as operators in a menu with copy/paste. added own todo. 2010-06-28 16:07:21 +00:00
1a59eb21a9 align menu text to the left when displayed in a panel. 2010-06-27 19:10:36 +00:00
f6eed88a78 - changed recent commit from William to have enum in user preferences as an expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
2010-06-26 20:00:45 +00:00
7ad1491fce alpha drawing for color picker, move alpha button into the picker. 2010-06-26 17:12:55 +00:00
615af47559 Fix #22621 Alt-A toggles panel expand collapse
Patch by John Carpenter

The expand/collapse command don't filter the Alt
modifier and make problem with the animation
shortuct (atl+a).
2010-06-18 20:19:24 +00:00
0aef0d2538 Raise the default report popup severity to errors only (not warnings).
All reports still get displayed in header.
2010-06-18 05:18:46 +00:00
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
42ab9ed59a New Scene now has the popup from 2.4x which gives the option to copy.
Added some test code for rna_info to create a big list of property+type+descriptions, useful for api name review.
2010-06-15 17:14:21 +00:00
668a5156cd Fix [#22188] Minor UI bug with panels in the properties window.
This prevents header-less panels (such as object name in object properties) from being re-sorted
when dragging other panels.

Also minor tweak, make the 'a' key shortcut to open and close panels only work with there are no 
other modifier keys (like alt).
2010-06-09 07:55:49 +00:00
c5605c10d6 Assorted View2D formatting tidyups... 2010-06-08 00:51:57 +00:00
ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
9b94aaa211 check to avoid divide by zero 2010-06-04 11:31:39 +00:00
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
71ffef63d7 Avoid reset the H and S value in the color picker when V is equal to zero!
Small change to keep the value of H and S when V come to zero, take care
that only work if you keep the color picker open.

When the color picker is closed, the H and S value are reset to zero
this is because the color picker is used in a lot of different place
and this value need to be reset.

(BTW reset to zero only when V is equal to zero!)
2010-06-02 16:02:28 +00:00
6d08cdcf5d Fix [#22473] No more text cursor placing when editing a Text Field ? 2010-06-01 23:06:14 +00:00
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
Dalai Felinto
8a59a45342 Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.

Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29 01:42:42 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
5664c0397c Fix [#22278] Colour Balance Node HSV Value slider range is insufficient. 2010-05-24 02:05:23 +00:00
e1bf9d30bc Properties Window:
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. 

ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. 

* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00
95366b3fbb FIX: Enter didn't work in filebrowser when mouse inside icon or preview
Note: This is yet another problem that results from the fact that the icon/preview in file browser is now a button rather than just drawn as an image. (Similar to LEFMOUSE not working in filebrowser). This should be checked on as the fix might cause issues in the future when using image drag buttons in other parts of Blender.
2010-05-15 11:52:59 +00:00
3db490d20f Make creating and saving previews for Lamp, World, Texture, Material and Image datablocks consistent.
- For now the larger previews are created at the same time the small preview icons are created 
- This brings back the previews when appending/linking
2010-05-15 10:37:21 +00:00
d153850520 fix for hanging while drawing fcurves, the function made some attempt to avoid the problem but when the view is zero pixels wide it still hung for some time. 2010-05-11 21:46:20 +00:00
bd4fe1b71d Fix for histogram Luma mode not working when waveform is in RGB mode.
Also unified the scope vocabulary.
2010-05-10 03:42:22 +00:00
d384174b45 Tweaks to image editor scopes, while testing a bug 2010-05-10 01:46:44 +00:00
c7a6bf6fc2 2.5 Constraint UI:
* Slight alignment change in header, to match modifiers box a bit better. Basically the "name" filed expands with the size of the properties panel now, which looks better imho.
* Code cleanup: Removed some old drawing functions, and the Python Constraint UI Code, which was not functional anyway.
2010-05-09 08:33:18 +00:00
d8fa59ce01 Allow clicking in the empty area of a scrollbar (in the 'groove' outside the scroller itself)
to page up/page down.
2010-05-08 04:32:48 +00:00
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00
f721447f22 billboards were using un-initialized memory and avoid divide by zero in some cases. 2010-05-04 21:10:26 +00:00