This is related to T76659.
This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7980
Previously, this function would expect a callback function as parameter.
This behavior is now in Map.lookup_or_add_cb. The new version just
takes the key and value directly.
Local datablocks (including overrides) need to have a unique name, which
can then differ from the reference linked one (especially when there are
several local overrides of a same linked data).
Issue is, ID name is a 'rna name property', and as such used as
reference when dealing with override of collections of IDs, so we cannot
have a changing name.
The solution implemented here should work and is simple, but it may have
some issues in corner cases (time will say), it is not really robust.
Alternative solution would be to store ID pointers as reference in
override operations, instead of there name. But that would potentially
add quiet a lot of overhead to foreach looping in `lib_query.c`.
This operator performs an edit operation in the active face set defined
by the cursor position and updates the visibility. For now, it has a
Grow and Shrink operations, similar to Select More/Less in edit mode or
to the mask filter Grow/Shrink modes. More operations can be added in
the future.
In multires, this updates the visibility of an entire face from the base
mesh at once, which makes it very convenient to edit the visible area
without manipulating the face set directly.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7367
This implements squash and stretch as a deform mode for the Pose Brush.
It is similar to scale, but it applies different scale values in different
axis. To achieve this, the pivot local space of the transform needs to
be aligned to the segment when using this deform mode to apply the scale
in the correct direction.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7934
This adds two data structures that wrap a node tree. However, they work
on different abstraction levels.
`NodeTreeRef` is an immutable structure that makes working with a node
tree in C++ much more efficient and convenient. It supports various
queries efficiently, that are not easily possible using just `bNodeTree`.
`DerivedNodeTree` builds on top of `NodeTreeRef`. It contains a flattened
view on the node tree, i.e. with node groups being inlined. Every inlined
node still knows its "call stack". It supports pretty much the same queries
as `NodeTreeRef`.
Both data structures come with a dot graph exporter for debugging purposes.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7628
This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
The current particle state is stored in a `CustomData` instance and
the cache is stored in `PointCache`.
The current state exists on the copy-on-write copies of the simulation,
while the cache only exists in the original data block.
This patch implements a temporary trivial particle simulation that does not
use the node system yet. It is used for testing and will be replaced soon.
`PointCache` still has some limitations that need to be overcome using
separate refactorings. For example, we need to be able to store the number
of particles in the point cache. Also we need to change which attributes
are stored for a particle system more dynamically than is currently possible afaik.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7836
Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number.
The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number.
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7851
If a layer is used for masking, it cannot be filtered by viewlayer because the masked layer needs to have the mask layers in the draw pipeline.
This check is only done in final render.
When removing a vertex group from a Grease Pencil object, if the vertex group is not the last one that was added, the information for the remaining groups weights gets mixed up.
Minor edit of the patch for clang format.
Differential Revision: https://developer.blender.org/D7943
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.
This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.
These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.
Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.
However, the large number of UI changes in this patch may mean
that additional polishing is required in master.
Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.
Differential Revision: https://developer.blender.org/D7498
Mix up with imapaint.paintcursor & imapaint.paint.paint_cursor
Remove imapaint.paintcursor since it wasn't used.
Also rename paint_cursor_start_explicit() to paint_cursor_start(),
removing the existing paint_cursor_start() since it took the paint
struct from the context, a value that's known by all callers.
This was caused by an oversight in rB45dbc38a8b15. When the next operation
character is found the offset is shifted in the original string. The remaining
length has to be recalculated with that offset before shifting the remaining
characters to make room for the ")".
This was missing from when Face Sets were enabled in Multires, so it was
always considering that all vertices in the grids are visible. This
should also fix other unreported bugs.
Reviewed By: sergey
Maniphest Tasks: T76776
Differential Revision: https://developer.blender.org/D7809
Previously, the twist rotation was aligned using the stroke location.
This was causing unexpected results when rotating some Face Sets rigs.
Now the intersection with the first Face Set in the flood fill is used,
which produces much better results.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7900
When using the "Make Library Override" operator on instance collections, keep
the overriden collection in the parent collection of the instance empty.
Previoulsy the collection would be added to the scene collection, which was
confusing and not what users expected. It was placed there for a reason after
all.
Part of T76555.
Reviewed by: Andy Goralczyk, Bastien Montange.
Differential Revision: https://developer.blender.org/D7626
This patch changes the BVHCache implementation. It will use
a primitive array in stead of the ListBase. The locking is also
changed from a global lock to a per cache instance lock.
The performance of `gabby.blend` available on the cloud increased from 9.7
fps to 10.5 fps.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7817
This makes it easier to track as well as allowing us to sample the same
texture with different sampling parameters (which should fix the related
T73942 in the long run).
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7831
This applies a relatively simple solution for fixing some unintuitive
cases in unit handling.
Currently entering -1m50cm evaluates to -0.5m, and similarly 1'6"
evaulates to just half a foot. So effectively there's an implied + just
between the numbers, which is quite confusing.
This works by adding parentheses so the negative distributes to the
block of values before the next operator.
For example:
| Before | After |
| `-1m50cm + 1m -2m50cm` | `-(1m50cm) + 1m -(2m50cm)` |
| `-4m + 0.5 / -1.1` | `-(4m) + 0.5 / -(1.1)` |
| `-1'6"` | `-(1'6")` |
| `-1e-2cm` | `-(1e-2cm) ` |
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D7813
This was introduced in rBd7282537f016 and had the wrong struct name
specified, leading to errors in writing/saving.
Stumbled over this when testing a color layer for pointclouds.
Differential Revision: https://developer.blender.org/D7882
The file subversion is no longer used in the Python API or user interface,
and is now internal to Blender.
User interface, Python API and file I/O metadata now use more consistent
formatting for version numbers. Official releases use "2.83.0", "2.83.1",
and releases under development use "2.90.0 Alpha", "2.90.0 Beta".
Some Python add-ons may need to lower the Blender version in bl_info to
(2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility
This change is in preparation of LTS releases, and also brings us more
in line with semantic versioning.
Fixes T76058.
Differential Revision: https://developer.blender.org/D7748
There is no reason to have the children enable/disable state to
influence the parent collection. Specially considering that the parent
collection itself can have objects that would be visible.
Reviewed by: dfelinto, brecht
Differential Revision: http://developer.blender.org/D7864