Commit Graph

78 Commits

Author SHA1 Message Date
43b4913051 Math Lib: Add non-clamped round_* functions
Replace iroundf with round_fl_to_int, add other types
2017-09-27 11:13:03 +10:00
0c019a3ffc Fix T50450: Breakdowner doesn't work in Tweak Mode on translated NLA Strips 2017-09-21 17:38:30 +12:00
a7c4b6f49c Cleanup: add braces for multi-line blocks 2017-05-19 22:18:54 +10:00
c374e9f1f5 Breakdowner - Constrain Transform and Axis
This commit adds new features to the breakdowner, giving animators more
control over what gets interpolated by the breakdowner. Specifically:

   "Just as G R S let you move rotate scale, and then X Y Z let you do that
   in one desired axis, when using the Breakdower it would be great to be
   able to add GRS and XYZ to constrain what transform / axis is being
   breakdowned."

As requested here:
https://rightclickselect.com/p/animation/csbbbc/breakdowner-constrain-transform-and-axis


Notes:
* In addition to G/R/S, there's also B (Bendy Bone settings and C (custom properties)
* Pressing G/R/S/B/C or X/Y/Z again will turn these constraints off again
2017-03-11 11:53:45 +13:00
80aae2b6fe Consider Numpad Enter in pose slide operators
It was annoying to only have regular Enter confirming input there.
2016-11-10 17:19:23 +01:00
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
e965e92fa5 Fix: Breakdowner value would jump when starting the tool a second time during a Blender session
As reported on the Blender Institute Podcast 009. See my comment on the cloud blog
for further details.

When used a second (or third, etc.) time, the breakdowner's (Shift-E) percentage value
would initially be the last-used value (e.g. 33% or 75%), before suddenly jumping
to another value as soon as the mouse moves. The cause of this behaviour was that it
was initially reusing the value from the previous time the operator was run, but then
as soon as the mouse moved, it would snap to the percentage implied by the mouse position.

(Note: The mapping from mouse position to percentage is "absolute" - i.e. the percentage
is based on how far across the 3D view the mouse is, instead of being some kind of
relative offset thing).

To make things a bit less jumpy, I've changed the behaviour so that the mouse position
always gets used immediately, instead of having it jump suddenly only when making
some mouse movement.
2016-01-22 13:55:19 +13:00
bbc4a92318 Curve selection, de-duplicate & cleanup 2015-07-09 14:39:24 +10:00
5ca3f3d811 Partial Fix T44997: Propagate pose on selected keyframes only included those after the current frame
This behaviour was confusing, since "selected keyframes" suggests that it covers
all selected keyframes (instead of trying to do this based on frame ranges).
2015-06-17 01:49:29 +12:00
dad2850cc5 Numeric Input for Pose Breakdowner/Slide/Push Tools 2015-05-17 22:28:25 +12:00
ab2a8832dd Use IS_EQF for floats 2015-04-08 16:20:53 +10:00
1492db09d1 Partial fixes for issues raised in T44219
* The breakdowner tool will no longer operate directly on properties
  of type "enum", as this doesn't make sense most of the time. This
  is still not much use though when custom properties (ints) are used
  to drive some underlying enum property though (as in blenrig)
* The breakdowner no longer tries to perform any blending if the
  start and end values are the same, to avoid float precision issues.
2015-04-08 14:34:06 +12:00
33a9247334 UI i18n cleanup...
And some general style cleanup as well (line length...).
2015-04-06 22:06:06 +02:00
97f6bff45a Propagate Pose: Added 'Selected Keyframes' mode
This commit adds a new mode for the Propagate Pose tool. With this new option,
the Propagate Pose will copy the current pose over to all selected keyframes
after the current frame.

For reference, some of the other/existing options are: to copy it to each subsequent
keyframe with the same value (WHILE_HELD - the default), to the next keyframe,
or to the last keyframe.
2015-04-02 23:48:23 +13:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
b8b412230b Code Cleanup: use iroundf
also increase precision of rctf print functions
2014-01-15 13:40:40 +11:00
7267221715 remove return argument from wmOperatorType->cancel, was only ever returning OPERATOR_CANCELLED. 2013-10-30 23:08:53 +00:00
35cd649c66 rename cursor setting functions to make modal set/restore more clearly related functions. 2013-09-06 22:34:29 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
5580b56876 Bugfix [#34836] Crash when driver variable has path == 'data'
Most of the places which relied on RNA_path_resolve() did so believing that if
it returned true, that it had found a valid property, and that the returned
pointer+property combination would be what the path referred to. However, it
turns out that if the property at the end of the path turns out to be a
"pointer" property (e.g. "data" for Object.data), this would automatically
become the pointer part, while the prop part would be set to null. Hence, if a
user accidentally (or otherwise) specifies a path for the single-property driver
variable type like this, then Blender would crash.

This commit introduces two convenience functions - RNA_path_resolve_property()
and RNA_path_resolve_property_full() - which mirror/wrap the existing
RNA_path_resolve() functions. The only difference though is that these include a
check to ensure that what was found from resolving the path was in fact a
property (they only return true iff this is the case), and make it explicitly
clear in the name that this is what they will do so that there's no further
confusion. It is possible to do without these wrapper functions by doing these
checks inline, but the few cases that had been patched already were pretty
hideous looking specimens. Using these just make it clearer and simpler for all.

I've also beefed up the docs on these a bit, and changed these to using bools.
2013-04-22 13:22:07 +00:00
64d161de87 style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
09c41019a8 use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
15d443b7ea code cleanup: includes 2013-02-28 01:28:46 +00:00
dff8c01c3e Renaming the remaining PoseMode files for consistency (camelCase to
underscores_style)
2013-02-28 00:01:20 +00:00