Commit Graph

8 Commits

Author SHA1 Message Date
784911a4a0 Cleanup: rename namespace DotExport to dot 2020-06-29 11:53:17 +02:00
ff82049642 Functions: add MutableAttributesRef data structure
This will be used to reference the content of a CustomData structure
in C++ code, that does not need to know who owns the data but only
works with it.
2020-06-27 20:58:35 +02:00
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
3a3708cefb Functions: Multi Function Network
A multi-function network is a graph data structure, where nodes are
multi-functions (or dummies) and links represent data flow.
New multi-functions can be derived from such a network. For that
one just has to specify two sets of sockets in the network that
represent the inputs and outputs of the new function.

It is possible to do optimizations like constant folding on this
data structure, but that is not implemented in this patch yet.

In a next step, user generated node trees are converted into a
MFNetwork, so that they can be evaluated efficiently for many particles.

This patch also includes some tests that cover the majority of the code.
However, this seems to be the kind of code that is best tested by some
.blend files. Building graph structures in code is possible, but is
not easy to understand afterwards.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8049
2020-06-23 10:16:14 +02:00
4365de3870 Functions: Multi Function
This adds the `MultiFunction` type and some smallish utility types that it uses.
A `MultiFunction` encapsulates a function that is optimized for throughput by
always processing many elements at once.

This is an important part of the new particle system, because it allows us to
execute user generated node trees for many particles efficiently.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8030
2020-06-16 16:35:57 +02:00
9cc0597556 Functions: Wrap into blender namespace
Similar to previous commit, aims to resolve compilation on
devtoolset-6.
2020-06-12 15:39:16 +02:00
9bb7d6ed68 BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
2020-06-09 10:27:24 +02:00
0a907657d4 Functions: Run-time type system and index mask
This adds a new `CPPType` that encapsulates information about how to handle
instances of a specific data type. This is necessary for the function evaluation
system, which will be used to evaluate most of the particle node trees.

Furthermore, this adds an `IndexMask` class which offers a surprisingly useful
abstraction over an array containing unsigned integers. It makes two assumptions
about the underlying integer array:
* The integers are in ascending order.
* There are no duplicates.

`IndexMask` will be used to "select" certain particles that will be
processed in a data-oriented way. Sometimes, operations don't have to
be applied to all particles, but only some, those that are in the indexed by
the `IndexMask`. The two limitations imposed by an `IndexMask` allow for
better performance.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7957
2020-06-08 17:37:43 +02:00