This is quite an old comment, recent IDE's/editors
should be able to handle escaped quotes in strings.
If kludges like this are needed, developers should note exactly why.
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.
This conversion is only done on outputs that are enabled for eevee.
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
The calls to `BKE_animsys_evaluate_all_animation()` and
`BKE_mask_evaluate_all_masks()` used the wrong timecode to evaluate the
animation system. This happened:
- Sequencer in scene A was rendered at frame X.
- Scene strip for scene B which should be evaluated at frame Y.
- BKE_animsys_evaluate_all_animation() was called with frame Y, which
also re-evaluated the animation data in scene A.
- Other sequencer strips with animated values were then evaluated for
frame Y and not frame X.
Since the depsgraph for rendering the scene strip is already OK and does
its job, it's no longer necessary to re-evaluate all the animation in
this way.
Removed `BKE_mask_evaluate_all_masks()` because it's no longer used.
Reviewers: sergey, brecht, iss
Differential Revision: https://developer.blender.org/D5394
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5471
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.
Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.
Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio
Merge points when the distance is less than a predefined value.
The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
Code in modifier stack ensuring requested CDLayers are provided was not
working very well for polynors in several cases:
* We cannot share the orig mesh if we have to generate pnors/lnors;
* Generating pnors without lnors was not possible.
It's common to select a block of code and comment it
which may already contains some comments.
Now only un-comment blocks which are completely commented
(ignoring white-space).
Makes toggle comments behave more usefully, resolves T68060.
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.
Differential Revision: https://developer.blender.org/D5411
Does not make sense in the use-cases of that function, especially since
we don't know whether it is actually due to an error, or some glitch
(like an empty curve).
Think we always want to get a mesh when using either operator
conversion, or the `bpy.data.meshes.new_from_object` function.
Note that an assert was also added to ensure we do try to convert from a
valid 'geometry' object type.
followup to rB8dd95abb2ff9 (which fixed this for the Compositor node),
turns out this was also wrong for the VSE modifier and in vertex color
operator.
- also adjust min/max for VSE modifier
- also guard against division by zero
Reviewers: brecht
Maniphest Tasks: T67808
Differential Revision: https://developer.blender.org/D5398
This commit adds the frame to deformStroke Callback as a preparation for new modifiers that will need this variable.
Actually, the existing modifiers are not using the frame.
FFmpeg expects Blender to feed it pixels in the output pixel format. If
the output pixel format is different than Blender's RGBA, a conversion
is needed (via FFmpeg's `sws_scale()` function). There were a few issues
with this conversion (and surrounding code) that are fixed in this
commit:
- When conversion was necessary a temporary buffer was allocated and
deallocated for every frame. This is now allocated once and re-used.
- Copying data to the buffer was done byte-for-byte. On little-endian
machines it is now done line-by-line using `memcpy` for a little speedup.
- The decision whether pixel format conversion is necessary is now
correctly done based on the pixel format Blender is actually using.
- The pixel format of the buffer sent to FFmpeg is no longer hard-coded
incorrectly to a fixed pixel format, but uses the actual output pixel
format. This is fixes T53058 properly, making RGB QTRLE export possible.
- I added some comments to make it clear which pixel format is referred
to (either Blender's internal format or the FFmpeg output format).
Combined these improvements not only correct a bug (T53058) but also
results in approximately 5% speed improvement (tested with a 117-frame
shot from Spring, loaded as PNGs in the VSE, encoding to h.264 with
preset 'realtime').
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D5174
This adds a space between a value and its short unit name except for foot, inch, degree, arcminute, arcsecond
Differential Revision: https://developer.blender.org/D5051
Reviewed by Brecht Van Lommel
Was a nice looking invention, but is obviously wrong.
Is likely no function changes, since -false is like -0
which is 0 and which false. And -true is like -<non-zero> which
is non-zero as well.
Spotted by Sybren, thanks!
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups.
Reviewers: sergey, psy-fi, zeddb, brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D5338
font_to_curve code was not handling properly the case where it has nop
object to check for mat indices validity. Check should just not happen
then, not reset mat indices of chars to default 0 value.
This fixes an incompatibility with Visual Studio 2019 introduced in
631d5026c7. It is likely caused by using
`# ifdef` inside the use of the `ELEM()` macro.