Commit Graph

105 Commits

Author SHA1 Message Date
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
84644909f1 Bugfix #21856: Empty F-Curves created when keyframing with 'auto keyframing mode' set to 'replace' caused problems with bad rotations and scaling to a point.
Now, when the mode is 'replace', no F-Curves are created during keyframing (i.e. only existing F-Curves are used).

---

Also, fixed missing line in previous commit for Select Linked.
2010-04-05 12:17:33 +00:00
7b98f6220b Bugfix #21853: Border zoom in the 2D-Views zooms out
* Fixed the way the operator was checking for what the user wanted when using the operator
* Added a few specific defines to a copy of the gesture border modal keymap (added one for zooming only) labelled 'In' and 'Out' which make this more useful than being hacked to use select and deselect
2010-04-02 03:52:44 +00:00
c6b77a06dd Keyframe Defaults and Cleanups:
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.

Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).

* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).

* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.

* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-04-02 01:03:40 +00:00
c46a955ee0 Assorted animsys fixes/tweaks:
* Fixed all the dangerous code added in 27907. Using the code there, scripters could corrupt animation files in ways which would render them useless, with channels not appearing in any animation editors, and others not getting evaluated at all. 

* Partial fix of bug 21818, by disabling destructive replacement of keyframes. Will followup this commit with a more comprehensive commit which gets rid of the rest of the problems, by incorporating some requests from Durian team.

* Fixed problems with users being able to see+edit the name of the active Keying Set in the Scene buttons. There is still a bug though with the list widget given how the indices are now interpreted...
2010-04-01 06:26:41 +00:00
b88278b62b More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with  ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set. 

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
    ksi = ks.type_info

    # remove existing paths to fill with new
    ks.remove_all_paths()

    # check if Keying Set can be used in current context
    if ksi.poll(bpy.context):
        # call iterator() which calls generate() and re-populates paths list
        ksi.iterator(bpy.context, ks) 
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
2010-03-25 11:34:18 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

------

The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
c0984d59cc Delete keyframe API method now takes array_index = -1 to delete keyframes from entire arrays, as for insert keyframe.
Enabled the 'keyframe_delete' method for RNA structs.
2010-03-01 10:43:02 +00:00
42fd22531f constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too 2010-02-18 10:14:49 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
61d7e4a51e Bugfix #21094:
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
2010-02-12 01:06:18 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
d359edbc84 Bugfix: Inserting keyframes from the buttons now ensures that the Graph Editor is updated in the process... 2010-02-09 00:02:22 +00:00
fbe0b45acc Inserting Keyframes Bugfix:
When the API function is passed -1 for the index, non-array properties now get keyframed properly too. This fixes problems with the keyframe_insert() method on structs in the Py-API not working.
2010-01-29 09:32:13 +00:00
991d8a8fe3 Fix compilation problem (I'm guessing this is the intention in this line) 2010-01-26 03:23:15 +00:00
14d4feca57 Radians vs Degrees: The Second Attempt
F-Curves now internally store radians again instead of degrees. 
- This solves problems with inconsistencies when working with drivers.
- No need to version patch old files, potentially screwing them up. As such, removed the version patching for F-Curves.
- Is better suited to optionally showing radians throughout the UI instead or degrees.

As a result, values are now converted on the fly in the Graph Editor for display and operators that operate on values. I've made the conversion system for this rather general, so that other unit type conversions can also be hooked up with the type conversion backend.

Also, made some tweaks to F-Curve RNA wrapping to make it represent the data better.

TODO:
- Transform code currently still needs to be corrected to work with these changes. Currently moving keyframes for rotation curves will make them change too rapidly vertically when using degrees.
2010-01-26 03:16:14 +00:00
5844560ec2 Restored missing PoseMode Operators:
* Select Grouped 
Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too.

* Flip Quats
Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
2010-01-25 10:16:36 +00:00
0c5998e799 Radians -> Degrees (in UI)
Rotations are now stored internally as radians, while exposing degrees in the UI - 
in the graph editor and UI controls. This is done in two areas:
1) Using the unit system to convert RNA data to display as degrees in the UI controls
2) FCurves now use degrees for rotation, so you can edit in the graph editor what 
you see in the UI.

All rotation data is consistently accessible in DNA and RNA as radians, degrees are only 
used for the UI controls and graph editor.

This commit includes conversions will convert old files (stored data and also fcurve data) 
to the new units, hopefully everything should go smoothly!

Part of this also changes a few properties that were hard-coded as degrees before (such 
as IK pole angle and brush texture rotation) to also use the same consistent system of 
radians (dna/rna) and degrees (ui).

Thanks to Joshua for hints and review here too.
2010-01-25 06:24:05 +00:00
38aacb92f3 Cleaned up some printfs in editors/ - converted some to reports, hid others behind G_DEBUG. 2010-01-22 06:48:29 +00:00
d71c094bc4 fix for crash when inserting keyframes in a mesh 2009-12-16 17:49:51 +00:00
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00
6b7544bfda Durian Request: Default F-Curve Auto-Colour Modes
Added option to KeyingSets+Keyframing Functions which makes newly added F-Curves for Transforms + Colours to use the colour mode which uses the array index to determine the colour of the F-Curve. 

The main implication of this is that when this option is enabled for a KeyingSet, all sets of XYZ F-Curves (i.e. location, rotation, scale) for transforms will be shown in Red/Green/Blue instead of some automatically determined "rainbow" colour. Useful for animators far too used to Maya's Graph Editor :P

This setting is named, "XYZ to RGB", though that doesn't make its purpose entirely clear.
2009-12-10 10:40:28 +00:00
45955fef18 Bugfixes: Deleting Keyframes + F-Curves
This commit fixes #19908 and #20239. Deleting keyframes will now delete the F-Curves they came from too, if the F-Curves don't have any more keyframes and/or F-Modifiers providing any further motion info.
2009-12-04 03:51:52 +00:00
510c0facdf operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*)
ACT_OT_clean --> ACTION_OT_clean
ACT_OT_clickselect --> ACTION_OT_clickselect
ACT_OT_copy --> ACTION_OT_copy
ACT_OT_delete --> ACTION_OT_delete
ACT_OT_duplicate --> ACTION_OT_duplicate
ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type
ACT_OT_frame_jump --> ACTION_OT_frame_jump
ACT_OT_handle_type --> ACTION_OT_handle_type
ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe
ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert
ACT_OT_interpolation_type --> ACTION_OT_interpolation_type
ACT_OT_keyframe_type --> ACTION_OT_keyframe_type
ACT_OT_mirror --> ACTION_OT_mirror
ACT_OT_new --> ACTION_OT_new
ACT_OT_paste --> ACTION_OT_paste
ACT_OT_previewrange_set --> ACTION_OT_previewrange_set
ACT_OT_properties --> ACTION_OT_properties
ACT_OT_sample --> ACTION_OT_sample
ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle
ACT_OT_select_border --> ACTION_OT_select_border
ACT_OT_select_column --> ACTION_OT_select_column
ACT_OT_snap --> ACTION_OT_snap
ACT_OT_test --> ACTION_OT_test
ACT_OT_unlink --> ACTION_OT_unlink
ACT_OT_view_all --> ACTION_OT_view_all
ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add
ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add
ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete
ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button
ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d
ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert
ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button
ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu
ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove
ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove
FILE_OT_add_bookmark --> FILE_OT_bookmark_add
GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert
NLA_OT_add_actionclip --> NLA_OT_actionclip_add
NLA_OT_add_meta --> NLA_OT_meta_add
NLA_OT_add_tracks --> NLA_OT_tracks_add
NLA_OT_add_transition --> NLA_OT_transition_add
NLA_OT_remove_meta --> NLA_OT_meta_remove
PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove
PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
b40307df16 add access to bone add/remove from rna. eg.
bone = arm.edit_bones.new("SomeBone")
 arm.edit_bones.remove(bone)

regify (WIP)
2009-11-25 11:05:11 +00:00
284f66acf7 Fix for last commit, forgot to update collada. 2009-11-24 12:35:06 +00:00
2e7dbdf025 Depsgraph/Drivers
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These
  were wrapping DAG_* calls and were intended be used instead of them when
  doing a DAG update from editors. That goes against the design in my opinion,
  no matter who calls the DAG, that should update the editors correctly, so
  any special checks in such functions for editors should be avoided.

* Driver RNA properties now do updates again, including DAG scene sorting,
  text buttons no longer update as you type anymore, so this should be
  safe I think.

* Remove scene.update() RNA function, all properties/functions should do this
  automatically, if changing some property or calling a function/operator
  does not do the correct update, that should be fixed.
2009-11-24 11:48:16 +00:00
04c68559bb Keyframing Operator Tweaks for Durian:
* Insert Keyframe (IKEY) now only shows the menu requesting to choose a KeyingSet to use if there is no active KeyingSet. To get the old behaviour, the "always_prompt" boolean property for the "ANIM_OT_insert_keyframe_menu" operator should be supplied.

* After inserting/deleting keyframes without the menu, a popup menu confirming that the keyframes have been modified is shown. Please note that you do not need to click on this popup.

TODO:
Make the confirmation popup fade out after a fixed time.
2009-11-24 04:21:32 +00:00
67c295da9c rename pose_channels to bones
was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
2009-11-18 11:40:55 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
63d6d6cb74 Armature Editing Bugfixes:
* #19790: Circle Select doesn't work for Armature edit mode or pose mode
* Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.
2009-11-05 08:54:33 +00:00
42fb30f37a change to insert_keyframe() so an array index of -1 keys all arrays indices
made this default for python so you can do...
 pose_bone.keyframe_insert("location")

rather then
 pose_bone.keyframe_insert("location", 0)
 pose_bone.keyframe_insert("location", 1)
 pose_bone.keyframe_insert("location", 2)
2009-11-04 14:06:10 +00:00
40731af9d0 use objects rather then bases where possible, use context rather then OBACT macro 2009-10-29 09:14:20 +00:00
53624a53d9 Assorted tweaks for animation editors:
* Changing to the ShapeKey editor now automatically enables the value sliders
* Filtering code for ShapeKey editor can now do AnimData block filtering too (internal details...)
* Silenced console warnings when inserting keyframes on F-Curves with no keyframes already (for Animation Editor sliders)
* Made the update code for keyframe transforms send more general depsgraph updates. Unfortuately, this still doesn't resolve the update problems with shapekeys
2009-10-17 04:22:52 +00:00
6e43a69a8d Bugfix #19576: Auto keyframing does not record rotations on object level animation
The hardcoded paths for rotation keyframes on objects got broken by my commits to rename the rotation properties. I've taken this opportunity to recode the auto-keyframing code here to use the builtin keyingsets instead of going through and manually calling insert_keyframe(), thus preventing this problem in future.
2009-10-08 05:53:26 +00:00
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
b55919069e 2.5 - Keyframe types are now preserved after inserting keyframes which would overwrite the existing keyframes 2009-09-22 01:27:48 +00:00
8ab24bb2c2 2.5 - Pose Enhancement Tools
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'.
Be aware that this commit is just the initial starting point, with some parts yet to be done.

A short description of these tools follows:
* Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it
* Push Pose (Ctrl-E) - exaggerates the current pose
* Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. 

Todo's:
* Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached.
* Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later.
* Figure out why breakdown breaks down
2009-09-19 00:18:42 +00:00
ec5a8c010c 2.5 - Animation Tweaks
* Sequencer data is now animateable. Was missing a 'path' setting. For now, sequencer data is animated under scene, since SequenceEditor is not an ID block.
* Fixed some buggy insert-keyframe code.
2009-09-04 22:50:15 +00:00
a819ef1bf2 2.5 - Keyframing Bugfixes + Code Cleanups
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module.

* Keyframing (Standard/Auto) - Added proper 'replace' option
Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered.

For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys.

For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-04 04:27:06 +00:00
bd7d26993f 2.5 - Rotation Order Tweaks for Armature Bones
* All tools where rotation order matters for armature bones have now been adjusted to use the new code

* Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
2009-09-02 00:42:12 +00:00
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
4a78b9e904 2.5 - Assorted Bugfixes for Animation Editing
* Inserting keyframes now takes into account whether the F-Curve was editable or not.

* Editing keyframes in animation editors now sends proper depsgraph updates instead of just tagging the relevant objects. 

Thanks JiriH for reporting these bugs.
2009-08-25 00:12:11 +00:00
a1eef5bb4d Animato - NLA + Realtime Animating Goodies
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive.

* Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
2009-07-31 07:43:47 +00:00
74e4ad20c9 2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
2009-07-28 16:33:02 +00:00
b2606534b6 2.5 - Timeline window now displays keyframe lines again
* Keyframes for scene-linked animdata is drawn first (if 'Only Selected Data Keys' is off)
* Keyframes are also drawn for the active object
2009-07-24 08:05:56 +00:00
dbd5c5b8a1 2.5 - Animation Tweaks (KeyingSets/NLA)
* Insert Keyframes menu now only displays the 'active keyingset' entry when there are some KeyingSets.

* Moved the validation code for auto-blending/extend modes to NLA editor code, and included calls for this in many of the editing tools for NLA strips.

* Removed obsolete 'ID_IPO' entries from RNA-ID wrapping (these were commented out anyway).
2009-07-24 06:51:33 +00:00
3116062a82 2.5: Couple of small fun features
* Text window font size now supports full range 8-32, instead of
  just 12 and 15. I added BLF_fixed_width to get the character
  width of a fixed size font.

* Buttons do undo push on change again.

* Animated/Keyframe/Driver colors are now themable, with blend
  value to blend with original color. Set this to 0.5 now to
  give colors less constrast.
* Fix tooltip popping up with RMB menu open, and missing redraw.

* Autokeyframe now works for buttons.

* Driver expressions can be edited in place in a button now.
  (still some refresh issues).
* Also made python driver default for the Add Driver function
  in the RMB button. This way you don't have to open a Graph
  editor if you just want to type an expression. Also, the
  default expression then is the current value.

* Tooltips now show some extra info, not sure what is good to
  have, but currently I added:
  * Shortcut key for operator buttons.
  * Python struct & property name for RNA buttons.
  * Expression for driven values.
  * Value for text/search/pointer buttons.
2009-07-12 02:06:15 +00:00
5f5ddb0014 NLA SoC: Little optimisation + Drawing bugfix
* Text labels on NLA-Strips should now draw properly for most short-strips now. Previously, the padding on the text was a bit too extreme, so for very short strips (less than 4 frames or so), the text was often pushed down into the bottom-right corner of view.

* Optimised the keyframe-highlighting code for buttons a bit. Replaced the custom linear-search with the binary-search used when inserting keyframes (and for the 3d-view keyframe-indicator). There should be some theoretical improvements due to this at least...
2009-07-08 12:30:09 +00:00