Commit Graph

18528 Commits

Author SHA1 Message Date
9bf8b6799d Cleanup: remove two sided face check
Two sided faces aren't supported and would cause many issues elsewhere.
2020-08-13 15:41:57 +10:00
ee909783de Cleanup: use 'inst_ob' variable name for consistency
Dupli verts/faces named these arguments differently.
2020-08-13 15:41:57 +10:00
494560f19d Cleanup: remove unused struct members from dupli-face/vert
Replace the evaluated mesh with VertexDupliData.mvert since only
vertices are used. This makes dupli-vert similar to how dupli-face
was already working.
2020-08-13 15:41:57 +10:00
a45f2fd1fb Cleanup: move mesh access for dupli vert/face into shared function
De-duplicate mesh access & comments.
2020-08-13 15:41:57 +10:00
12c24ecf6e Cleanup: pass normal as a float to dupli-vert function
Needed for supporting edit-mode dupli-verts.

Currently the un-scaled short values are used to avoid
changing behavior (noted in comments).
2020-08-13 15:41:57 +10:00
51a461dcab Cleanup: spelling, use full sentences for object_dupli.c 2020-08-13 15:41:52 +10:00
f0285e347e Cleanup: use const for dupli vert/face, 'r_' prefix for return value
Make it obvious which values are used read-only, which are written to.
2020-08-13 14:03:46 +10:00
cbb1bb90fd Bump the minimum required version for 2.90
This is particular important because 2.90 will coexist with 2.83 LTS, so
we should warn the users of potential loss of data when going from 2.90
to 2.83 and back.

Differential Revision: https://developer.blender.org/D8488
2020-08-12 11:43:29 +02:00
aec0cfaf08 Fix T79676: Video Sequencer image sequence strip source path breaks when
saving with 'Remap Relative' option

Caused by rBf7386b97571e.

Logic in BKE_bpath_traverse_main calls the callback multiple times [as
often as there are images in the strip].

Prior to above commit, the callback was
'bpath_relative_convert_visit_cb' [this one did not have this problem -
since it returned early if the path was already made relative once]

After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is
used [this one should not be entered multiple times, it would modifiy the
directy again and again].

Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be
used to prevent this (this will take care of only calling the callback
once in BKE_bpath_traverse_main for the VSE case)

Could be backported to 2.83 I think.

Maniphest Tasks: T79676

Differential Revision: https://developer.blender.org/D8536
2020-08-11 21:21:40 +02:00
d2c150772a Fix T79692: Full copy of scene makes Blender freeze if there is content directly in the master collection.
Old and new collections are the same data in Master collection case
here, so we cannot consider the `gobject` listbase of `collection_old`
as always immutable.
2020-08-11 18:46:47 +02:00
1c294fb1fd Revert "Fix T77409: Crash showing vertex/face duplicators in edit-mode"
This reverts commit 9adedb2605. It changes
how duplis work, and by that altered how Alembic and USD files are
written. This was signalled by a failing Alembic unit test.
2020-08-11 16:12:44 +02:00
18c9f7ef72 Fix T79517: Data Transfer modifier fails in edit-mode 2020-08-11 21:48:02 +10:00
6b573d9877 Fix mesh data-transfer tracking if a change was made 2020-08-11 21:48:02 +10:00
9adedb2605 Fix T77409: Crash showing vertex/face duplicators in edit-mode
Support duplicators in edit-mode without creating a mesh copy.
2020-08-11 16:21:19 +10:00
fc5ff99770 Cleanup: use doxy sections for object_dupli.c 2020-08-11 14:57:20 +10:00
c0340ec893 Fix T78113: Random explosions of cloth with self collision
The problem is caused by a lack of prediction in the `isect_line_segment_tri_v3`
that incorrectly confirms some intersections of coplanar segments to the triangle.

The solution is to use another algorithm to detect intersections.

This also resulted in a slight improvement in the performance:
- 1min 17sec to 1min 6sec in my test file

Differential Revision: https://developer.blender.org/D8500
2020-08-10 12:05:37 -03:00
6640ed92c0 Fix T79346: VSE custom proxy file is broken
In last set of refactoring patches, code implementing this feature
has been accidentally removed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8449
2020-08-10 08:11:09 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
5e6119ddca Cycles: load OpenVDB file earlier in Blender export
In an upcoming bugfix we'll use OpenVDB data structures directly to build mesh
for sparse OpenVDB volumes, loading them OpenVDB grids earlier and removing any
references to Blender data structures makes that easier.

This also makes changes to Blender volumes to support this, so Cycles can take
ownership of a grid without Blender having to keep its own reference to it.
This should also be useful in a future Python API.

Ref D8401
2020-08-06 15:13:05 +02:00
77d71cc113 Move CDData debug print helper from DM to CustomData 'namespace'/files. 2020-08-06 15:03:49 +02:00
769ec7ffe6 Fix T79408: ungroup operation update animation data incorrectly
Reviewers: sybren, sergey

Differential Revision: https://developer.blender.org/D8464
2020-08-06 12:50:08 +02:00
59861db763 Fix T77517 EEVEE: Collection Holdout doesn't work in 2.90
The default material was missing its init code.
2020-08-05 22:29:21 +02:00
531a3f6c4e Sculpt: Use vertices instead of faces to limit the grids in each PBVH node
This uses the vertices per grid instead of quads to set the limit of
grids per PBVH Node. This should create more leaf nodes in lower
subdivisions levels where the duplicates count is high, producing more
uniform performance across different levels.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8454
2020-08-05 17:50:28 +02:00
56d7e39b92 Fix T79520: Data Transfer modifier: crash/assert going into editmode on a source object. 2020-08-05 15:36:24 +02:00
3ebe97c06b Fix T78665: Face Set visibility reverted when chaning Multires Levels
Face Sets where only set and updated on the PBVH after starting a sculpt
tool. In order to preserve the visibility they store when changing
levels, they need to be updated and sync also on PBVH creation

Reviewed By: sergey

Maniphest Tasks: T78665

Differential Revision: https://developer.blender.org/D8225
2020-08-04 23:33:51 +02:00
50e6d56e4e Fix missing duplicates in the subdiv_ccg neighbors function
Duplicates of a grid corner adjacent to an edge which are on the
adjacent grid of the same face were not added when requested.

Needed for D8356 to work, it may also fix some other bug in Multires.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8385
2020-08-04 23:21:12 +02:00
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
52c2f296bc Pose channel: Add session UUID
Allows to identify pose channels more reliably than by the pointer.
2020-08-04 11:40:09 +02:00
9de5adc6a1 Fix: Remove debug print added mistakenly
This print whenever units are evaluated in number input was added in
45dbc38a8b mistakenly.
2020-08-03 18:28:39 -04:00
d406edf1ee Mesh: correct negative material indices when validating
Fixes corrupt mesh from T79451.
2020-08-03 14:48:16 +10:00
0264f53e30 Fix T67181: Only the first added movie strip will have audio below
Find free slot first for sound strips then for movie strips.
This patch also fixes issue where all strips were added to channel 2 by default.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8339
2020-08-02 20:54:37 +02:00
70d7805fa9 Cleanup: pass const matrices
Also order return matrices last.
2020-08-02 18:02:20 +10:00
feaed44ef6 GPencil: Fix unreported missing last point in NURBS conversion
The last point of the curve was missing.
2020-07-31 13:47:12 +02:00
eb8cbb6d7c Depsgraph: Add command line argument to debug UUIDs
Will trigger code paths which makes sure UUIDs are generated and
are unique.

Enabled with --debug-depsgraph-uuid (which is also implied by
--debug-depsgraph).
2020-07-31 11:45:00 +02:00
cc63897c22 Sequencer: Add session UUID check function
Is aimed for use during development and debug, to help
verifying that operations do not leave sequences with
invalid UUIDs.
2020-07-31 11:44:59 +02:00
3305a94fa1 Sequencer: Add session UUID management to Sequence
This is the first step for having sequences covered with session UUID
with the goal to remove code which uses original sequence pointer to
match sequences.

Currently this UUID is maintained on file load, allocation and leaf
duplication function.There are more cases to cover and ensure UUID
is re-generated or re-used when needed. It will be done as follow-up
development.
2020-07-31 11:44:59 +02:00
2bc017ece1 Fix T79207: Crash converting curve to mesh 2020-07-30 17:42:09 +10:00
Bastien Montagne
4e6975ffd6 Fix T78285: Invalid thread safety in shrinkwrap modifier code.
This uses mesh's runtime mutex for both `BKE_mesh_runtime_looptri_ensure`
(was using its own global RW mutex before), and `BKE_mesh_wrapper_ensure_mdata`
(was not protected at all before).

This is more like a band-aid than a proper fix, as mentioned in the report
proper fix would be for the modifier to request those data (the relevant
BVHTree, which would implicitely also call the tow others) through flags,
just like it does for regular CDData layers. But this is a much bigger
refactor to be done outside of bugfix scope.

Reviewed By: sergey

Maniphest Tasks: T78285

Differential Revision: https://developer.blender.org/D8415
2020-07-29 17:36:46 +02:00
ade7603379 Cleanup: Remove deprecated comment. 2020-07-29 15:30:10 +02:00
e2e87efea2 Cleanup: Always keep unlock at same level as lock.
This was fine in those cases with current code, but that kind of
assumption is always risky, and an open door to hard-to-track bugs when
code changes in the future...
2020-07-29 15:30:10 +02:00
b274d18aec Cleanup: correct usage of extern-C blocks in various places
This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
2020-07-28 16:33:43 +02:00
9c1da81a4c Fix T54544: "Copy Materials to Selected" only works when materials are defined on the mesh.
Build a temp matarray storing materials from obdata and source object
(depending on slots 'allocation' of source object), and assign those to
targets.

Also remove limitation of 'using same obdata is forbidden', just never
edit obdata materials in that case...

Certainly not perfect, but already much better than existing code.
2020-07-28 18:31:51 +02:00
a2a29327d9 Fix T79341: Crash evaluating curve 2020-07-28 17:53:22 +10:00
0006526952 Fix T79074: Mesh Topology info not being updated after changes
All these data arrays are created for a specific topology, so they should be
freed and updated when the PBVH rebuilds. Previously, this was only
happening when freeing the SculptSession, but it also needs to happen in
BKE_sculpt_update_object_before_eval to avoid reusing out of date data.

Reviewed By: sergey

Maniphest Tasks: T79074

Differential Revision: https://developer.blender.org/D8357
2020-07-27 22:04:31 +02:00
4f3233dd53 Fix T78242: Crash when using a Sculpt color tools that needs connectivity for the first time
When there is no color layer available,
BKE_sculpt_update_object_for_edit creates a new one and tags the mesh
with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the
tool starts. This also deletes the PBVH and when it is created again in
BKE_sculpt_update_object_after_eval, the pmap is not initialized, making
the tool crash.

This moves the color layer creation to a separate function outside
BKE_sculpt_update_object_for_edit, which now runs after the color
layer is available, so it won't need to update again and the pmap will
still be available when the tool is used.

Reviewed By: sergey

Maniphest Tasks: T78242

Differential Revision: https://developer.blender.org/D8135
2020-07-27 21:58:59 +02:00
71506698de Cleanup: Fix compiler warning about missing parentheses
The code was well-defined, given that `&&` binds stronger than `||`, but
still GCC warns about this.

No functional changes.
2020-07-27 15:25:33 +02:00
d906116eba Cleanup: comments. 2020-07-27 10:25:43 +02:00
041904ceb8 Cleanup: Minor renaming. 2020-07-27 10:25:43 +02:00
04195b1e74 Fluid: Added new option to control the maximum number fluid particles in the simulation
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
2020-07-26 22:02:10 +02:00
7ceb6ffe57 Fix T74958: Infinite loop on using strip as modifier mask
Add recursion check before assigning strip as a mask for modifier.
Same check is used for recursion check when reassigning effect input, so it
should not be possible to create recursion at all.
2020-07-26 15:00:37 +02:00