Goal of this commit is to support NGons for boolean modifier
(currently mesh is being tessellated before performing boolean
operation) and also solve the limitation of loosing edge custom
data layers after boolean operation is performed.
Main idea is to make it so boolean modifier uses Carve library
directly via it's C-API, avoiding BSP intermediate level which
was doubling amount of memory needed for the operation and which
also used quite reasonable amount of overhead time.
Perhaps memory usage and CPU usage are the same after all the
features are implemented but we've got support now:
- ORIGINDEX for all the geometry
- Interpolation of edge custom data (seams, crease)
- NGons support
Triangulation rule is changed now as well, so now non-flat
polygons are not being merged back after Carve work. This is
so because it's not so trivial to support for NGons and
having different behavior for quads and NGons is even more
creepy.
Reviewers: lukastoenne, campbellbarton
Differential Revision: https://developer.blender.org/D274
This is a first step toward improving our dupli system. It implements a more
generic way of treating the various methods of dupli generation by adding a few
structs:
* DupliContext holds a number of arguments commonly used in the recursive dupli functions and defines a recursion state for generating sub-duplis (nested groups). It also helps to prevent bloated argument lists.
* DupliGenerator is a type struct that unifies the different dupli creation methods (groups, frames, verts, text chars, faces, particles). (As with context there should be no overhead from pointer indirection because everything can still be inlined inside anim.c)
Beside making the code more easily understandable this implementation should
also help to avoid weird side effects from custom matrix hacks by defining
clearly what a generator does. The DupliContext is deliberately made const, so a
generator can not simply add hidden matrix or flag modifications that are hard
to track down.
The result container for the generated duplis is stored in the context instead
of being passed explicitly. This means the generators are oblivious to the
storage of duplis, all they need to do is call the make_dupli function. This
will allow us to implement more efficient ways of storing DupliObject instances,
such as MemPools or batches. These can be implemented alongside the current
ListBase so we can improve dupli bottlenecks without having to replace each and
every dupli use case at once.
Differential Revision: https://developer.blender.org/D189
File tracking.c became rather huge and annoying to
maintain and it really contains several independent
areas of motrack pipeline.
Now we've got:
* tracking.c: general-purpose functions which are used
by blender, clip editor, RNA and so.
* tracking_detect.c: feature detection functions
(blender-side, logic is still in libmv).
* tracking_plane_tracker.c: blender-side 2D tracking logic.
* tracking_plane_tracker.c: plane track tracker.
* tracking_solver.c: functions for camera solving.
* tracking_stabilize.c: 2D stabilization functions.
* tracking_util.c: utility functions for all those files
and which shouldn't be public.
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
Makes code in tracking.cc much easier to understand and modify,
without worring to breck compulation with Libmv disabled.
It is still possible compilation will break due to libmv-capi
changes, but that's not happening so much often.
and RNA for it independent of the build flag for enabling Freestyle. Suggested
by Sergey Sharybin through a code review of the branch.
* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender. This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files. It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.
* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added. All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files. Now the relocated API functions
have BKE_ prefix instead of FRS_.
This modules does not depend on any blender-specific data
structures or algorithms and due to our policy better be
placed to intern/
Shall be no functional changes, tested CMake and SCons on
Linux, hopefully other platforms will work as well.
P.S. SVN history shall be preserved for the files.
This is just the basic structure, the simulation isn't hooked up yet.
Scenes get a pointer to a rigid body world that holds rigid body objects.
Objects get a pointer to a rigdid body object.
Both rigid body world and objects aren't used directly in the simulation
and only hold information to create the actual physics objects.
Physics objects are created when rigid body objects are validated.
In order to keep blender and bullet objects in sync care has to be taken
to either call appropriate set functions or flag objects for validation.
Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream.
However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
* Add BLI_pbvh_build_bmesh(), similar to the other PBVH builders but
specialized for BMesh. Whereas the PBVH leaf nodes for mesh and
grids only store a start-index and count into the primitive indices
array, the BMesh version uses GHashes to store the full set of faces
and vertices in leaf nodes
* Update PBVH iterator to handle BMesh
* Make some of the pbvh.c functions non-static so they can be used by
the new pbvh_bmesh code
* The BLI_pbvh_bmesh_update_topology() function is the main reason for
adding BMesh support to the PBVH. This function is used during a
sculpt stroke to dynamically collapse edges that are particular
short and subdivide edges that are particularly long.
now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c
Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material). OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.