5019cd179f
add threshold blending to opencl too.
2012-08-08 18:10:13 +00:00
a401971cf8
sync changes between opencl and C++ VariableSizeBokehBlurOperation, also remove absf() check on pixel radius, this is ensured to be unsigned.
2012-08-08 18:04:40 +00:00
c21bf16c46
dof node; change how threshold is applied, rather then clip out pixels at the threshold, fade instead.
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note: need to apply this change to opencl still.
2012-08-08 16:49:12 +00:00
2a78c2d304
improvement to the DOF node, after blurring the radius buffer (derived from the depth), overlay with the original so pixels in focus are not mixed with out of focus pixels.
2012-08-08 16:46:12 +00:00
a1693168f2
DOF node: clamp blurring the zdepth radius buffer by the blur max. This could doo easily blur very high depths and cause artifacts.
2012-08-08 16:14:56 +00:00
9ccb8b8c40
Fix crash in cases when render layers node is muted
2012-08-08 08:15:56 +00:00
4f4a468128
use bilinear rather then bicubic scaling because bicubic blurs too much.
2012-08-07 15:01:48 +00:00
8ae89f4942
speedup to inpaint node in my tests was about ~30% for an optimized build.
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also replace MIN/MAX2 with inline functions in transform.
2012-08-07 09:20:30 +00:00
Lukas Toenne
723e52fb85
Tile fix: Use the validity flag in node links directly instead of the indirect node level check for cyclic links to avoid crash in cases of invalid links, which can be created in some situations (reroute nodes). The link flag may have been set by additional constraints. It is much simpler to use and avoids the redundant check.
2012-08-06 19:11:59 +00:00
2b8ac9bc61
inpaint node from tomato branch by Peter Schlaile
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http://en.wikipedia.org/wiki/Inpainting
2012-08-06 13:45:11 +00:00
ca382a8d2a
Fix for keying screen incorrect memory write when some of tracks are disabled.
2012-08-05 09:31:48 +00:00
9ff4fa6671
style cleanup
2012-08-04 12:30:16 +00:00
854e122e5d
style cleanup: compositor
2012-08-03 10:19:13 +00:00
52e31a4866
fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
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was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00
63d071cc3a
Fix #32236 : unstable z-buffer or z combine composition node
2012-08-02 10:20:14 +00:00
3e75da21f6
Code cleanup: remove some more unused includes of DNA_scene_types
2012-08-01 14:51:12 +00:00
52b4b49059
Code cleanup: Remove unused includes of DNA_scene_types.
2012-08-01 14:48:51 +00:00
6e208ee887
Replace scene pointer with scene name to prevent possible misusages
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of scene in node in future.
2012-08-01 14:48:46 +00:00
8a1a4a453d
Tie compositor will now update render result when changing node setup
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Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
e00c7558bd
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
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- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
4c02549d5d
remove references to raskter from compositor and BKE mask.
2012-07-31 16:04:47 +00:00
e7e7972cd6
Fixed [ #32226 ] Black cadioptric lenses in CPU BokehBlur node
2012-07-31 12:36:08 +00:00
9c35147666
Fixed own regression introduced in recent compositor commit
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MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.
Should work properly now.
2012-07-30 16:39:39 +00:00
585bc327e2
Fix incorrect connections for muted nodes in tile compositor
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Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
93ff6f6dff
Support for depth buffers in compositor and viewer node
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Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
f1acd6ac3e
code cleanup: pass mouse position as int[2] rather then wmEvent
2012-07-27 15:15:55 +00:00
18e874798d
Track input node: more control on over output value
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Now supports output value of:
- Absolute marker position
- Marker position relative to the very first marker
- Marker position relative to given scene frame
2012-07-27 11:07:12 +00:00
d0b387a0df
Track input node: move all initializaiton to initExecution function
2012-07-27 11:07:09 +00:00
b8d96bc011
mask motion blur shutter option
2012-07-27 10:20:36 +00:00
b10a35a9a9
motion blur for mask node:
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TODO
- add shutter speed option
- add blur option
2012-07-27 09:32:47 +00:00
85571c339d
Fix unworkable track position node
2012-07-26 18:05:05 +00:00
733edf8628
option to use manual size input for scene
2012-07-26 13:29:38 +00:00
8df10a4018
Defocus node.
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added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
d1db16b5d3
Fix corrupted frames producing by fog glare node
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Seems to be simple non-initialized buffer used in math, but additional
check would be welcome here.
At least now result doesn't seems to be corrupted and seems to behaving
the same way as non-tile compositor.
2012-07-24 09:00:58 +00:00
4c22d38f92
Keying: apply garbage / core mattes after clamping
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Applying this mattes before clamping produced ugly outline around
matte boundaries.
2012-07-23 18:27:06 +00:00
dae8e9fbb2
fix for own error using uninitialized memory for scale compo node.
2012-07-22 15:49:20 +00:00
e646803441
fix for more new[]/delete[] mismatches
2012-07-22 15:31:12 +00:00
f9ed34cce9
fix for compositor new[]/delete[] mismatch.
2012-07-22 15:15:39 +00:00
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
80a24a2ff5
fix for compositor bug, mix node operation clamp was uninitialized.
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made HSV node randomly clamp values from 0-1.
2012-07-20 14:01:43 +00:00
579a4a02a5
Possible fix for [ #32141 ] Crash when using a mask as the factor input
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for a color combine (mix) node with render resolution at 100%
Seems to be that the MaskNode has been created as a complex node. But no
complex features were used. Converted the execute pixel to simple
execution. And it sees that the crash does not happen.
Not sure if it is the issue is solved. I am going to let the user retest
with this revision.
2012-07-19 17:28:37 +00:00
a56f4fee38
Fix for
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* [#32040 ] size-input of a blur-node is uniform for the whole picture
* [#32062 ] Blur node Size input is not working with
* [#32140 ] Blur Node using a greyscale input as size multiplier fails
to work
Node now has a new option (new compositor cannot detect if the connected
part is a single value, or an image connected).
With this option the use of a reference image to multiply the size of
the blur per pixel can be enabled/disabled.
Regards,
Jeroen
- At Mind -
2012-07-19 11:05:18 +00:00
250cdd5e52
code cleanup: remove commented includes - mostly from 2.4x
2012-07-18 23:07:07 +00:00
c8029bffd9
workaround for a bug with zero edges getting removed got feather faces out of sync and crashed
2012-07-18 16:24:13 +00:00
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
a2e2489f61
correct own naming error BLI -> BKE
2012-07-16 08:53:11 +00:00
4cacff2342
fix for linking with scons.
2012-07-16 08:42:55 +00:00
7cc5af4ef3
minor refactor for rect functions. more consistent naming.
2012-07-15 00:29:56 +00:00