Commit Graph

943 Commits

Author SHA1 Message Date
bff91b32aa Fix T79706: Delta Transform Animation not working
The object "delta_" rna variables were not added to the depsgraph search
and thus it would not trigger updates of the object during animation
playback.
2020-08-12 18:09:00 +02:00
342a6b5f93 Fix T77685: object transforms from rigid body simulation are ignored by modifiers
This does not fix all the cases in the bug report, because there are multiple
different issues. Only the first two are fixed. The third is probably a known
issue for now.

Before this patch, the rigid body simulation was always done after modifiers
are evaluated, because to perform the simulation, the final geometry of the
object was required. However, the geometry is not required in all cases,
depending on the selected collisions shape.

This patch changes it so that when the simulation does not need the
evaluated geometry, the simulation will be done before the modifiers
are evaluated. This gives the modifiers access to the simulated positions.
When the rigid body simulation does depend on the evaluated geometry,
it will still be performed after modifiers are evaluated.

The simulation will be performed after modifiers are evaluated, iff
the collision shape is "Convex Hull" or "Mesh" and the source is set
to "Deform" or "Final".

Reviewers: sergey

Differential Revision: https://developer.blender.org/D8487
2020-08-10 10:54:28 +02:00
f96afde3bd Fix T79544: No sound in video sequencer preview.
Directly caused by rB2bb73787791a, but actual issue was a pre-exiting
typo that never caused problems so far apparently...
2020-08-05 13:05:51 +02:00
2bb7378779 Fix T79222: Assert due to multiple building of same scene sequencer in depsgraph.
Just check and skip building if it has already been done before.

Thanks to @sergey for the help.
2020-08-03 15:11:05 +02:00
9b867f2e90 Fix T79121: Dependency cycle when driver points to prop with 'scale' in name
This makes `RNANodeQuery::construct_node_identifier()` more strict in
its matching of certain property names.

The downside of this approach is that it's not possible any more to use
`"rotation"` and expect a match for `"rotation_euler"` and friends, so
the list of strings to test against is now 3x as long.

Reviewed By: sergey

Maniphest Tasks: T79121

Differential Revision: https://developer.blender.org/D8375
2020-07-27 08:53:32 +02:00
ee98dc8d0f Fix T77277: building depsgraph inter-driver relations is slow
The extra depsgraph relations that were added to prevent threading
issues during evaluation (rB4c30dc343165) caused a considerable slowdown
on complex scenes with many drivers (T77277, T78615). This commit
improves this as follows.

Only the following drivers are considered for execution serialisation:
- Drivers on Array elements, and
- Drivers on Boolean or Enum properties.

Relations between drivers of the same arrays are added blindly, i.e.
without checking for transitive or cyclic relations. This is possible as
other relations will just target the `PROPERTIES_ENTRY` or
`PROPERTIES_EXIT` nodes.

Checking whether a driver is on an array is first done by checking
`array_index > 0`, and then falling back to resolving the RNA path to an
RNA property and inspecting that.

The code also avoids circular dependencies when there are multiple
drivers on the same property. This not something that is expected to
happen (both the UI and the Python API prevent duplicate drivers), it
did happen in a file (F8669945, example file of T78615) and it is easy
to deal with here.

Reviewers: sergey

Subscribers: mont29

Comment update
2020-07-23 14:52:46 +02:00
8cbbdedaf4 Refactor: Update integer type usage
This updates the usage of integer types in code I wrote according to our new style guides.

Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).

I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
2020-07-20 12:16:20 +02:00
d8a6eec1a3 Cleanup: Removed incorrect // namespace DEG comment
No functional changes.
2020-07-17 16:49:00 +02:00
065a00ee3e Fix T78920: missing depsgraph relation when using sound strips in VSE
Having a sound strip in the VSE caused a missing relation error to be
logged on the console. This was caused by the AUDIO depsgraph component
not having an entry node. This commits adds that node, and sets up
relations correctly.

Differential Revision: https://developer.blender.org/D8290

Reviewed By: Sergey
2020-07-16 11:51:39 +02:00
a148c4676b Cleanup: spelling 2020-07-10 16:04:09 +10:00
6fea8ec183 Clang-Tidy: Enable redundant static qualifier warning
This change enables readability-static-definition-in-anonymous-namespace
warning in .clang-tidy configuration.
2020-07-03 12:58:13 +02:00
bbeb1b2b52 Depsgraph: Use C++ style of guarded allocation of objects 2020-07-03 12:30:20 +02:00
8aaca88402 Fix missing relation in compositor depsgraph
This is a fix for c7694185c9. An object without base can still be in the
depsgraph, and then the `VIEW_LAYER_EVAL` node does not exist.

This popped up while @Sergey was looking into T78264.
2020-06-30 14:26:12 +02:00
cb5bfb32ba Depsgraph: introduce blender::deg namespace
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8150
2020-06-29 15:21:30 +02:00
38c9deeb5a Cleanup: use std::make_unique instead of blender::make_unique
This is possible, because we use C++17 now.
2020-06-29 12:35:27 +02:00
d865ad59fc Cleanup: Depsgraph, remove unused Base * parameter
The `Base *` parameter of `DepsgraphRelationBuilder::build_object()` was
made redundant by c7694185c9. This commit actually removes it.

No functional changes.
2020-06-26 12:56:33 +02:00
c7694185c9 Fix T78071: Drivers reading object visibility not updating automatically
A driver reading `Object.hide_viewport` would break when that object was
hidden. Hidden objects don't have the `OBJECT_BASE_FLAGS` node in the
depsgraph, but that node was required for the driver to work.

Now the `OBJECT_FROM_LAYER` component (which optionally contains the
`OBJECT_FROM_LAYER` node) has explicit `ENTRY` and `EXIT` nodes, which
are used for relations with other components. These relations now remain
valid, even when the `OBJECT_FROM_LAYER` node is absent.

Differential Revision: https://developer.blender.org/D8124

Reviewed By: sergey
2020-06-26 12:34:38 +02:00
d0693c160a Revert "Fix T78071: Drivers reading object visibility not updating automatically"
This reverts commit baa0da3e69.

The commit causes some issues I didn't foresee, I'd rather take the time
to do it properly than hastily try and commit a fix for it.
2020-06-25 15:18:59 +02:00
baa0da3e69 Fix T78071: Drivers reading object visibility not updating automatically
An object can be targeted by a driver that reads its `hide_viewport` or
`hide_render` property. The existence of such a driver will create a
relation between the 'sync base flags' depsgrpah node, and the datablock
containing the driver. When the object is hidden, however, it has no
base, and thus it had no 'sync base flags' depsgraph node. To support
such a driver, that depsgraph node is now always added, but for hidden
objects it will just be a no-op. If the node is not used by anything, it
will be automatically disconnected and have a negligible effect on
performance.
2020-06-25 14:33:56 +02:00
f345625ded Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rig
It turns out that
`DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool
is_object_visible)` was called for the custom shape with
`is_object_visible=false` when there are drivers, and
`is_object_visible=true` when there aren't any.
2020-06-23 17:03:36 +02:00
52b8d668f4 Depsgraph: use blender::Map instead of std::map
We decided to use our own map data structure in general for better
readability and performance.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7987
2020-06-18 18:18:19 +02:00
cc26041d36 Depsgraph: use blender::Set instead of std::set
We decided that `blender::Set` should be the default choice for a set
data structure in Blender.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7982
2020-06-10 15:42:35 +02:00
a7ea07c677 Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7981
2020-06-10 15:33:50 +02:00
0852d13bbd Depsgraph: use native Set data structure
Differential Revision: https://developer.blender.org/D7982
2020-06-10 15:24:03 +02:00
84a0a6d16c BLI: update behavior of Map.lookup_or_add
Previously, this function would expect a callback function as parameter.
This behavior is now in Map.lookup_or_add_cb. The new version just
takes the key and value directly.
2020-06-10 14:15:04 +02:00
9bb7d6ed68 BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
2020-06-09 10:27:24 +02:00
Jeroen Bakker
0749cff957 Depsgraph: Remove unneeded RNA_path_resolve
Found during research of {T77124}. In `build_driver_data` an identical
 RNA_path is resolved twice. In stead of resolving it twice this patch
will construct the `property_exit_key` based on the resolution of
`property_entry_key`.

This change isn't noticeable for users. Just a cleanup as it isn't
needed to do the same logic twice.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D7872
2020-06-02 16:02:59 +02:00
ea516bed72 Merge branch 'blender-v2.83-release' 2020-06-02 10:33:26 +02:00
6aef27602a Cleanup: use C++'s nullptr instead of our own C NULL define, in C++ code. 2020-06-02 10:32:21 +02:00
b724922f1a Merge branch 'blender-v2.83-release' 2020-06-02 10:26:14 +02:00
428c0f9ad5 Fix T77192: Crash when opening bunny.blend file.
New depsgraph code handling drivers was not checking for possible NULL
rna_path, as done everywhere else in code...
2020-06-02 10:21:19 +02:00
1335f2d272 Fix T65889: Hair Particles not updating when using image sequence 2020-05-28 10:47:01 +02:00
806db47fd8 Depsgraoh: Fix missing texture node allocation
It was causing wrong binding for image animation: since there was no
ID node for texture at the moment of build_animdata original texture
ID was passed to the callback. This is not what is supposed to happen.

This is part of fix for T65889.
2020-05-28 10:47:01 +02:00
4ddb7a33a4 Cleanup: spelling 2020-05-28 16:42:31 +10:00
87e9557cd1 Simulations: pass simulation data block to update function 2020-05-25 12:23:55 +02:00
528f0b95c4 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 10:45:39 +02:00
41bb0548b0 Fix T76897: Lamp Power Not Updating from Driver
Lamps were not tagged with `ID_RECALC_SHADING` when they were updated
from drivers. As a result, Cycles considered the lamp as unchanged. This
is resolved by having a (seemingly non-functional) callback in a new
`LIGHT_UPDATE` depsgraph node.

This patch unconditionally adds the `LIGHT_UPDATE` node + the relation
from the lamp's PARAMETERS node.

Differential Revision: https://developer.blender.org/D7822

Reviewed by: brecht
2020-05-25 10:07:10 +02:00
325307d82b Merge branch 'blender-v2.83-release' 2020-05-19 13:59:39 +02:00
291136eece Fix T76689: Armature layers not indicating the existence of bones
From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}:

- In Blender ≤ 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots.
- When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators.

I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places.

There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched.

The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary.

Differential Revision: https://developer.blender.org/D7709
2020-05-19 09:39:51 +02:00
13769bcbe5 Fluid: Rename smoke flow forces to fluid flow forces
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-05-14 10:41:00 +02:00
b55c78a289 Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.

There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D7549
2020-05-13 12:39:17 +02:00
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
a2f4d7b8a3 GPencil: Refactor - Rename modifier and shder functions
This change is to align names with changes in T76498
2020-05-08 10:34:42 +02:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
41da5df29b Merge branch 'blender-v2.83-release' 2020-05-04 17:49:49 +02:00
4a38a12024 Fix T76251: Animated procedural texture does not influence particle system
Dependancy missing while building depsgraph for particle systems.
fix: adding a relation texture->particles when texture has animation data.

Reviewed By: sergey

Maniphest Tasks: T76251

Differential Revision: https://developer.blender.org/D7573
2020-05-04 17:48:26 +02:00
31ba186983 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-04 15:30:17 +02:00
079fc65e0a T76121 Driver depending on animated modifier property does not update
This fixes an issue where an animated modifier property that's used as
variable in a driver wouldn't animate that driver's value.

Building the relations for the driver target creates the relation
`PARAMETERS_EVAL` → `DRIVER(variable)`. Building the relations for the
FCurve targeting the modifier property creates the relation
`ANIMATION_EXIT` → `GEOMETRY_EVAL_INIT`.

This means that there is NOT a relation `ANIMATION_EXIT` →
`PARAMETERS_EVAL`, and as a result, the driver is not properly updated
when its variable reads animated data. This is resolved in this commit
by adding the missing relation.

Differential Revision: https://developer.blender.org/D7615
2020-05-04 15:29:19 +02:00
aa72e3abf9 Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.c
All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.

All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.

No functional changes.
2020-05-01 13:08:22 +02:00