Commit Graph

2245 Commits

Author SHA1 Message Date
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
371571fed6 - camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
2009-12-21 11:42:31 +00:00
50544ea645 - sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
2009-12-18 13:28:03 +00:00
1975ee5eec OSX vs OpenMP : implement workaround to fix crashes when using mop from a background thread
Fix# 20043 & 20392

The issue is that OSX lib does not implement TLS (Thread Local Storage), so  libgomp uses pthread functions to read/write thread specific vars.
But this implementation is currently (gcc 4.2) buggy : the write function is called only at lib start (in main thread), and the var is undefined for background thread.

The workaround is to perform this gomp_tls_key var write at beginning of background threads that use openMP. (Currently: render & fluidsim)
2009-12-17 17:05:28 +00:00
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
6c006b2ebb Fix [#20397] Saving with F2 on multiple windows layout crashes 2009-12-17 10:01:08 +00:00
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00
7e7e1018ac Added back rendered animation playback (in a sense), with a
customisable player.

You can choose a player in User Preferences -> File Paths. You can 
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename, 
fps, etc on the command line). So for example if you have a Blender 2.4 
version installed, you can enter the path to the blender 2.4 executable, 
and the playback will work just like before.

Any info on other frame players (FrameCycler? pdplayer?) and their 
command line settings could be useful for adding some more presets too, 
if anyone knows of them.

It's available in Render->Play Rendered Animation (Ctrl F11)
2009-12-11 08:05:05 +00:00
34ec7474fd Tweak to make temp 'fullscreen' screens be alphabetically similar to the previous ones that spawned them, so you can switch screens (ctrl left and right arrow) more smoothly ( [#20301] Screens and Fullscreen still doesn't work ) 2009-12-11 04:03:55 +00:00
24be31bda0 Fix for [#19776] Header bar problem in 2.5
Prevents dragging region edges outside area boundaries or into other regions.
2009-12-10 09:25:30 +00:00
4bcb759c94 Attempted fix for [#19810] Crash when flipping header with F5 2009-12-10 05:05:04 +00:00
64c29743c3 Fix for [#20153] Scale region size from search crashes Blender 2.5 24999 2009-12-10 03:07:04 +00:00
9bc23bd616 Whoops, silly typo 2009-12-09 11:38:32 +00:00
9b6b74f292 Various more screen-related fixes including:
[#20271] File Browser - Wont show when area is fullscreen
2009-12-09 06:55:16 +00:00
07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
b672e9f9c0 Fix for [#19541] Buttons etc that are too close to the window edge don't react to input 2009-12-07 10:22:58 +00:00
450d33cc9a Loop cut and edge ring select only have an invoke and require view3d, so change poll function to reflect that (and not, you know, crash...). 2009-12-06 17:38:39 +00:00
d1563601f4 This commit deletes temporary "temp" screen layouts when the windows using them get closed. 2009-12-04 09:58:00 +00:00
e299798bbf Fix for [#20203] Linked objects - A few bugs
Did a lot of cleaning Object operator poll functions to check if the object's linked 
or not. For this, added the function ED_operator_object_active_editable() as 
opposed to ED_operator_object_active()
2009-12-04 06:33:01 +00:00
b1a1a0f135 Cleaning: update a couple of functions to use scene from context instead of from screen. 2009-12-04 01:25:43 +00:00
ae7cf1df8f Partial fix for [#19874]
can use RMB to cancel joining areas, same as splitting
2009-12-04 01:21:55 +00:00
688c4aa1de Fix for [#19478] Shortkeys for switch to Quad view mode is not working
changed default quad view shortcut to Ctrl Alt Q
2009-12-04 00:49:02 +00:00
abd16aac5a ok, apparently didn't commit this either. apparently includes a merge with trunk/2.5 at r24811 I thought I'd committed but did not, yeek. 2009-11-29 00:53:23 +00:00
98a7a11e55 bugfix [#20091] Crash when starting render on meta-edit mode
note: EM_DO_UNDO wasnt used because EM_FREEDATA wasnt set
2009-11-28 22:45:47 +00:00
65c4149f20 Fix for problems with region-flip operator not working from the RMB context menu.
I've had to add a special operator for this, since the generic region-flip operator doesn't seem to be getting the right region from RNA. This operator explicitly searches for an appropriate header region before beginning. I suspect by default, operators get the main region set as being context target...
2009-11-27 11:51:34 +00:00
993da72d06 Added RMB-menu to Headers:
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. 

Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.


Also, fixed own typo in 3d-view header/menu code...
2009-11-27 06:24:09 +00:00
54701e28fb Animation Playback - Return to original frame
Playback of animation will now be restored to the frame that playback started on when stopping if the SCREEN_OT_animation_cancel operator is used (i.e. ESCKEY). 

All other ways of stopping playback (pause button, alt-a) should act more like toggles, and do not reset the playhead.
2009-11-27 04:14:56 +00:00
ca3a9f184f Fix for [#20034] Background Image Distortion while zooming and moving around 3D window.
This is working around an Apple OpenGL driver bug, chatted to Martin about this in IRC, seems ok. Hopefully can revert this if/when Apple comes up with a driver fix.
2009-11-26 02:11:07 +00:00
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
dcd1642121 RNA api
- EditBone was missing 'selected'
- renamed 'selectable' to --> 'restrict_select', matching object mode.
- renamed 'active_pchan' --> 'active_pose_bone'
2009-11-24 17:12:32 +00:00
397b52bdc7 Removed split region operator. This was only for tests, and was not recoverable. 2009-11-24 11:40:35 +00:00
190de2b664 remove F7 for running test.py, was useful when we had a py api but not text editor :)
this gets rid of F7 next to all the presets
2009-11-23 15:22:23 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
c6dbbde16b Various bugfixes:
* Tweaked the code for operator buttons so that only those operator buttons in the toolbar have their text left-aligned. This is done at layout-block level

* Silenced "file_init" print when opening the file browser

* Disabled animateability of the "active_shape_key_index" for Objects, since this property behaves in a very unpredictable manner, leading to problems with users trying to keyframe shapekey values and ending up keying the list. 

* Remove some unnecessary RNA wrapping code
2009-11-23 09:47:56 +00:00
9fa2a9d18a merge with trunk/2.5 at r24463 2009-11-22 14:06:30 +00:00
fc502cf481 Indentation fix. :/ 2009-11-19 14:37:07 +00:00
a51c7b5633 * Added Shift+Space hotkey for "Area Full Screen" as it is in 2.49.
Request by Pablo (venomgfx). :)
2009-11-19 14:33:28 +00:00
67c295da9c rename pose_channels to bones
was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
2009-11-18 11:40:55 +00:00
3087da0b25 my chnges broke 'del idprop["key"]'
made it possible to remove properties from rna types.

eg.
 del group["someprop"]
2009-11-16 22:21:39 +00:00
6468f21ddf Red-Black Tree Code Cleanups:
Added some more methods for the Red-Black Tree implementation in Blender (used for runtime viewing and searching of keyframes) which abstract away some of the lower-level handling of the BST (i.e. adding nodes without balancing and searching for nodes). 

Also, improved the implementation of the jump next/prev keyframe operator so that it pops up an error message when the last keyframe in whatever direction is encountered.
2009-11-15 11:20:44 +00:00
5a322bd67c F8 reload works again, script errors are printed but dont stop loading every other script 2009-11-13 11:10:29 +00:00
5816912dc1 - In the context, EditBones and Bases were set as 'RNA_UnknownType', replaced with propper types.
- renamed RNA_Base to RNA_ObjectBase
- only include id_data for the python api's autocomplete if it has an ID type set.
2009-11-11 09:16:53 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
7efc2c2375 modify the python context access so invalid names will raise an exception rather then returning None.
this way the UI scripts are less likely to fail silently and wont let typos work ok.

also allow subclassing of the context, added a copy function,
 bpy.context.copy(), returns the context as a python dict to be modified and used in python.

This also showed up an invalid brush member in the screen context.
2009-11-10 15:09:53 +00:00
1f2fe7ec14 fix for own error in active bone commit, wasnt checking object type was an armature
also fix for warning with printf
2009-11-10 13:20:32 +00:00
89c2e6c803 Bugfix #19835: While playing animation, Render>Dimensions>FrameRate does not change animation speed
The timestep used for the playback timer now gets adjusted accordingly when the frames-per-second setting gets changed during playback (i.e. in the "animation_step" operator). This is not as ideal as only updating this when the framerate setting is changed, but using an appropriate update function for this failed miserably.
2009-11-10 09:50:39 +00:00
297045fd96 Fix for [#19852] Animation rendering not working in new scene
As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.
2009-11-10 04:56:55 +00:00
5935ef0049 use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.
2009-11-09 21:03:54 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00