Commit Graph

2245 Commits

Author SHA1 Message Date
3051647c98 2.5
Patch from Michael Fox; adding operator + key definitions for arrow keys, 
to change frame.
2008-12-17 16:21:14 +00:00
d6b677ba42 2.5
Small commit, too much fun to not do separately:

- removed notifier restriction to go only to own window, so multiwindow
  setups redraw correctly. (when other windows show other scenes we have
  to handle still).
- fixed cursor type outside of window (got stuck to area-move cursor).
2008-12-17 15:51:32 +00:00
07d63eb679 2.5
- Made a nice generic 'OK confirm' implementation for operators.
  Just use in operator type definition this line:

  ot->invoke= WM_operator_confirm;

  It will autmatically use operator name for asking OK. It will
  also use properties (if set before).

  Note for Brecht: the test okee_operator() you coded could better not
  be used in operators themselves.

  In future we can also add menus that get automatically generated
  based on operator properties. Like 'add constraint' showing the
  constraint types.

- Added this confirm call for most of the keys you'd expect it for.
  (user settings, delete marker, rip area, split region, etc).

- Cleanup: moved ed_markers.c to the util/ directory, it doesnt belong
  in space_time. Also made separate function for the marker keymap
  definition.

- removed ancient redraw notifier from ghost event level (every key
  press gave full screen draw)
2008-12-17 15:38:40 +00:00
962870b235 2.5
More notifier and redraw cleanup

- notifiers are not filtered anymore, apart from window/screen notifiers,
  they get to all regions.
- fixed drawing of 'action zones' in areas.
- added support for basic multilayer draw, like for action zones now,
  and future other area decorations (tabs, region handlers)
  check: ED_area_overdraw_flush()
         ED_area_overdraw()
- bugfix in UI redraw tags, it was calling region pointer in free'd
  data
- added notifier for marker-changed
- added keymap for markers to ipo window
2008-12-16 18:42:12 +00:00
6fe19cfc85 2.5
Work on getting notifiers in shape.

- Most important: local (to own region or area) redraw notifiers 
  have been depricated. This is not a good or correct notifier anyway. 
  Notifiers should be signals to other areas.

- Instead use these 2 functions:
    ED_area_tag_redraw(area);
    ED_region_tag_redraw(region);
  It seems to me good convention to keep the area/region redraw tag
  itself protected everywhere, for future improvements.

- Also added a basic WM function that checks overlapping regions,
  and flushes redraws to underlying regions. This makes menus and
  buttons allow to only send local region redraws.
  (Brought back two "swapbuffer indicators" to test this. 

- Todo: area 'action zone' redraws, and fixing other notifiers...
  sending data pointers in a notifier seems to be bad idea.
2008-12-16 12:28:00 +00:00
89101d51bc 2.5
Undo last commit to save screen redraws on are switching, 
seems some initialize is missing.
2008-12-15 19:41:46 +00:00
98d710bd16 Depricated Image Select window, so it doesnt crash :) 2008-12-15 19:29:53 +00:00
aad5e49701 2.5
Small improvements;

- switch spacedata now doesn't cause full screen refresh and draw
- cursor switching is not part of SCREEN_CHANGED notifier, this
  makes area dragging ugly.
2008-12-15 18:43:18 +00:00
628f02d574 2.5
Added notifiers for timeline syncing. Works for Timeline window
only now.
Note that I've removed the malloc-free in a Notifier... notifier
system is still under probabtion :)
2008-12-15 18:09:55 +00:00
a16df53619 2.5
Mouse cursors now work again

- centralized screen-level cursor changes, no more operator
  running for it.
- spacetypes have callback to check/set individual cursor
  types. Use notifier SCREEN_CHANGED to make sure it works
  on mode changes etc.
- new calls WM_cursor_modal() and WM_cursor_restore() to
  make temporarily cursor types during modes.
- used above for view2d cursors.
2008-12-15 16:54:47 +00:00
d48f4b6012 2.5: added support for setting RNA properties in keymap item,
which will then be set when the operator is called, example:

kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "dir", 'h');

kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "dir", 'v');

There is a hack I had to do here, since properties are defined
as member of wmOperator, will try to fix later, committing now
so it can be used already.
2008-12-15 13:10:29 +00:00
b4aef16733 2.5
Testing toy for space editor devs: press F5key in header or channel list
(or any 'alignment constrained' region to flip it to other side.
2008-12-15 11:59:42 +00:00
ed7bf5a479 2.50: added sequence.c in blenkernel for sequencer functionality
that is not supposed to be in the editor but at blenkernel level
to avoid bad level calls. Added sequencer free and strip iterator
functions there and used them to make sequencer data load/save
work again.
2008-12-15 05:21:44 +00:00
b1e07d13ec 2.5
Small fix: in the ghost part of WM event handling, a function was
setting 'active subwindow' and registering headers to be drawn active
for this or not. It should be nicely inside the handler queue, so
it doesnt get executed on modal window-handlers. 

(This solves flashing area headers while dragging area edges)

Still needed to resolve how screen handling goes... via handlers
with operators? On my list to keep track of. :)
2008-12-14 19:04:20 +00:00
cc51a4f211 2.5
And area-joining is memory-error free again!
2008-12-14 17:48:52 +00:00
131fa2e00c 2.5
Fix for crash on joining (previously splitted) areas.
Reason was the stored regions in pushed 'spaces' not being copied.

next: free running handlers on area join/split.
2008-12-14 17:25:46 +00:00
965f872c3e Fix for memory leak and perhaps other issues on switching space types
in an area, the handlers (UI and keymap) were not removed.
2008-12-14 13:59:34 +00:00
a4b6ee672d 2.5
- Added file space (too) :) Andrea was first, this is more
  complete.
- Suggestion from Joshua: move all standard header buttons to
  1 function, makes it all easier, less code, and less area/space 
  stuff needs to be exposed.
2008-12-14 12:16:55 +00:00
3a58eddec5 2.5
The basics for InfoSpace.
Also added InfoSpace data to area by default, older files allowed to
have nothing here (space empty). (prevents reported crasher in switching
space info to others).

Also: added ifdeffed code in readfile.c to debug missing memory frees
from data read from files. (instead of "data from SCR" it will print
the actual struct names).
2008-12-14 10:52:48 +00:00
e8effb2d0f started whiping cmake into shape for 2.5 still need to figure out
the rna stuff but its close.  Need to get it working for
blender then copy over same to game engine.

Kent
2008-12-12 20:41:30 +00:00
a46ddac1a9 2.5
- Added rudimentary support for Ipo window
  (Joshua can check on view2d issues for this? :)

- removed ED_area.h, added ED_space_api.h
2008-12-12 18:47:12 +00:00
2fa23a0594 2.5
Fixes in view2d:

- mask/slider rects were calculated wrong 1 pixel (was overlapping)
- found bug with outliner stretching on area-edge-dragging. It required
  an extra mapping of the 'cur view' via mask to actual region.
- added v2d sanity check for uninitialized v2d's
- removed cruft in do_versions for headers (gets catched with above)
- added header-view2d-initialize function, for new-space calls

Fixes in areamanager:

- fixes in 'new space' for time/outliner/view2d
  (unfinished)

For Joshua:

- Making time window higher shows it doesn't update 'cur'. Not sure
  what kind of v2d flag should be checked or set?
2008-12-12 16:29:33 +00:00
7f3a34d16c 2.5
Resolved cyclic calls for editors. 
Now there's a space_api/ module, here you can use functions calling
other editor modules. The functions in the module are only used by
the WindowManager module to initialize space types.

Note for sconzers and MSVC and cmake: the proper linking order for
editors is:

- space_api
- space_xxx
- object / mesh / transform / etc
- interface
- util / datafiles
- screen
2008-12-12 10:18:26 +00:00
7a1100c8b5 2.5
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)

- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too


NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.

NOTE2: the Makefiles required libeditor screen twice... scons too?
2008-12-11 19:35:27 +00:00
045306ae49 2.5
Small fix: Screen state  updating should be blocked while menus are open.
Caused draw errors for activated headers. Todo is: bring back separation
between window-handlers and screen-handlers, to solve this?
2008-12-11 14:59:57 +00:00
64f9c67ca8 2.5
- Brought back (most of) buttons in TimeLine window.
  They don't work yet though! Waiting for Brecht to commit callbacks
  for menus and ui-blocks

- Area headers hilite again when mouse is inside.
2008-12-10 17:58:18 +00:00
54c4ed469a 2.5
Cleanup in area/region management

- more intelligence in area management for adding handlers and setting
  data correct. Space/Region type callbacks only have to do own things.

- added option for adding default handlers to areas/regions. (flag in
  type definition)

- ensured that region-types store the minsizes for regions.

- added boundbox check for handlers; note that it accepts pointer to
  boundbox, because handlers don't get reset on area-resizing or
  view changes. Example: view2d handlers use mask rect.

- handlers get now added on correct context levels (example frame change
  also worked in header)

- removed ->refresh() callback. Context refreshing is Listener.
  
- the ->init() is being called on all WM level actions, also after a
  file read, moving areas, re-opening areas etc. 

- fixed bug: crash on exit was caused by cleaning up Screen too late.

- UI_view2d_size_update() removed from draw callback, is init()

- regions now store (winx, winy) subwindow size.
2008-12-10 13:56:54 +00:00
4a9ee46c14 UI: don't use operators anymore for handling user interface events, but rather
a special UI handler which makes the code clearer. This UI handler is attached
to the region along with other handlers, and also gets a callback when all
handlers for the region are removed to ensure things are properly cleaned up.
This should fix XXX's in the UI code related to events and context switching.

Most of the changes are in interface_handlers.c, which was renamed from
interface_ops.c, to convert operators to the UI handler. UI code notes:
* uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is
  required to properly cancel things like timers or tooltips when the region
  gets removed.
* UI_add_region_handlers will add the region level UI handlers, to be used
  when adding keymap handlers etc. This replaces the UI keymap.
* When the UI code starts a modal interaction (number sliding, text editing,
  opening a menu, ..), it will add an UI handler at the window level which
  will block events.

Windowmanager changes:
* Added an UI handler next to the existing keymap and operator modal handlers.
  It has an event handling and remove callback, and like operator modal handlers
  will remember the area and region if it is registered at the window level.
* Removed the MESSAGE event.
* Operator cancel and UI handler remove callbacks now get the
  window/area/region restored in the context, like the operator modal and UI
  handler event callbacks.
* Regions now receive MOUSEMOVE events for the mouse going outside of the
  region. This was already happening for areas, but UI buttons are at the region
  level so we need it there.

Issues:
* Tooltips and menus stay open when switching to another window, and button
  highlight doesn't work without moving the mouse first when Blender starts up.
  I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to
  arrive..
* Timeline header buttons seem to be moving one pixel or so sometimes when
  interacting with them.
* Seems not due to this commit, but UI and keymap handlers are leaking. It
  seems that handlers are being added to regions in all screens, also in regions
  of areas that are not visible, but these handlers are not removed. Probably
  there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00
b205ec4f18 2.5
Area Manager: revised how an area subdivision gets managed. Originally
the 'spacedata' would store regiondata too, but this already became
impractical (like having view2d data in region is useful). So I left
that part how it is. See new diagram:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This means that regions in an Area define location/size or constraints
for how they get arranged. The "RegionType" which is linked to this 
defines its functionality. 

For fun, test, and code validation: two temporary hotkeys added.
SKEY: splits current region horizontally
SHIFT+S: splits vertically

Note - in outliner - that "context" sticks to the Area as whole, the region
here only defines view. That's the purpose. :) For two outliners with different
context you open 2 areas.
Also note that dragging screen-edges shows the region-alignment type (split
with percentage).
2008-12-09 15:59:43 +00:00
02e23c16dd 2.5
Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This commit:
- brings keymap storage to WM, based on names/types. This structure
  allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
  regiontypes stored in areatype.

Todo:
- better callbacks and structure for defining which handlers need to
  be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
  to indicate an entire keymap to be custom, to prevent too complicated
  merging problems of default and custom maps (like order, multiple keys
  for same operator, disabling options, etc).
2008-12-08 15:02:57 +00:00
5d8cfef713 2.5
Mainwindow had wrong subwindow rect definition.
2008-12-06 16:22:21 +00:00
2e517db96a Small fix for repeat-last-operator:
- Context in WM wasn't set for regions yet, done now. So repeat works on
  per-region ops too.
- Debug print was printing the wrong repeated op.
  (repeat-op could show menu naming the op to repeat)
2008-12-04 09:37:42 +00:00
cb92e781f4 View2D: Scrollbars will now pan the view when MMB-dragged on 2008-12-04 09:33:12 +00:00
a9374c5941 2.5
Fun commit for test: the Repeat Last option.
Only the split-area Operator is now added on stack, so that's the only 
one that works. Just split an area, and press F4 to repeat it anywhere.
2008-12-03 19:33:42 +00:00
167ac3606b 2.5
- Made view2d manipulations redraw on area level
- simplified call to send Notifiers:

  WM_event_add_notifier(bContext *C, int type, int value, void *data)

  This brings back more control to WM, no context messing within
  operators. :) Handlers that execute operators will be responsible
  for delivering correct contextes.

  In general: should lead to making context not exposed, but only 
  readable via some callbacks.
2008-12-03 13:44:16 +00:00
d27c9f9d76 2.5
- after closing button (having used it), it sends empty mousemove for 
  invoking new modal handler on same button. Don't know better solution
  for now, at least this way WM handles everything. :)

- experiment: moved button handlers to area level, that way it respects
  handlers on higher hierarchical level, like moving area edges.
  Als interesting is that you can have a button active (texteditor) and
  use a similar button in other area.
  This can also be done on region level even.

On todo: proper notifier events for redraw! Don't want all areas to draw
on simple refreshes
2008-12-02 18:49:58 +00:00
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
43b26b72ab View2D - Initial commit of Pan-View Operator
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.

* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. 

* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. 
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. 
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-30 06:15:33 +00:00
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00
f23894c365 Python RNA API
* Matches the C/RNA api structure
* Thin wrapper ~(600 lines)
* No functions specific to any blender object type.
* Defines 2 types, BPy_StructRNA and BPy_PropertyRNA.
* Python 3.0 target (compatible with python 2.4,5,6) 
* http://wiki.blender.org/index.php/BlenderDev/Blender2.5/PyRNA - continue docs/discussion here.

Todo
* Collection iterators
* Write access to data
* Define how constants should be accessed (as strings or some special type)
* Solve the "Python keeping invalid blender pointers" problem.
  This cant just be solved in the py api - we need blender to notify when ID's are removed 

Examples
Here are some examples that work with the current implementation of the api.

 rna.lamps["Lamp.006"].energy -> (1.0)
 rna.lamps["Lamp.007"].shadow -> ("NOSHADOW")
 rna.materials.keys() -> ['flyingsquirrel_eye', 'frankie_skin', 'frankie_theeth']
 rna.scenes["hud"].objects["num_text_p2_4"].data.novnormalflip -> False
 rna.meshes["mymesh"].uv_layers.keys() -> ['UVTex', 'UVTex']
 rna.meshes.items()

For a dump of yo-frankie level see - http://pasteall.org/3294/python

Notes
* Added python back, can only execute scripts from the command line with -P script.py
* bpy_interface.c is just enough functionality to run a python file.
2008-11-29 13:36:08 +00:00
963b1f7f07 Bugfix: loading a .blend (via commandline now) while current config
had more windows, it left the non-active windows empty. The window-match
code is unfinished (need to bring all editors back), for now it just
follows rule to copy active screen in loaded file to other windows.

Also: added time marker icons (wrong location, view2d stuff still)
Also: bug in random green/purple area code, stopped at 10 subwindows :)
2008-11-27 17:58:46 +00:00
bd08d9e1a2 allow building without python 2008-11-24 21:57:58 +00:00
f7de8cee28 More testing with new system:
- Added markers (partially) back, ed_markers.c (temporary in spacetime,
  where to put general stuff like this?), and added ED_markers.h for api.

- Mkey in timewindow shows marker (no icon, doesnt work yet).
  (Adding operators gets easy :)

- Noted some conflict for operator storage... with markers being used all
  over, added it to the screen level.

- More todos: view2d is stored in space, for time, etc. With regions we
  could move this over, but better todo as post 2.5 project. Multiple 2d
  views in area would be cool though.
2008-11-24 18:59:59 +00:00
2a8484bc24 RNA
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
  consistent.
* Rename rna members for operators to wmOperatorType.srna, and
  wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
  confusing. RNA_property_is_set can still be used to achieve
  the same goal.
* Add functions to create RNA pointers.

Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
2008-11-24 15:51:55 +00:00
b863bf98e5 RNA
* Wrap most user editable data in DNA_mesh_types.h and DNA_meshdata_types.h.
  Still needs to be improved in some areas though, especially how to deal
  with data layers (expose per element or as array, or both?), and data in
  face corners (bmesh type data structures are more logical here).

Tweaks to RNA defining to make some cases easier:
* Added range callback function for int/float.
* Added 'skip' callback for listbase and array iterators to skip items in
  the collection.
* Extra error print when calling wrong define_property_*_sdna functions.
* Also made button code respect non_editable flag, is quick change though,
  need to add support for properly graying out etc.
2008-11-24 12:12:24 +00:00
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00
c6da2a59d8 RNA
* Added RNA for operators. This still uses ID properties internally,
  but through the RNA API now. The OP_get/set_* API that was used is
  replaced by the RNA API. Currently RNA properties for operators are
  defined at runtime since it means operator registration can be done
  in a single function.
* Changed the existing operators to use this system, I haven't defined
  user interface names yet though. I also think there need to be some
  conventions on which properties to expose to make these operators
  usable in macros, for example if mouse coordinates should be stored
  or not.
* When using ID properties through defined RNA properties, it now
  checks that the ID property actually matches the RNA property and
  removes/overwrites it otherwise. This ensures that you can safely
  get/set arrays for example without having to worry that some
  external thing may have changed the length.
* Documentation now has some information on RNA + ID properties.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-21 19:14:38 +00:00
a1b2c0c0fb Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on. 

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate(). 

- Moved Operator-Property API to new C file.
2008-11-19 16:28:11 +00:00
fd8c94fdb1 2.5: gesture code in WM
- Simplified and cleaned previous border code
  It was a bit too complex, too many data manipulations

Original idea was to have WM API calls to manage border, circle, lines, 
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example. 

Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)

Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
  work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
  gestures in Blender work. These will be configurable per area-region, and WM
  then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
  to which you then can assign operators. Such events will be generated with low 
  priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
13ac9079cc Cleanup of area-rip operator
- moved from WM to Screen code (it uses active area)
- less code :) result of cleaning some calls
- added WM_window_open() to WM API for this
- now opens new window on top of area, and leaves old screen unaffected
  (simple, atomic, the 'do not think for user' convention :)
2008-11-18 13:51:02 +00:00