Commit Graph

11 Commits

Author SHA1 Message Date
a39da2cbca Fix T79056: Topology automasking artifacts in multires
Both to_v and form_v need to be included. From_v is needed to include
the active vertex when there is only one vertex in the radius of the
brush, to_v needs to be included to add all grids duplicates

Reviewed By: sergey

Maniphest Tasks: T79056

Differential Revision: https://developer.blender.org/D8347
2020-07-21 22:27:44 +02:00
54abab53bf Cleanup: undeclared function warning, unused argument 2020-07-16 11:14:27 +10:00
e06a346458 Fix T78747: Fix mesh boundary detection and automasking
This issue was produced by a hack in the sculpt mode code from 2.80
 when the sculpt API for connectivity info was not available.
The smooth brush was the only brush that needed connectivity info,
so there were 3 different smooth functions with the connectivity
queries implemented for dyntopo, meshes and grids. The mesh version
of smoothing was checking the number of connected faces to a vertex
to mask the mesh boundaries, which was not covering all cases and
was hardcoded in the smooth function itself.

This patch removes all those legacy functions and unifies all
smooth functions into a single one using the new API and the
automasking system. In order to achieve this, there were needed
some extra changes:

- The smooth brush now does not automasks the boundaries by default,
so its default preset needs to be updated to enable automasking

- The mesh boundary info is extracted once and cached in a
bitmap, similar to the disconnected elements IDs. This makes
boundary detection work as expected in all cases, solving a lot
of known issues with the smooth brush. In multires, this info is
extracted and cached only at the base mesh level, so it is much
more memory efficient than the previous automasking system.

- In order to keep the brushes responsive as they were before,
the automasking system can now skip creating the cache when it
is not needed for the requested options. This means that for
high poly meshes and simple automasking options the brushes
won't lag on start.

Reviewed By: sergey

Maniphest Tasks: T78747

Differential Revision: https://developer.blender.org/D8260
2020-07-15 16:33:25 +02:00
10cacbbb15 Fix T77417: Topology Automasking not working with individual vertices
The flood fill operation was setting the mask using to_v, so in the first
iteration when the floodfill callback was using the active vertex as
from_v and any other neighbor as to_v, the mask for the active vertex
was never set.

Now the mask is set using from_v and it checks if it should continue
propagating to the next neighbor using to_v.

Reviewed By: sergey

Maniphest Tasks: T77417

Differential Revision: https://developer.blender.org/D8294
2020-07-15 16:15:41 +02:00
e5ebaa9fd6 Fix T78664: Implement Mesh and Face Set boundary automasking in Multires
This implements the SCULPT_vertex_is_boundary and SCULPT_vertex_has_unique_face_set functions for PBVH_GRIDS, which makes features such as automasking now work in multires. It also fixes some other face sets related features in multires, like face set boundary smoothing.

This uses the BKE_subdiv_ccg_coarse_mesh_adjacency_info_get function to get the vertex indicies in the base mesh from multires. This way the API functions can get topology or face set information directly from it. In the future, these vertex indices can be used to get any other information from the base mesh from multires, like seams, sharp edges, disconnected elements IDs...

Reviewed By: sergey

Maniphest Tasks: T78664

Differential Revision: https://developer.blender.org/D8227
2020-07-09 17:48:24 +02:00
2a39b34a09 Cleanup: Editors/Sculpt/Paint, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/sculpt_paint` module.

No functional changes.
2020-07-03 16:15:01 +02:00
1d4bae8566 Sculpt: Cloth Filter
This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.

It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7857
2020-06-01 22:37:06 +02:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
f12589d335 Fix automasking using the wrong active face set
All tools should now use the API function to get the active face set
directly from the face under the cursor.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7362
2020-04-14 20:53:42 +02:00
17931f3b51 Cleanup: Move Mask Filter and Mask Expand to their own files 2020-04-03 21:46:08 +02:00
f2f30db98d Cleanup: Move Mesh Filter, Smooth and Automasking to their own files 2020-04-03 21:05:54 +02:00