It moves targa, bmp, iris and png loading so that were not opening
2 file handles for each file, and made them like the jpeg stuff.
Also cleaned up some minor other stuff.
Kent
I cleaned up the code a little did a couple of these:
if (blah > stuff - wah) blah = stuff - wah;
changed to....
tmp = stuff - wah;
if (blah > tmp) blah = tmp;
and combined multiple if statements
Kent
I added ifdef's around a var declaration since the code using
it had them... Also initalized two vars that were questionable if they
could reach a state where they weren't assigned.
Kent
intern/SoundSystem/intern/SND_AudioDevice.cpp
Initalized a var that could fall through with no value.
source/blender/readblenfile/intern/BLO_readblenfile.c
source/blender/src/space.c
intern/SoundSystem/intern/SND_Scene.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
removed unused var's
intern/SoundSystem/openal/pthread_cancel.cpp
fixed a nested /*
source/blender/imbuf/IMB_imbuf.h
added static to the type returned for addzbufImBuf
source/blender/imbuf/intern/IMB_bmp.h
had a wrong prototype
source/blender/src/view.c
added newline at end of file.
source/blender/src/sequence.c
removed unused var
added #include <stdlib.h> to avoid:
warning: implicit declaration of function `abs'
initalized a var that could have been used without being set.
Kent
The padding is slightly messed up, so it produces somewhat trunkcated images
however it works. I'll try and fix it later but I have to go home now.
Its atleast usable at this stage.
I moved bmp_decode.c to bmp.c and cleaned it up a little bit.
Kent
Summary: standardized imageformat functions(make function names similar, and
parameters in same order where relavant), small code cleanups, and
added a description of how to add an image format to blender.
Kent
Specifics:
merged png_decode.c and png_encode.c to png.c and cleaned function calls.
fixed some spacing in IMB_imbuf_types.h
casting cleanups:
intern/amiga.c
intern/ham.c
intern/iris.c
Modified switch statements to have a default type to insure values are set:
intern/antialias.c
Initalization of some vars and make types similar.
intern/bitplanes.c
cleaned function calls, and changed if else to if's with return:
intern/jpeg.c
added {}'s in multidemensional arrays.
intern/matrix.h
Made a little cleaner to read, and matched above changes.
intern/readimage.c
intern/writeimage.c
somehow this was mixed up, or forgotten to fix when endian issues were
solved in the past (1998)...
To check: red color should be 30% grey, blue 10%. This was switched,
making B&W images look unnatural.
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles
#undef NDEBUG on OS X to avoid errors about ID being declared twice
enable support for QuickTime in the original Makefiles on OS X
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.
To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.
Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...
(Using cscope for LICENSE_KEY_VALID still turns up some stuff)
Kent
--
mein@cs.umn.edu
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu