rna_EffectorWeight_path() needs to point to "domain_settings" (instead
of "settings"), was a missing change when switching the FluidModifier to
mantaflow.
Maniphest Tasks: T79264
Differential Revision: https://developer.blender.org/D8398
Duplication and deletion code of modifiers was totally wrong for
particle system, that special weird thing needs its own custom
management.
Note that for now I chose not to duplicate the particle settings ID when
duplicating the modifier...
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
Currently all force effectors can only act on cloth when the force is
perpendicular to the surface. This makes sense for wind, but not for
other forces; and the user may want even wind to have some friction.
This changes effector code to output two force vectors - although
you of course can pass the same pointer for both. The force is split
between the two outputs based on a new per-effector setting.
Differential Revision: https://developer.blender.org/D8017
Give pointcaches a proper path function which e.g. also resolves
ALT+click (assign to all selected) not working for anything relating to
pointcaches.
This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache'
flag (removed from the boolean modifier, added to the softbody modifier).
Maniphest Tasks: T64573
Differential Revision: https://developer.blender.org/D7115
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
'rna_CollisionSettings_update' has a history of tagging ob for update:
rB79312c1912b4 ID_RECALC_TRANSFORM |ID_RECALC_GEOMETRY |
ID_RECALC_ANIMATION
rBf90a2123eedc OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME
rBfaf1c9a4bb27 OB_RECALC_ALL
rB7df35db1b136 OB_RECALC
Since the meaning of OB_RECALC_TIME/ID_RECALC_ANIMATION changed a bit
historically (from "please update my animation if the animation
datablock is tagged for update" to "update animation of this datablock")
this was now always overwriting user edit with animated values, making
it impossible to change those values once animated.
Thx @sergey for guidance!
Maniphest Tasks: T68396
Differential Revision: https://developer.blender.org/D6113
Issue was exposed by recent own rB03bf84db86b commit, but was actually
present in RNA API for PointCaches since (probably) ages: whole accessor
code here was assuming that owner ID was an Object, when it is actually
a scene for RigidBody simulations...
Had also to make `BKE_ptcache_id_find()` and friends a bit more
flexible, now they also accept a NULL object pointer parameter...
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.
Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.
Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
While not exactly optimal, that's the only disambiguation solution I
found doable for translations (i18n). ID names tend to sneak
everywhere, including in places where we have no access to i18n context
currently (like menu labels e.g.).
Other alternative would have been to use 'Lightweight', but that is a
tad too long, we love short UI messages as much as possible.
The genius who decided that it was critical to rename ID lamp to light
in 2.8 is welcome to find a better solution...
Part of T43295.
There is no more sorting happening, so the comment is out of date
by manu reasons. If something extra is needed there it would need
to be done differently anyway.
- Many factor properties were set to PROP_NONE,
even properties that had 'Factor' in the name!
- Some time properties were not set to PROP_TIME,
especially in Particles.
- Changed motion_blur_shutter to use a soft max value of 1 instead of 2.
Anything > 1 here is not physically correct
and makes no real logical sense.
- Changed display name of Dynamic Paint dissolve_speed to Dissolve Time,
since it's a time property, not speed.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
There were at least three copies of those:
- OB_RECALC* family of flags, which are rudiment of an old
dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
as a separate set since the graph itself did not handle
particle systems.
- DEG_TAG_* which was used to tag IDs.
Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.
Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.
Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.
Fixes T58632: Particle don't update rotation settings
This commit includes several performance, stability, and reliability
improvements to cloth collisions.
Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.
Further, this also includes several bug fixes, and algorithmic
improvements.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D3712
The fields currently support a Point source and a two-dimensional
Plane source, but there is no way to create a field that pulls
toward or from a line in space other than using the Texture field
type. This adds a new simple shape option to do that.
The line is aligned along the Z axis so that it works meaningfully
with the Tube and Cone falloff modes.
Reviewers: brecht, mont29, LucaRood
Differential Revision: https://developer.blender.org/D3721
Again, we cannot actually get rid of G_MAIN global access here, so in
most case just 'marked' them as valid, and added assert checks to ensure
we do only work with IDs in G_MAIN in those cases.
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!