The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
* The UI for adding and modifying drivers is now functional, and reflects the new way they work. It has also been tidied up a bit (from the previous incarnation), with RNA buttons starting to be used (currently limited to the 'Path' settings).
* Fixed errors in RNA wrapping for drivers
Drivers now support multiple targets which act as 'variables'. The targets have a short 'name' (see later), and reference some property (in much the same way as F-Curves do, using RNA-Paths) which acts as the 'value'.
These named variables can then be used in a Python Expression which relates them to each other for more fine-grained control over the result of the driver. By using only the names of these variables in the expressions, we are able to define expressions/relationships in a much more readable way, as data access is separated from data use. This makes the underlying relationships easier to understand.
By default, if no Python Expression is given, the variables are simply averaged together, so old files won't break. :)
For example, check the following diagram (thanks Cessen/Nathan V from Peach team):
http://download.blender.org/ftp/incoming/250_drivers_mockup_cessen.png
TODO List:
* Depsgraph building for new driver relationships doesn't work yet. This needs to be recoded again, but this new system makes this much easier, since the targets are clearly defined (i.e. no need to parse py expressions to get list of objects)
* Graph Editor interface for editing these needs to be rewritten
* Python function for evaluating these expressions is needed (Campbell?)
* Replaced a quicky hack needed to get PoseLib working with a proper new group-naming option for KeyingSets. Now, all builtin KeyingSets will use the name of the data (i.e. Object or PoseChannel) as the name of the group new channels are added to
* Fixed a bug with LocRotScale builtin KeyingSet, which meant that scale keyframes were not getting added.
* TAB key (toggle original pose) now works again. Previously, events were flying past too quickly.
* For RNA wrapped functions, the prototypes of the original
function being wrapped is now generated as well. This is
an extra check to ensure that the function is correctly
wrapped. It's printed after the function is used to still
get proper warnings in case the #include for it is missing.
More cleanup!
- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
(was only in use for radiosity buttons)
And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:
- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
a several calls using different args.
Further just added the missing includes, and removed unused vars.
API, added support for return values for RNA_function_call_direct and completed the code. Didn't test it though.
Returns works exact the same way as other parameters for format strings except you put a R in front of it. For instance for a function that accepts two vectors and returns a vector you use a format like "f[4]f[4]Rf[4]".
I'm thinking about allowing arbitrary white space in the format string (or use comas as separators) to make it more readable.
The return format *must* always come last and of course the corresponding argument you pass to the function has to be a pointer so that it can be filled with the return value.
Committing quick RNA function calling RNA_function_call_direct* functions set à la fprintf.
It works like this (with ptr being an RNA pointer to some ID):
RNA_function_call_direct_lookup(ptr, "rename", "s", "MyCamera");
the format specifier would not be strictly needed but I prefer to keep this as it gives nice error handling in case some RNA function changes.
Format strings are very easy and similar to python ones:
"b" for booleans
"i" for integers
"f" for floats
"s" for strings
"e" for enums (using int values)
"O" for pointers (using O as in py, we can change to P)
"N" special NULL parameter, valid to skip optional parameters
For bools, ints and floats you can use a special format specifier with [n] where n is the size of an array of that type. For instance "f[4]" to set a location/vector (it expects a pointer to float* holding the array).
Return values still have to be implemented.
Also I know the name is a bit long maybe we can cut it up at RNA_call_direct or simply RNA_call.
* Added REQUIRED flag for function parameters.
* Made dupliframes/verts/faces/groups an enum, and make it editable.
* Enum bitflags were broken, fixed.
DNA_texture_types almost finished, missing still plugin type.
I noticed many texture share the same noise settings maybe this can be grouped into a common function.
Also testing out first commit.
* Added the build system code to compile files named
editors/*/*_api.c into the makesrna preprocessing.
The reason to do this is to keep operators and API
close together, but it doesn't fit well with the build
system, especially Makefiles use an ugly hack here.
* Some fixes to pass an RNA AnyType through the API,
this will give a PointerRNA, for use in the interface
code for example.
* Added RNA wrapping of some UI template code as a test.
* Insert Keyframe operator (IKEY) works in Pose Mode for bones again
* 'Parent type' is now correctly wrapped in RNA. Previously, it had been wrapped as a bitfield, while it was in fact a plain enum. I found out when trying to manually fix some bugs in the Set Parent operator...
which can be defined to call C functions with defined parameters.
* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
stack with the values. This is then used to call the C function.
* Includes Python integration.
* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
commit, there's some issues to be worked out for that still.
RNA-Paths + Array Indices for Keying Sets, F-Curves, and Drivers are now editable. We could disable these later if need be, it is useful to be able to edit these (especially for debugging purposes now).
- Register python panels
- Added a generic class checking function BPY_class_validate() for panels/operators.
- No button drawing yet
Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
* Added support for RNA pointer buttons. It's like the existing
ID pointer buttons but with an icon, and autocomplete works.
There's some drawing issues currently but don't want to
interfere with the refactoring here. Also todo is support for
things like vertex groups or bones.
*******
ported some of the scene buttons to the new system
- added RNA_SceneRenderData struct to rna
- added a warning print to uiItemR when it can't find the property
- what is not there is due to relating entry not being in RNA
- anim button does not work
Im commiting this so we have much more wider test area then text and object buttons
EditMesh *EM_GetEditMesh(Mesh *me);
void EM_EndEditMesh(Mesh *me, EditMesh *em);
as discussed on the mailling list, this is to facilitate migration to bmesh.
next step is to merge this this to the bmesh branch. this was done in the 2.5
branch to prevent too great a divergance.
also, made makesdna/makesrna work on cygwin/msvc2008/scons.
* Added support for soft/hard range in the buttons code. Currently
it works by only allowing to drag or click increment in the soft
range, but typing a number value allows to go outside it.
If the number is outside the soft range, the range will be extended,
rounded to values like:
.., 0.1, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0, ..
this can be brought back as a new space if someone decides to
work on it.
This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
* Test with constructing RNA paths from pointer + property, based on
a callback per struct. For animato we'll need to be able to do this,
for keyframing from buttons, unless we can somehow derive the paths
from the interface code, which seems like an unnecessary burden.
However constructing such paths is not always quick, and we need a
fast way to find out if a property is animated for drawing buttons,
so this may not be the best solution.
See rna_mesh.c for some callbacks created as a test.
* Added BLI_sprintfN to mallocN a new string using printf style
formatting.
TEX and CMP to follow.
Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
* Made it based on string lookups rather than fixed enum, to make
it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
pointers or collections. For non-RNA wrapped data, UnknownType can
be used.
* RNA wrapped context. The WM entries are fixed, for data context
only main and scene are defined properties. Other data entries have
to be dynamically looked up.
* I've added some special code in python for the dynamic context
lookups. Tried to hide it behind RNA but didn't find a clean way to
do it yet. Still unused/untested.
* Also minor fix for warning about propertional edit property in
transform code, and fix for usage of operator poll with checking if
it was NULL.