|  | 411a49445f | BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. | 2013-08-03 05:01:57 +00:00 |  | 
			
				
					|  | 5d56a901a8 | code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. | 2012-09-20 00:55:32 +00:00 |  | 
			
				
					|  | 9b51503307 | style cleanup | 2012-07-21 22:58:08 +00:00 |  | 
			
				
					|  | b8a71efeba | style cleanup: follow style guide for/with/if spacing | 2012-03-24 07:52:14 +00:00 |  | 
			
				
					|  | 4a04f72069 | remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n | 2011-10-23 17:52:20 +00:00 |  | 
			
				
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								 Nathan Letwory | b188223ee4 | doxygen: gameengine/SceneGraph tagged. | 2011-02-25 13:39:04 +00:00 |  | 
			
				
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								 Nathan Letwory | 5b607701a7 | doxygen: prevent GPL license block from being parsed as doxygen comment. | 2011-02-23 10:52:22 +00:00 |  | 
			
				
					|  | 081c1205a3 | correct fsf address | 2010-02-12 13:34:04 +00:00 |  | 
			
				
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								 Chris Want | 5d0a207ecb | Patch from GSR that a) fixes a whole bunch of GPL/BL license blocks that were previously missed; and b) greatly increase my
ohloh stats! | 2008-04-16 22:40:48 +00:00 |  | 
			
				
					|  | afdd54fa37 | moved source and text to american spelling * colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling | 2007-04-04 13:18:41 +00:00 |  | 
			
				
					|  | c78e44cdc5 | big warning hunt commit lot of casts, added prototypes, missing includes and some true errors | 2005-03-09 19:45:59 +00:00 |  | 
			
				
					|  | e957b12f0e | Frustum sphere culling. Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test. | 2004-05-21 09:21:15 +00:00 |  | 
			
				
					|  | fba0e401c9 | Compiler portability fixes (MSVC 6) | 2004-05-17 23:56:56 +00:00 |  | 
			
				
					|  | c50055204d | SceneGraph support for bounding boxs | 2004-05-16 12:54:44 +00:00 |  |