Commit Graph

94102 Commits

Author SHA1 Message Date
9d15b3f424 Fix #104697: Curves Sculpt: Setting brush shortcuts does not work
The active tools in `_defs_curves_sculpt` don't use names that are
exactly the same as the corresponding brush name with "builtin_brush."
at the beginning, instead they use more standard identifiers without
capitals or spaces.

The "brush_select" utility operator assumed the names matched though.
That can be fixed by manually mapping the brushes to the active tools.

Pull Request #104792
2023-02-16 13:48:39 +01:00
c9285f83ab Fix #104698: Assert and failure adding shortcuts to curves sculpt tools
The keymap name in `WM_keymap_guess_from_context` didn't match the
name of the keymap in the Blender default keymap (`km_sculpt_curves`).
Fix by changing the utility function to match the keymap name.

Before right clicking on any tool in curves sculpt mode gave an assert,
now it shows a context menu.

Pull Request #104791
2023-02-16 13:47:13 +01:00
4cb119f533 Fix #104584: Reassigning effect strip input does not update its position
Lookup cache was not invalidated, to update attached effects position, a handle
of a input strip is touched.

To update attached effects, currently the code only does that when strip
position is changed. This is, because effect strip updating is done internally
in sequencer module code and ideally shouldn't be done at all. A TODO comment
with further explanation is added.
2023-02-16 00:48:52 +01:00
7a76f2ae77 Fix #104370: Draw: Don't request the same attribute more than once
Avoid running out of attributes when multiple material slots use the same one.

Cleanup:
Removes the return value from drw_attributes_add_request since it shouldn't be modified afterward and it's never used.
Avoid making copies of DRW_AttributeRequest in drw_attributes_has_request.

Co-authored-by: Miguel Pozo <pragma37@gmail.com>
Pull Request #104709
2023-02-15 23:54:51 +01:00
d465b92823 Cleanup: Make format, fix missing static warning 2023-02-15 17:39:53 -05:00
Colin Marmond
c59d2f3f2d Fix #102529: De-duplicate add node search items with assets
Fix a little omission. The id name has a 2 char prefix which has
to be removed in order to compare to the real name.

Pull Request #104793
2023-02-15 16:10:37 -05:00
72a2229848 Fix #104690: Evaluated positions user-after-free for copied poly curves
The evaluated positions cache can live longer than a specific
`CurvesGeometry`, but for only-poly curves, it pointed to the positions,
which are freed when the curves are. Instead, use the same pattern
as the evaluated offsets and don't store the positions span, just return
it when retrieving evaluated positions.
2023-02-15 13:26:06 -05:00
b7e39acfcd Fix #104789: uv_layers.remove() always raises error
A simple typo from 6c774feba2. Also return
so nothing happens when the UV map isn't found.
2023-02-15 13:25:46 -05:00
1116d821dc Fix weird icon padding in asset library selector menu button
Since the menu doesn't automatically align the labels like other menus
and pulldowns in Blender, I manually made them align using the blank
icon. However the menu button would also include this blank icon now.

This is a specific fix for the 3.5 release. In the main branch I will
replace it with proper support for automatically aligning labels in such
menus.
2023-02-15 15:59:12 +01:00
a7ccb3df3e Fix possible compiler warning and linker error
Type was forward declared as class, but is a struct. GCC is quiet about this
Clang gives a warning about potential linker errors on MSVC.
2023-02-15 15:37:30 +01:00
904b7e4e41 Blender 3.5 Beta:
* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.5 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
2023-02-15 13:56:14 +01:00
5bac672e1a Asset Browser: Add separator line & icon padding for import method menu
Usually when a menu item displays an icon, we indent all other items
with an empty icon so items align nicely. Now with more built-in asset
libraries (the new "Essentials" library), this inconsistency becomes
more apparent.

Also add a separator line between the "All" asset library and the
others, makes the menu look more organized.
2023-02-15 13:11:10 +01:00
0d798ef57c Assets/UI: Use UI-list for asset library preferences UI
The Preferences for asset libraries are becoming more than a simple name
+ path. E.g. there is now an Import Method options, and we previously
also considered a Relative Paths option (which we may still want to
add). The previous UI, while consistent with the Auto Run Python Scripts
UI isn't well suited for less than trivial cases. Using UI lists makes
the UI more scalable and follows usual list UI patterns more. There is
also more space for the path button now.

Part of #104686.
2023-02-15 13:00:17 +01:00
972f58c482 Asset Browser: Rename "Import Type" to "Import Method"
"Type" sounds like you're selecting a thing, not a behavior. So "Method"
should be better. Part of 104686.
2023-02-15 12:58:15 +01:00
ae84a2956e Assets: Preference for default import method for an asset library
The default import method for an asset library can now be determined in
the Preferences. The Asset Browser has a new "Follow Preferences" option
for the importing. The essentials asset library still only uses "Append
(Reuse Data)".

This is part of #104686, which aims at improving the import method
selection, especially for the introduction of the new essentials library
(which doesn't support certain import methods). Further changes are
coming to improve the UI, see #104686.

Pull Request: #104688
2023-02-15 12:51:23 +01:00
1a94457586 Fix #104760: GPencil Fill Gap circles no longer disappear when blue line appear
The problem was the alpha channel was set wrongly and the original 0 value was replaced with 1 by error.
2023-02-15 11:55:32 +01:00
35cde8b5fd Curves: move edit mode out of experimental
We (Dalai, Hans, Falk, Simon and me) decided that the curves edit mode
is useful enough to justify moving it out of experimental now. So far it
supports the following features:
* Various selection tools. The selections are synced with sculpt mode.
* Transform tools.
* Delete curves/points.

More functionality of the old curve edit mode will be ported over in
future releases.
2023-02-15 11:43:55 +01:00
ef46f735f3 Cleanup: LineArt: Remove lineart_cpp_bridge.cc
Removed this file because lineart_cpu.cc is already c++.

Pull Request #104736
2023-02-15 11:33:37 +01:00
7481a36d51 EEVEE: Remove unnecessary material optimization assertion.
Fix unreported assert in basic scenes.

Authored by Apple: Michael Parkin-White

Pull Request #104775
2023-02-15 11:27:25 +01:00
3807a0981e Curves: Add delete operator to edit mode
This implements the delete operator in curves edit mode. The behavior
is similar to the delete operator in the edit mode of legacy curves,
i.e. it's actually dissolving and doesn't split curves. This is also
the behavior that we generally want for the hair use case.

The operator is added to the `Curves` menu and can be accessed via
the keyboard using `X` or `Del`.

Pull Request #104765
2023-02-15 10:50:01 +01:00
ddc6815b1a Curves: add Curve Parameter Falloff to comb brush
This adds a new `Curve Falloff` popover to the comb brush tool settings.
The curve control allows changing the brush weight along the curve to
e.g. affect the tip more than the root. This is a relative way to get
something like stiffness for short hair.

This functionality could potentially be added to some other brushes,
but the comb brush is the most important one, so that is added first.

I did add the buttons add the buttons to choose a curve map preset.
However, I did not add the preset dropdown, because that just adds
some unnecessary complexity in the code now and is redundant.

Pull Request #104589
2023-02-15 10:42:30 +01:00
fc6d13eced Cleanup: extract the check to save a blend file into a function
Part of D11422 by @filedescriptor, makes it convenient to run a funciton
when the file cannot be saved.
2023-02-15 16:19:49 +11:00
e424931cf7 Cleanup: rename Byte to Bytes in Python string utilities
These functions operate on byte arrays, not a single byte,
match naming for CPython's PyBytes_AS_STRING.
2023-02-15 16:19:14 +11:00
6661342dc5 Mesh: Set active attribute values edit mode operator
This patch adds a simple operator to set values of the active
attribute for the selected element. The aim is to give simple control
over attribute values in edit mode rather than to provide the fastest
workflow for most cases. Eventually this operator might be less
important compared to more advanced attribute editing tools, but for
now, exposing a little bit of functionality is low hanging fruit and
will help to see the possibilities.

The implementation mostly consists of boilerplate to register the
necessary property types for the operator and draw their UI.
Beyond that, we just loop over selected elements and set a value.

Pull Request #104426
2023-02-15 04:34:53 +01:00
02c3889b1c Cleanup: quiet clang warnings
Quiet unused argument, shadow, array-bounds & range-loop-bind-reference
warnings.
2023-02-15 13:26:54 +11:00
8d35b28f2a Cleanup: spelling in comments 2023-02-15 13:11:14 +11:00
8de121ffc6 Cleanup: use 'show_' prefix for RNA sculpt booleans
Follow naming conventions from
https://wiki.blender.org/wiki/Source/Architecture/RNA
2023-02-15 13:11:04 +11:00
c3b53abc10 Fix #84057: Delete operator removes unexpected strip
Caused by strips being flagged for removal, but the flag was never
cleared. As far as I can tell, this issue is not reproducible anymore,
but there may be files with this flag still set.
2023-02-15 01:25:38 +01:00
dcc80748d3 Fix overlay_uniform_color_clipped inheritance
overlay_uniform_color_clipped was inheriting from overlay_depth_only, which doesn't
make much sense.
I've changed it to inherit from overlay_uniform_color instead, which is consistent
with other \*\_clipped variants of shaders.

Pull Request #104761
2023-02-14 22:21:59 +01:00
7b9d1cb51f Eevee: GPU Material node graph optimization.
Certain material node graphs can be very expensive to run. This feature aims to produce secondary GPUPass shaders within a GPUMaterial which provide optimal runtime performance. Such optimizations include baking constant data into the shader source directly, allowing the compiler to propogate constants and perform aggressive optimization upfront.

As optimizations can result in reduction of shader editor and animation interactivity, optimized pass generation and compilation is deferred until all outstanding compilations have completed. Optimization is also delayed util a material has remained unmodified for a set period of time, to reduce excessive compilation. The original variant of the material shader is kept to maintain interactivity.

Also adding a new concept to gpu::Shader allowing assignment of a parent shader from which a shader can pull PSO descriptors and any required metadata for asynchronous shader cache warming. This enables fully asynchronous shader optimization, without runtime hitching, while also reducing runtime hitching for standard materials, by using PSO descriptors from default materials, ahead of rendering.

Further shader graph optimizations are likely also possible with this architecture. Certain scenes, such as Wanderer benefit significantly. Viewport performance for this scene is 2-3x faster on Apple-silicon based GPUs.

Authored by Apple: Michael Parkin-White

Ref T96261
Pull Request #104536
2023-02-14 21:51:03 +01:00
db2eaa5c86 OBJ: fixed some faces wrongly skipped in invalid face validation logic (#104593)
The logic for looping over imported OBJ faces and checking whether any
of them are "invalid" (duplicate vertices) was wrongly skipping
validation of the next face right after some invalid face. It
was the previously invalid face, moving the last into its place,
but then the loop was incrementing the face index and that just-moved
face was not properly validated.

Fixes #104593 - importing attached obj file (which contains some faces
that have duplicate indices). Added test coverage with a much smaller
obj file.
2023-02-14 21:49:25 +02:00
e1a29b58bb Fix: Curve resolution input node missing default
When the attribute doesn't exist, the node should give the default
of 12, as defined by the accessor method for `bke::CurvesGeometry`.

Pull Request #104674
2023-02-14 19:59:37 +01:00
87f96b7664 Fix wrong variable being used as plan in 'gizmo_3d_dial_matrixbasis_calc'
A plane must be `float[4]`.
2023-02-14 15:39:32 -03:00
a755e6e63f Revert "MSVC: lower C4100 warning level from 4 to 3"
This reverts commit db4e7616f3.

Caused many issues when compiling mantaflow.
2023-02-14 15:36:35 -03:00
f72d28d7e7 Gizmo: use the final matrix for the dial3D clip plane
Dial3D uses the `matrix_basis` for the clip plane.

This can cause inconsistencies if the gizmo has `matrix_offset` or
`matrix_space`.
2023-02-14 15:31:30 -03:00
db4e7616f3 MSVC: lower C4100 warning level from 4 to 3
This better aligns with OSX/Linux warnings.

Although `__pragma(warning(suppress:4100))` is not the same as
`__attribute__((__unused__))` in gcc (which only affects the attribute
instead of the line), it still seems to be better to use it than to
hide the warning entirely.
2023-02-14 14:38:18 -03:00
f4db58844d GPU: Fix wrong 2D shader used from 3D drawing
Regression introduced by d165d6aa2a.
2023-02-14 18:32:42 +01:00
acf7f46b77 Fix #104748: GPencil: Fill tool is not working at all
Caused by missing color uniform update.
2023-02-14 18:32:42 +01:00
4fbc9c42e5 Curves: Add transform tools to toolbar
This commit also makes `ED_transform_calc_gizmo_stats` work
for curves.

Pull Request #104750
2023-02-14 18:24:24 +01:00
5ca65001ea Geometry Nodes: Operator to wrap a modifier's node group
As described in #104171, add an operator that creates a new node group
that contain the current node group and named attribute nodes to deal
with the outputs. This saves manual work when moving a high-level
modifier to the node editor for better procedural control.

Pull Request #104546
2023-02-14 18:21:50 +01:00
c9f02569c7 Curves: cage overlay for sculpt mode
This adds a new overlay for curves sculpt mode that displays the curves that the
user currently edits. Those may be different from the evaluated/original curves
when procedural deformations or child curves are used.

The overlay can clash with the evaluated curves when they are exactly on top of
each other. There is not much we can do about that currently. The user will have
to decide whether the overlay should be shown or not on a case-by-case basis.

Pull Request #104467
2023-02-14 18:10:11 +01:00
eb9647c53d Cleanup: rename vertex buffer attribute to be more specific
This renames `data` and `color` to `selection`. This is better because
it's actually what the corresponding buffers contain. Using this
more correct name makes sharing vertex buffers between different
gpu batches for different shaders easier.
2023-02-14 17:53:20 +01:00
7ba59c8a62 Assets: show all assets by default instead of current file
The "current file" mode is only useful when creating new assets.
However, the far more common use case and the one that should require
fewer steps is to use existing assets.

There is a risk that this causes freezing if the file browser preview
caching does not work properly. So we'll have to keep an eye on the bug
tracker to see if this is an issue in practice.

Pull Request #104749
2023-02-14 17:44:41 +01:00
b3fb73f325 Assets: bundle Essentials with Blender
This patch adds an "Essentials" asset library that is bundled with Blender.
Also see #103620. At build time, the `lib/assets/publish` folder is copied
to `datafiles/assets` in the build directory.

In the UI, the "Essentials" library can be accessed like other custom asset
libraries with the exception that assets from that library cannot be linked.

The immediate impact of this is that Blender now comes with some geometry
node groups for procedural hair grooming.

Pull Request #104474
2023-02-14 17:35:29 +01:00
459c210154 Fix #104652: UV Face Dots randomized
Match the check from before 75db4c082b,
where we just checked that the face dots bitmap wasn't null.
2023-02-14 11:27:34 -05:00
715acf758c Curves: Use deformed points in edit mode overlay
Uses the deformed crazyspace to populate the position buffer for Curves edit mode overlay.

Pull Request #104705
2023-02-14 16:33:38 +01:00
cfe828b452 OBJ: Support polylines with more than 2 vertices.
The OBJ spec (page B1-17) allows "l" entries to specify
polylines with more than 2 vertices, optionally with texture
coordinates.

Previously, only the first 2 vertices of each polyline
were read and added as loose edges, failing when texture
coordinates were present.

This adds support for proper polylines, reading but ignoring
texture coordinates.

Pull Request #104503
2023-02-14 16:30:50 +01:00
Robin Hohnsbeen
39f63c8c08 Sculpting: Vector displacement for the sculpting draw brush
Sculpt: Added vector displacement for the sculpting draw brush (area plane mapping only for now)

Vector displacement maps (VDM) provide a way to create complex displacements that can have overhangs in one brush dab.
This is unlike standard displacement with height maps that only displace in the normal direction.
Forms like ears, curled horns, etc can be created in one click if VMDs are used.
There is a checkbox on the draw brush in the texture settings "Vector Displacement" that enables/disables this feature.

Technical description: The RGB channels of a texture in a brush stroke are read and interpreted as individual vectors, that are used to offset vertices.
As of now, this is only working for the draw brush using the area plane mapping. Symmetry and radial symmetry are working.

A few things to consider when making VD-Maps:
* UVs need to stay intact for the bake mesh (e.g. voxel remeshing can't be used to create VD Meshes)
* When exporting a VD Map it should be in the file format OpenEXR (for positive and negative floating point values).
* Export resolution can be 512x512 or lower (EXR files can get very large, but VDM brushes don't need a high resolution)

And when using them:
* Inside Blender clamping needs to be unchecked on the texture
* The brush falloff should be set to constant (or nearly constant)

This patch was inspired by this [right-click-select proposal](https://blender.community/c/rightclickselect/WqWx/) Thanks for the post!

(Moved [this patch](https://archive.blender.org/developer/D17080) to here.)

Co-authored-by: Robin Hohnsbeen <robin@hohnsbeen.de>
Pull Request #104481
2023-02-14 15:29:27 +01:00
d4f7f1dfe4 Fix memory leak in view3d_select
There was an unintentional early return in the click select
execute function that caused the operator properties not
to be freed.
2023-02-14 14:59:07 +01:00
a76b5d3a07 Curves: change collision radius for consistency with default radius
Offset distance for curve collision  will be matched with default curve
radius for better visibility.

Pull Request #104648
2023-02-14 14:15:04 +01:00