python - lux/pov/renderman materials, lamps etc as well as operators.
At the moment there are 2 ways to do this, The first is like subclassing from python, another (disabled) method copies the base PyTypeObject struct
and makes some changes.
The PyType is stored in the RNA Struct for reuse, right now there are no access functions - needs to be improved.
Added a python script for printing all blend file data to the console which helps testing the api.
dir(rna) wont work for python 2.x now, use rna.__dir__() instead.
Can draw panels in the scripts space containing RNA and operator buttons.
* Added bpyui.register() so scripts can draw buttons and panels into the scripts space type.
* wrapped drawBlock, drawPanels and matchPanelsView2d
* Operator buttons take a python dictionary used to set the button defaults.
* BPY_getFileAndNum utility function to get the filename and line number python is currently running.
the Python invoke function can then edit the properties based on the event, once its finished the properties are copied back to the operator.
python exec and invoke functions can now return RUNNING_MODAL, CANCELLED, FINISHED, PASS_THROUGH flags
Still need to look into how python operators can make use of invoke/exec for a practical case. (Need to bring back the popup menu's)