Commit Graph

3190 Commits

Author SHA1 Message Date
01b547f993 Fix for [#26457] Physics Size attribute affects hair particle DupliObjects while hidden
* Forgotten settings for the "simple hair" ui.
2011-03-11 11:15:35 +00:00
102c5e0ad4 2011-03-11 07:59:43 +00:00
9c032756e9 when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform.
also add some notes to CMake options.
2011-03-11 01:24:16 +00:00
d59e208216 also enable edge-seam unwrapping when running the mark_seam operator. 2011-03-10 06:06:55 +00:00
3ad8fd44c4 request from Jedrzej Slewczuk's:
Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh.
 In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar).
2011-03-10 05:52:16 +00:00
6a32442855 revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00
1110c80696 add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
2011-03-09 22:45:34 +00:00
94a8435124 make python UV functions use a popup UI rather then redo UI, they are not fast enough. 2011-03-09 11:01:44 +00:00
897c2ede13 py/ui: ensure extensions which add draw functions for menus/headers/panels always get the default operator context, not the one that was last set. 2011-03-09 10:57:56 +00:00
2b88ba069f lightmap pack: made into an operator & added to UV calc menu 2011-03-09 10:49:12 +00:00
c9dbef90b1 working with bpy 2.5x api, convert into operator next. 2011-03-09 08:35:17 +00:00
44648fdf99 update for py3.x syntax and mostly pep8 compliant 2011-03-09 04:08:38 +00:00
bf4323ab6a copy from 2.4x, update to 2.5x next.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/uvcalc_lightmap.py release/scripts/op/uvcalc_lightmap.py
2011-03-09 04:01:40 +00:00
b629256d42 moving to addons & splitting for lazy loading of eps/png/svg
TODO, add to defaults when startup.blend is updated.
2011-03-09 02:07:44 +00:00
3a43e08deb Bugfix & Feature fix: Only Shadow Material options
Patch from Miika Hämäläinen.

The old Material "Only Shadow" used an ancient 'best guess'
formula using Lamp Distance and some averaging for converting
shadow values to alpha.
A couple of bug reporters already complained about the not
very predictable renders. Miika fixed this by adding two
new options, to only give the true shadow factor exclusively,
or to give a result including light intensity values.

More info:
http://projects.blender.org/tracker/index.php?func=detail&aid=26413&group_id=9&atid=127
2011-03-08 16:08:43 +00:00
efb5f6008f temp workaround [#26397] Console error when selecting certain entries in the Help Menu (Report a Bug)
bug in python 3.2, reported upstream: http://bugs.python.org/issue11432
2011-03-08 01:03:27 +00:00
988886a73d Fix keymap operator polling functions to be a bit safer. 2011-03-07 23:53:08 +00:00
c9685af1ff use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
cfd9d6d190 Drop support for python 3.1.
for building py3.2 on *nix see:
  http://wiki.blender.org/index.php?title=Dev:2.5/Doc/Building_Blender/Linux/Troubleshooting#Python

also fixed possible buffer overrun with getting the fake filepath for a blender textblock.
2011-03-07 11:53:40 +00:00
c544d3ffb8 Py/Operators: FBX Exporter setting order was still randomized.
Some lines removed recently I thought were are needed were there so classes that use mix-ins keep the argument order.
2011-03-07 08:57:35 +00:00
db066592b7 PyAPI: allow subclasses of io_utils.ExportHelper to set when the extension is enforced. 2011-03-07 08:01:38 +00:00
6288eb2ef7 2.5 Armature Panel UI Script:
* Code cleanup, no layout changes.
2011-03-04 19:57:05 +00:00
2f741e4dde fix for own error [#26310] "Randomize Transform" operator has widgets jumbled
the correct order was being overwritten.
2011-03-03 13:23:40 +00:00
a18e1043e8 solidify material offsets for 2nd surface and rim faces.
run do_versions() on use_rim_material option so Sintel's jacket loads ok.
(request from Bassam)
2011-03-03 05:09:07 +00:00
385c5f0755 minor correction for r35312, check the operator returns finished.
use lambda for uv.py (no functional change).
2011-03-03 04:25:14 +00:00
Dalai Felinto
13d5f6005e BGE: Material Force Field renaming + reorganization
the old FH setting was blended with the other physics settings (friction and elastic)
Also in the Physics panel it was saying "Use Material Physics" but the button is only for Force Field.

Since I was here I decided to change the Constraint FH ui name from Fh to Force. I don't think users really understand what FH is (I for once don't).
Thanks to Carsten Wartmann for pointing that out.
2011-03-03 01:47:17 +00:00
21067886aa update for changed exception type 2011-03-02 04:16:57 +00:00
Nathan Letwory
299d1552af Remove superfluous () 2011-03-01 21:55:51 +00:00
0e8d313f0e Fix #26218: texture paint
- Added option "Fixed Texture" to the UI. Because of strange reason,
  this feature was implemented but hidden from users.
  Would be cool, if somebody familiar with 2d texture paiting check.
- Fixed some issues in existing code of fixed texture paiting.
  It now handles brush radius and curve correct.
- Also fixed issue with paiting with texture from node tree - it used
  to be painted with regular brush color instead of texture.
2011-03-01 17:58:12 +00:00
f2f52a578a UV layout export: EPS format
Pass an iterator function rather then the iterator its self, allows to loop over the faces twice without making a list.
2011-03-01 17:32:17 +00:00
2be3a334e2 fix [#26257] Colored UV-Map on export
- EPS now exports material colors and face fill doesn't overwrite edges (draw in 2 passes).
- added opacity option for EPS/SVG/PNG
2011-03-01 17:22:27 +00:00
c8de6195c8 fix [#26252] Py error when installing addon through UI
Py3.1 for windows doesn't have os.path.samefile(), has been added in 3.2.
2011-03-01 08:28:37 +00:00
b4246549e7 select PoseBone attribute was made only available on bone. 2011-03-01 07:52:13 +00:00
13b617c78f 2.5 Netrender UI File:
* Code cleanup.
2011-02-28 14:34:13 +00:00
cbf976e7a6 2.5 UI scripts:
* Removed some unused code.
2011-02-28 14:25:40 +00:00
5ef65a0a3b build system now exclude config-*, turtledemo when copying system python.
also remove __pycache__ dirs when cleaning (new in python 3.2)
2011-02-28 05:59:44 +00:00
e09189cf50 complete lazy loading of py modules to use to a reduced set of pythons modules, gives ~40% speedup on cold & warm start (without netrender).
- use own OrderedDictMini class, pythons collections.OrderedDict is overkill, 179 sloc. replaced with own, 11 lines.
- remove code which stored the class file & line per RNA subclass, this was useful but would raise its own exception every time to generate a stack trace to get the class info so we could use of the class failed to register. the class stores its module & name which can be enough to find where it was defined.
2011-02-28 04:37:24 +00:00
da27e6889a Info > Help Menu:
Finally, the Blender icon can be used for the splash screen menu entry, on own todo for almost 1 year!
Thanks to elubie for fixing this in the code. :)
2011-02-27 17:11:56 +00:00
fc0c016940 replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
52f92b4cb1 lazy load modules for more scripts. 2011-02-27 14:16:32 +00:00
87acf919a5 lazy load pydoc module. move help() replacement into console code rather then on startup since importing pydoc pulls in lots of other modules too. 2011-02-27 14:08:33 +00:00
b51fb00654 2.5 particle UI File:
* Code cleanup and some assignment names fixes. 
We still have the code guidelines. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts

So please only use subsub if absolutely necessary!
2011-02-27 11:06:01 +00:00
77959fe893 2.5 Constraint Ui File:
* Minor fix for my commit yesterday, label in FLOOR constraint was missing for location property.
2011-02-27 10:47:32 +00:00
Dalai Felinto
bc52b996e3 small UI cleanup - "Mouse Cursor" instead of "Show Mouse" and s/subcol/sub and a new line in the end of constraints ui file 2011-02-27 09:36:29 +00:00
Dalai Felinto
ac1b08a928 BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge limits etc) by Juha Mäki-Kanto + ui changes pour moi
From the tracker:::
Issues fixed:
- ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params.
- UI wasn't using angles where applicable.
- btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt.
This is an issue when setting limits.

Changes:
- UI: Hinge limits can be set (and disabled).
- UI: ConeTwist only has max-limits and only the twistX can be disabled
- PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min,
limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge).
- PyApi: dropped python-function limit_cone_min. 

.:. Extra:
UI Changes:
- renamed "RigidBody Joint" to "Rigid Boidy Joint" 
- reorganized UI to conform with other parameters (e.g. Limit Rot)
- added dis/active all over the place :)
2011-02-27 09:21:13 +00:00
039940e1e9 Image Editor:
* Added back selector for active UV texture. IRC Request by _BigWings_ :)
2011-02-26 19:18:02 +00:00
2f0d93ba56 clean whitespace 2011-02-26 16:27:58 +00:00
91e6fd1828 port of function from 2.4x's BPyMesh.py thanks to 'merlin_' on IRC. 2011-02-26 16:13:14 +00:00
ab9490f8ea 2.5 UI Scripts:
* More code cleanup.
When removing the narrow_ui feature, a lot of split functions were kept. Changed them to rows, which are more easily readable. Check out properties_data_lattice.py for a good example.
2011-02-26 16:04:14 +00:00
7a55884b62 Added operator which makes selected scene markers into local 'pose'
markers.

This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
2011-02-26 06:28:24 +00:00